Atlas Fallen - Update 1

Atlas Fallen: Reign Of Sand

In solo or co-op, experience Reign of Sand, the ultimate version of Atlas Fallen. Ride the sands of a timeless land and defeat legendary monsters in spectacular Action-RPG combat using devastating powers.

[h3][b]Hey everyone![/b][/h3] A new update is now available in Atlas Fallen! [b]New additions[/b] [list] [*] AMD FSR 2 is now available as a feature on PS5, Xbox series X and PC (Xbox series S still will have the feature enabled in the future) [*] The Version number is now displayed on the settings menu. [/list] [b]Gameplay[/b] [list] [*] Fixed a bug that prevented players from properly being rewarded Essence Dust when picking up Pale Root with the Lucky Spotter Perk. [*] Fixed a bug that caused the Spiker Wraith in Monsalar: Bastengar’s Underground & Monsalar: Wildlands to despawn. [*] Fixed an invisible collision that prevented the players from obtaining a collectible inside a cliff in Monsalar: Bastengar’s Underground. [*] Fixed a bug that allowed Khendra to give players the Vanity Item “Lion Chestplate” again even if players already have it. [*] Fixed bugs that prevented the following essence stones from being obtainable: [list] [*] “Protective Instinct”: A Conjurer has a new respawn zone in The Black Alms: Citadel, allowing it to drop this Esence Stone. [*] “Hardening Scar”: Has been added to the Travelling Vendor’s inventory in The Black Alms: Citadel. [*] “Imperious Bastion”: It has now been added to the Travelling Vendor’s inventory if the player did not get it from beating a Watcher’s Fury in Monsalar: Wildlands. [/list] [/list] [list] [*] Fixed a bug that prevented the Essence Stone “Disruptive Throw” from properly hitting enemies [*] Fixed a bug that allowed wraiths to despawn and softlock players during the Combat Intro sequence if players went idle for too long. [*] Fixed a bug that caused equipped Essence Stones and Presents to be unequipped when switching presets. [*] Fixed a rare bug where damaging enemies wouldn’t recharge the idol. [*] Fixed a bug that caused some animals to stop moving after reaching their first waypoint. [*] Fixed a rare progression blocker where users couldn’t get the last AirDash upgrade. [*] Fixed a bug that prevented Armor stats to properly update when gaining or losing armor bonuses. [*] Fixed a bug that prevented some wraiths from being properly crystallized when being targeted by a Shatter attack. [*] Added a Photo Mode shortcut for Mouse & Keyboard. [*] Fixed a bug that prevented the Essence Stone “Narrow Escape” from working properly. [*] Adjusted the Essence Stone “Crystalline Cure” to make it more efficient. [*] Fixed a bug that caused the Essence Stone “Ruthless Slayer” to reset its cooldown after opening the pause menu. [/list] [b]Enemies[/b] [list] [*] Fixed a bug that prevented the Conjurer Wraith from receiving damage when being the target of a Shatter attack under very specific circumstances. [*] Multiple balancing updates based on feedback. [*] Improved damaging parts on multiple enemies. [*] Fixed a couple bugs that caused enemies to spawn with wrong rotations, positions or animations. [*] Fixed a bug that caused airborne enemies to plummet in height when performing certain attacks. [*] Fixed a bug that caused certain enemies to enter the enraged state after having a body part destroyed. [/list] [b]Visual[/b] [list] [*] Fixed a bug that caused Sealing Totems in Monsalar: Wildlands’s Raise shards to have disjointed rays. [*] Fixed a bug that caused the VFX from the Gauntlet to remain on the player character's arm after Morrath takes it on the cutscene in the Camp. [*] Improved LOD and draw distances. [*] Fixed Morrath’s hair visual during his cutscenes. [*] Fixed a bug that caused the screen to flash red if you successfully parried an enemy attack. [/list] [b]Audio[/b] [list] [*] Fixed a bug that caused Watchtower SFX’s to trigger again when reloading a save after defeating it. [*] Multiple fixes on the German VO. [*] Combat music now stops after the combat has ended. [*] General bug fixes for weapon/hit SFX’s. [*] General bug fixes for SFX’s when in Photo Mode. [/list] [b]UI[/b] [list] [*] Fixed a bug that caused the UI to be distorted when players changed resolution and went back to the main menu. [*] Fixed a bug that caused the Watcher Fury events to be counted as an Elite Wraith encounter being defeated in the Map Legend. [*] Fixed an issue where the ! marker is displayed on the tab but not on the object in the inventory. [*] Fixed a bug that caused the “The Fallen Knight” quest HUD to not be updated properly. [/list] [b]Technical[/b] [list] [*] Fixed multiple crash instances [*] Improved performance in the Lower City area of Lithesta in Monsalar: Wildlands. [*] Improved frame rate drops when getting close to Castrum VII in Calandrias: Forbidden Lands [*] Changing resolution from 4k to any other resolution no longer makes some objects invisible. [*] Fixed a bug that caused the DX12 version to be brighter when compared to Vulkan. [/list] [b]Achievements[/b] [list] [*] Fixed a bug that caused “Shatter them All” achievement from being unlocked properly. [*] Fixed a bug that caused “Flawless Victory” achievement to not be unlocked properly during co-op play. [*] Fixed an issue that prevented the “Airborne” achievement from unlocking properly when jumping over objects. [/list] [b]Coop[/b] [list] [*] Fixed a bug that caused the camera to spin if the co-op partner started a conversation and the camera was moving. [*] Fixed an issue where the co-op partner could not buy a treasure map after the host had bought it. [*] Fixed a bug that caused co-op partners to get blocked when opening Nyaal’s Prison gate. [*] Fixed a bug that caused enemies to stop targeting players and idle if their primary targets were downed in combat. [*] Fixed a bug that prevented Khendra from properly rewarding both players with the Vanity Item “Lion Chestplate” after talking to her in The Black Alms: Citadel. [*] Fixed a bug that caused a desync to happen on the end credits, which would provoke the endgame to not start when playing co-op. [*] Fixed multiple desyncs happening through the game. [*] Fixed a bug that caused host players to get stuck after interacting with Splinter to build the bridge during the side quest “Building Bridges”. [*] Fixed a bug that prevented guest players from fast travelling under certain conditions. [*] Fixed a bug that caused enemies to reset if players were too far away from each other. [*] The player can now heal and revive the partner if they join a more advanced co-op session even before unlocking the idol tutorial in the selected save slot. [/list] [b]Localization[/b] [list] [*] General fixes [/list]