Atlas Fallen - Update 2

Atlas Fallen: Reign Of Sand

In solo or co-op, experience Reign of Sand, the ultimate version of Atlas Fallen. Ride the sands of a timeless land and defeat legendary monsters in spectacular Action-RPG combat using devastating powers.

[h3]Hello everyone! [/h3] A new update has been deployed on Atlas Fallen, bringing many improvements to the game. Read the patch notes down below for the details. [h2]Patch notes[/h2] [h3]Tweaks/QoL Improvements[/h3] [list] [*] [b]Shellbasher:[/b] [list] [*] Tweaked the behaviour so that it can only use the tornado attack when below 75% health remaining and player has at least 15% momentum [*] Tweaked the duration of the tornado attack (-1s) [/list][/list] [list] [*] [b]UI/UX:[/b] [list] [*] Hold Inputs now display the text (HOLD) to avoid confusion [/list][/list] [list] [*] [b]Difficulty:[/b] [list] [*] Multiple deaths in a boss fight now apply a debuff to the enemy to make fights less frustrating (after 6 retries in normal difficulty, 4 in easy. No changes to hard difficulty) [*] Player is no longer forced to have conversations with Nyaal at Anvils. Essential dialogue is now displayed a second time the players interacts with Nyaal. [/list][/list] [list] [*] Repositioned Sand Echo in Level 2 to allow players to explore more freely before stumbling on another narrative element [*] Increased/Repositioned enemy variety in Level 2 [*] Broken Desert Bridge in Level 2 is now crossable when only having 1 AirDash [*] Several tweaks to better guide players: [list] [*] Indicate that the desert area is more dangerous/challenging than the forest area leading into Castrum VII [*]Where to go when coming out of the map tutorial [/list] [*] Allow players to immediately retry the shatter tutorial when dying [*] Collecting Shards now provides additional rewards [/list] [h3]Bug Fixes[/h3] [b]Gameplay:[/b] [list] [*] Fixed a bug that allowed players to use the Shatter attack before reaching the first Bolster Level [*] Fixed a bug that prevented enemies from spawning when retrying an encounter multiple times in a row after dying [*] Fixed several instances of wrong collisions that allowed players to reach unintended locations (Decision point in Caladrias: Forbidden Lands) [*] Fixed several instances of wrong collisions that allowed players to reach unintended locations (Prophecy Space and Sunken City in Bastengar’s Underground) [*] Fixed several instances of wrong collisions that allowed players to reach unintended locations (Priest Estate, Cliffside and Roadside Temple in Monsalar: Wildlands) [*] Fixed a bug that allowed players to skip the launch/slam attack tutorial and thus not unlock it [*] Fixed a bug that prevented the perk “Lucky Spotter” from working appropriately [*] Fixed a bug that blocked autosaves after defeating or fleeing from a Watcher’s Fury event [*] Fixed a bug that prevented the Watcher’s Fury event from starting under certain conditions [*] Fixed a bug that prevented some quests from automatically completing under certain conditions [*] Fixed a bug that prevented the Shatter attack from working appropriately [*] Fixed an issue that caused Arif to spawn under the map in Monsalar: Wildlands and blocked players from advancing through the main quest [*] Fixed a bug that caused some NPCs to be placed incorrectly when updating the game to newer versions [*] General fixes to NPC behaviours and animation [*] General fixes to quest auto completion requirements and notifications [*] General improvements to targeting enemies using Mouse & Keyboard [*] Fixed a bug that prevented the Essence Stone “Ruthless Advantage” from working properly [*] Fixed a bug that caused certain enemies/groups of enemies to despawn mid-fight [*] Fixed a bug that prevented Journal Entries and Audio Logs from working properly after defeating the Thelos’ Champion [/list] [b]Enemies:[/b] [list] [*] Fixed a bug that caused enemies to stop attacking during the Shatter Tutorial in Caladrias: Forbidden Lands [*] Fixed a bug that allowed players to also engage in other regular enemies when inside a Watchtower fight [*] Fixed a bug that made enemies walk into walls and/or terrain [*] Several fixes to the fight against the final boss Thelos’ Champion: [list] [*] Lasers could spawn too high and not hit players [*] Fixes to targeting behaviour when fighting in co-op [*] Fixes to client not getting damaged by certain attacks when fighting in co-op [*] Fixes to player having momentum decay in moments they shouldn’t [/list] [*] Fixed a bug that caused the mines from the Scatterer to explode despite bouncing them back at the enemy [*] Fixed a bug that prevented the Diver enemy from being stunned when underground and hit by a Slam attack [*] Fixed a bug that allowed the Marauder to go outside the combat arena by using one of its abilities in the fight on Caladrias: Forbidden Lands [/list] [b]Visual:[/b] [list] [*] General improvements to FSR2 [*] Fixed an issue that caused Essence Stone’s VFX to be displayed wrongly [*] Fixed an issue that prevented the VFX’s for the Essence Stone “Whirling Blade” from being displayed correctly [*] Fixed an issue that prevented the VFX’s for the Essence Stone “Shattered Ground” from being displayed correctly [*] Fixed a bug where lighting would look different when opening Photo Mode [*] Fixed a bug where the character would activate the Sandskin when opening Photo Mode under certain conditions [/list] [b]Audio:[/b] [list] [*] Adjusted character voices volume to be more consistent during conversations [*] Fixed a bug that prevented the voice lines from Thelos’ Champion from playing appropriately [*] Fixed a bug that prevented the correct SFX from playing when players picked up a reward from a wildlife treasure hunt [*] Fixed a bug that caused the SFX of the Essence Stone “Wearying Veil” to loop [*] General improvements and fixes to German Voice Over [*] Fixed a bug that prevented the correct track from playing when picking up Gauntlet Shards (Console only) [/list] [b]UI:[/b] [list] [*] Fixed a bug that could cause map counters to incorrectly increase their count when reloading savefiles [*] Fixed a bug that could cause map counters to incorrectly increase their count when loading different levels [*] Fixed a general bug that made map counters display incorrect numbers after completing certain quests or world activities [*] Fixed a bug that prevented resetting perk points to work appropriately [*] Fixed a bug that prevented notifications of loot pick up from appearing on the HUD [*] Fixed a bug that prevented banners from displaying the correct ‘dissolve’ effect in the HUD [*] General fixes to navigation using Mouse & Keyboard [*] Fixed a bug that caused the momentum bar to look full when it was, in fact, just almost full [*] Fixed a bug that prevented certain text boxes to not be displayed properly on UltraWide Monitors [*] Fixed a bug that prevented certain screens from displaying properly on UltraWide Monitors [*] Fixed a bug that caused some NPCs to have blank conversation options [*] Fixed a bug that caused some NPCs to still have quest markers on them even after finishing the quest related to them [*] Fixed a bug that caused the new item notification (exclamation mark) to never disappear from the items if an item was removed before the quest was completed [*] Fixed a bug that caused the new quest marker (exclamation mark) to never disappear from new quests [*] Fixed a bug that caused the cursor to not snap appropriately to certain Map key icons (such as Anvils) [/list] [b]Technical:[/b] [list] [*] Fixed multiple crash instances [list] [*] Specific crash during an Animatic when the language was set to German [/list] [*] Fixed some instances of stuttering around the City of the Sun in Monsalar: Wildlands [*] Improvements to texture loading times [list] [*] Fixes to chest textures taking a couple seconds to load [*] Fixes to NPC character outfits’ textures taking a couple seconds to load [/list] [/list] [b]Environment:[/b] [list] [*] General fixes for floating vegetation [*] General fixes for inaccurate collisions [*] General fixes for alpha maps on some assets in the City of the Sun [*] Fixed the lighting in specific spots of the Queen’s Passage [*] Removed Valery’s body from the Prison area after you attend her funeral [/list] [b]Co-op:[/b] [list] [*] Fixed a bug that allowed a co-op partner to proceed during cutscenes even though their partner was dead and waiting to be revived causing the player to appear as a corpse [*] Fixed a bug that allowed a co-op partner to start the Watchtower fight in Monsalar: Wildlands without their partner [*] Fixed a bug that caused players to be blocked if one of the players skipped through cutscenes while the other was having a specific conversation at an Anvil in Caladrias: Forbidden Lands [*] Fixed a bug that cause the client player to be displayed not having a hand (for the host) in the co-op menu [*] FIxed a bug that allowed co-op players to see and hear VFX/SFX from the other player without them experiencing it themselves [*] Fixed a bug that caused players to not get loot if they were performing certain actions while their partner picked it up [*] Fixed a bug that caused players to be stuck into sand surfing if they entered the Black Alms level while their partner had a pop up active [*] Fixed a bug that caused the Fusion Tutorial to trigger twice for certain players [/list] [b]Localization:[/b] [list] [*] General fixes for typos, grammar and localization in English, German, Russian and Korean [*] General updates to the font so that it can better accommodate non-latin alphabets [*] Fixed a bug that caused several lines in Spanish Castellan to be displayed incorrectly throughout the game [*] Fixed a bug that caused certain strings to be displayed as “00” on certain languages [/list]