In solo or co-op, experience Reign of Sand, the ultimate version of Atlas Fallen. Ride the sands of a timeless land and defeat legendary monsters in spectacular Action-RPG combat using devastating powers.
[h3][b]Hey everyone![/b][/h3]
A new update is now available in Atlas Fallen!
[b]New additions[/b]
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[*] AMD FSR 2 is now available as a feature on PS5, Xbox series X and PC (Xbox series S still will have the feature enabled in the future)
[*] The Version number is now displayed on the settings menu.
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[b]Gameplay[/b]
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[*] Fixed a bug that prevented players from properly being rewarded Essence Dust when picking up Pale Root with the Lucky Spotter Perk.
[*] Fixed a bug that caused the Spiker Wraith in Monsalar: Bastengar’s Underground & Monsalar: Wildlands to despawn.
[*] Fixed an invisible collision that prevented the players from obtaining a collectible inside a cliff in Monsalar: Bastengar’s Underground.
[*] Fixed a bug that allowed Khendra to give players the Vanity Item “Lion Chestplate” again even if players already have it.
[*] Fixed bugs that prevented the following essence stones from being obtainable:
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[*] “Protective Instinct”: A Conjurer has a new respawn zone in The Black Alms: Citadel, allowing it to drop this Esence Stone.
[*] “Hardening Scar”: Has been added to the Travelling Vendor’s inventory in The Black Alms: Citadel.
[*] “Imperious Bastion”: It has now been added to the Travelling Vendor’s inventory if the player did not get it from beating a Watcher’s Fury in Monsalar: Wildlands.
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[*] Fixed a bug that prevented the Essence Stone “Disruptive Throw” from properly hitting enemies
[*] Fixed a bug that allowed wraiths to despawn and softlock players during the Combat Intro sequence if players went idle for too long.
[*] Fixed a bug that caused equipped Essence Stones and Presents to be unequipped when switching presets.
[*] Fixed a rare bug where damaging enemies wouldn’t recharge the idol.
[*] Fixed a bug that caused some animals to stop moving after reaching their first waypoint.
[*] Fixed a rare progression blocker where users couldn’t get the last AirDash upgrade.
[*] Fixed a bug that prevented Armor stats to properly update when gaining or losing armor bonuses.
[*] Fixed a bug that prevented some wraiths from being properly crystallized when being targeted by a Shatter attack.
[*] Added a Photo Mode shortcut for Mouse & Keyboard.
[*] Fixed a bug that prevented the Essence Stone “Narrow Escape” from working properly.
[*] Adjusted the Essence Stone “Crystalline Cure” to make it more efficient.
[*] Fixed a bug that caused the Essence Stone “Ruthless Slayer” to reset its cooldown
after opening the pause menu.
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[b]Enemies[/b]
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[*] Fixed a bug that prevented the Conjurer Wraith from receiving damage when being the target of a Shatter attack under very specific circumstances.
[*] Multiple balancing updates based on feedback.
[*] Improved damaging parts on multiple enemies.
[*] Fixed a couple bugs that caused enemies to spawn with wrong rotations, positions or animations.
[*] Fixed a bug that caused airborne enemies to plummet in height when performing certain attacks.
[*] Fixed a bug that caused certain enemies to enter the enraged state after having a body part destroyed.
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[b]Visual[/b]
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[*] Fixed a bug that caused Sealing Totems in Monsalar: Wildlands’s Raise shards to have disjointed rays.
[*] Fixed a bug that caused the VFX from the Gauntlet to remain on the player character's arm after Morrath takes it on the cutscene in the Camp.
[*] Improved LOD and draw distances.
[*] Fixed Morrath’s hair visual during his cutscenes.
[*] Fixed a bug that caused the screen to flash red if you successfully parried an enemy attack.
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[b]Audio[/b]
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[*] Fixed a bug that caused Watchtower SFX’s to trigger again when reloading a save after defeating it.
[*] Multiple fixes on the German VO.
[*] Combat music now stops after the combat has ended.
[*] General bug fixes for weapon/hit SFX’s.
[*] General bug fixes for SFX’s when in Photo Mode.
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[b]UI[/b]
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[*] Fixed a bug that caused the UI to be distorted when players changed resolution and went back to the main menu.
[*] Fixed a bug that caused the Watcher Fury events to be counted as an Elite Wraith encounter being defeated in the Map Legend.
[*] Fixed an issue where the ! marker is displayed on the tab but not on the object in the inventory.
[*] Fixed a bug that caused the “The Fallen Knight” quest HUD to not be updated properly.
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[b]Technical[/b]
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[*] Fixed multiple crash instances
[*] Improved performance in the Lower City area of Lithesta in Monsalar: Wildlands.
[*] Improved frame rate drops when getting close to Castrum VII in Calandrias: Forbidden Lands
[*] Changing resolution from 4k to any other resolution no longer makes some objects invisible.
[*] Fixed a bug that caused the DX12 version to be brighter when compared to Vulkan.
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[b]Achievements[/b]
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[*] Fixed a bug that caused “Shatter them All” achievement from being unlocked properly.
[*] Fixed a bug that caused “Flawless Victory” achievement to not be unlocked properly during co-op play.
[*] Fixed an issue that prevented the “Airborne” achievement from unlocking properly when jumping over objects.
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[b]Coop[/b]
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[*] Fixed a bug that caused the camera to spin if the co-op partner started a conversation and the camera was moving.
[*] Fixed an issue where the co-op partner could not buy a treasure map after the host had bought it.
[*] Fixed a bug that caused co-op partners to get blocked when opening Nyaal’s Prison gate.
[*] Fixed a bug that caused enemies to stop targeting players and idle if their primary targets were downed in combat.
[*] Fixed a bug that prevented Khendra from properly rewarding both players with the Vanity Item “Lion Chestplate” after talking to her in The Black Alms: Citadel.
[*] Fixed a bug that caused a desync to happen on the end credits, which would provoke the endgame to not start when playing co-op.
[*] Fixed multiple desyncs happening through the game.
[*] Fixed a bug that caused host players to get stuck after interacting with Splinter to build the bridge during the side quest “Building Bridges”.
[*] Fixed a bug that prevented guest players from fast travelling under certain conditions.
[*] Fixed a bug that caused enemies to reset if players were too far away from each other.
[*] The player can now heal and revive the partner if they join a more advanced co-op session even before unlocking the idol tutorial in the selected save slot.
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[b]Localization[/b]
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[*] General fixes
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