In solo or co-op, experience Reign of Sand, the ultimate version of Atlas Fallen. Ride the sands of a timeless land and defeat legendary monsters in spectacular Action-RPG combat using devastating powers.
[h3]Hello everyone!
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A new update has been deployed on Atlas Fallen, bringing many improvements to the game. Read the patch notes down below for the details.
[h2]Patch notes[/h2]
[h3]Tweaks/QoL Improvements[/h3]
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[*] [b]Shellbasher:[/b]
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[*] Tweaked the behaviour so that it can only use the tornado attack when below 75% health remaining and player has at least 15% momentum
[*] Tweaked the duration of the tornado attack (-1s)
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[*] [b]UI/UX:[/b] [list]
[*] Hold Inputs now display the text (HOLD) to avoid confusion
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[*] [b]Difficulty:[/b]
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[*] Multiple deaths in a boss fight now apply a debuff to the enemy to make fights less frustrating (after 6 retries in normal difficulty, 4 in easy. No changes to hard difficulty)
[*] Player is no longer forced to have conversations with Nyaal at Anvils. Essential dialogue is now displayed a second time the players interacts with Nyaal.
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[*] Repositioned Sand Echo in Level 2 to allow players to explore more freely before stumbling on another narrative element
[*] Increased/Repositioned enemy variety in Level 2
[*] Broken Desert Bridge in Level 2 is now crossable when only having 1 AirDash
[*] Several tweaks to better guide players:
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[*] Indicate that the desert area is more dangerous/challenging than the forest area leading into Castrum VII
[*]Where to go when coming out of the map tutorial
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[*] Allow players to immediately retry the shatter tutorial when dying
[*] Collecting Shards now provides additional rewards
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[h3]Bug Fixes[/h3]
[b]Gameplay:[/b]
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[*] Fixed a bug that allowed players to use the Shatter attack before reaching the first Bolster Level
[*] Fixed a bug that prevented enemies from spawning when retrying an encounter multiple times in a row after dying
[*] Fixed several instances of wrong collisions that allowed players to reach unintended locations (Decision point in Caladrias: Forbidden Lands)
[*] Fixed several instances of wrong collisions that allowed players to reach unintended locations (Prophecy Space and Sunken City in Bastengar’s Underground)
[*] Fixed several instances of wrong collisions that allowed players to reach unintended locations (Priest Estate, Cliffside and Roadside Temple in Monsalar: Wildlands)
[*] Fixed a bug that allowed players to skip the launch/slam attack tutorial and thus not unlock it
[*] Fixed a bug that prevented the perk “Lucky Spotter” from working appropriately
[*] Fixed a bug that blocked autosaves after defeating or fleeing from a Watcher’s Fury event
[*] Fixed a bug that prevented the Watcher’s Fury event from starting under certain conditions
[*] Fixed a bug that prevented some quests from automatically completing under certain conditions
[*] Fixed a bug that prevented the Shatter attack from working appropriately
[*] Fixed an issue that caused Arif to spawn under the map in Monsalar: Wildlands and blocked players from advancing through the main quest
[*] Fixed a bug that caused some NPCs to be placed incorrectly when updating the game to newer versions
[*] General fixes to NPC behaviours and animation
[*] General fixes to quest auto completion requirements and notifications
[*] General improvements to targeting enemies using Mouse & Keyboard
[*] Fixed a bug that prevented the Essence Stone “Ruthless Advantage” from working properly
[*] Fixed a bug that caused certain enemies/groups of enemies to despawn mid-fight
[*] Fixed a bug that prevented Journal Entries and Audio Logs from working properly after defeating the Thelos’ Champion
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[b]Enemies:[/b]
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[*] Fixed a bug that caused enemies to stop attacking during the Shatter Tutorial in Caladrias: Forbidden Lands
[*] Fixed a bug that allowed players to also engage in other regular enemies when inside a Watchtower fight
[*] Fixed a bug that made enemies walk into walls and/or terrain
[*] Several fixes to the fight against the final boss Thelos’ Champion:
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[*] Lasers could spawn too high and not hit players
[*] Fixes to targeting behaviour when fighting in co-op
[*] Fixes to client not getting damaged by certain attacks when fighting in co-op
[*] Fixes to player having momentum decay in moments they shouldn’t
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[*] Fixed a bug that caused the mines from the Scatterer to explode despite bouncing them back at the enemy
[*] Fixed a bug that prevented the Diver enemy from being stunned when underground and hit by a Slam attack
[*] Fixed a bug that allowed the Marauder to go outside the combat arena by using one of its abilities in the fight on Caladrias: Forbidden Lands
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[b]Visual:[/b]
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[*] General improvements to FSR2
[*] Fixed an issue that caused Essence Stone’s VFX to be displayed wrongly
[*] Fixed an issue that prevented the VFX’s for the Essence Stone “Whirling Blade” from being displayed correctly
[*] Fixed an issue that prevented the VFX’s for the Essence Stone “Shattered Ground” from being displayed correctly
[*] Fixed a bug where lighting would look different when opening Photo Mode
[*] Fixed a bug where the character would activate the Sandskin when opening Photo Mode under certain conditions
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[b]Audio:[/b]
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[*] Adjusted character voices volume to be more consistent during conversations
[*] Fixed a bug that prevented the voice lines from Thelos’ Champion from playing appropriately
[*] Fixed a bug that prevented the correct SFX from playing when players picked up a reward from a wildlife treasure hunt
[*] Fixed a bug that caused the SFX of the Essence Stone “Wearying Veil” to loop
[*] General improvements and fixes to German Voice Over
[*] Fixed a bug that prevented the correct track from playing when picking up Gauntlet Shards (Console only)
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[b]UI:[/b]
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[*] Fixed a bug that could cause map counters to incorrectly increase their count when reloading savefiles
[*] Fixed a bug that could cause map counters to incorrectly increase their count when loading different levels
[*] Fixed a general bug that made map counters display incorrect numbers after completing certain quests or world activities
[*] Fixed a bug that prevented resetting perk points to work appropriately
[*] Fixed a bug that prevented notifications of loot pick up from appearing on the HUD
[*] Fixed a bug that prevented banners from displaying the correct ‘dissolve’ effect in the HUD
[*] General fixes to navigation using Mouse & Keyboard
[*] Fixed a bug that caused the momentum bar to look full when it was, in fact, just almost full
[*] Fixed a bug that prevented certain text boxes to not be displayed properly on UltraWide Monitors
[*] Fixed a bug that prevented certain screens from displaying properly on UltraWide Monitors
[*] Fixed a bug that caused some NPCs to have blank conversation options
[*] Fixed a bug that caused some NPCs to still have quest markers on them even after finishing the quest related to them
[*] Fixed a bug that caused the new item notification (exclamation mark) to never disappear from the items if an item was removed before the quest was completed
[*] Fixed a bug that caused the new quest marker (exclamation mark) to never disappear from new quests
[*] Fixed a bug that caused the cursor to not snap appropriately to certain Map key icons (such as Anvils)
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[b]Technical:[/b]
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[*] Fixed multiple crash instances
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[*] Specific crash during an Animatic when the language was set to German
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[*] Fixed some instances of stuttering around the City of the Sun in Monsalar: Wildlands
[*] Improvements to texture loading times
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[*] Fixes to chest textures taking a couple seconds to load
[*] Fixes to NPC character outfits’ textures taking a couple seconds to load
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[b]Environment:[/b]
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[*] General fixes for floating vegetation
[*] General fixes for inaccurate collisions
[*] General fixes for alpha maps on some assets in the City of the Sun
[*] Fixed the lighting in specific spots of the Queen’s Passage
[*] Removed Valery’s body from the Prison area after you attend her funeral
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[b]Co-op:[/b]
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[*] Fixed a bug that allowed a co-op partner to proceed during cutscenes even though their partner was dead and waiting to be revived causing the player to appear as a corpse
[*] Fixed a bug that allowed a co-op partner to start the Watchtower fight in Monsalar: Wildlands without their partner
[*] Fixed a bug that caused players to be blocked if one of the players skipped through cutscenes while the other was having a specific conversation at an Anvil in Caladrias: Forbidden Lands
[*] Fixed a bug that cause the client player to be displayed not having a hand (for the host) in the co-op menu
[*] FIxed a bug that allowed co-op players to see and hear VFX/SFX from the other player without them experiencing it themselves
[*] Fixed a bug that caused players to not get loot if they were performing certain actions while their partner picked it up
[*] Fixed a bug that caused players to be stuck into sand surfing if they entered the Black Alms level while their partner had a pop up active
[*] Fixed a bug that caused the Fusion Tutorial to trigger twice for certain players
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[b]Localization:[/b]
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[*] General fixes for typos, grammar and localization in English, German, Russian and Korean
[*] General updates to the font so that it can better accommodate non-latin alphabets
[*] Fixed a bug that caused several lines in Spanish Castellan to be displayed incorrectly throughout the game
[*] Fixed a bug that caused certain strings to be displayed as “00” on certain languages
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