Victory at Sea Atlantic - World War II Naval Warfare

Victory At Sea Atlantic transports you to the cold, unforgiving waters of the Atlantic Theatre in WWII. With a vast array of ships, planes, and subs, engage in epic sea battles & secure your place in history. Victory At Sea Atlantic is the ultimate naval warfare experience.

Thank you as always for the positive and constructive feedback! Remember your feedback has been invaluable in shaping Victory At Sea Atlantic, and we're committed to continuing this dialogue. Keep those suggestions coming, we're listening! We are pleased to announce that the latest update is here. This one covers campaign optimisation, a new look campaign map as well as big changes to the Objectives and the campaign overall, which hopefully makes progression clearer for you. We've also added some new ships and planes to the roster! Gameplay: [list] [*] Added the Algérie-class cruiser, Gearing-class destroyer, River-class frigate, and Altmark-class oil tanker. [*] Added the Hawker Typhoon fighter, the Junkers Ju 188 bomber, and the Messerschmitt Me 262 jet fighter. [*] New campaign objectives now require transported resources instead of manufactured resources. [*] New campaigns lock amphibious assaults and building assault fleets until certain objectives are met. [*] Updated the objectives panel, with progress indicators and locked objectives shown. [*] Improved enemy scouting and convoy-hunting behaviour, and increased German priorities for building u-boats. [*] Improved enemy structure building behaviour and research priorities. [*] Starting convoys now include troop ships. [*] Adjusted the initial structure setup for North America and Axis territories. [*] Increased spotting range vs structures on the bridge. [*] Removed delay between alert popups. [*] Increased research times for historically later technologies. [*] Added separate lock toggles on airfields for automatic fighter, bomber, and spotter launches. [*] Airborne aircraft flights are rebased (or removed, if no space is available) after demolishing their airfield. [*] Added passive sonar to frigates, and they can no longer be ambushed by submersibles. [*] Adjusted torpedo launching behaviour for submarine AI. [*] Ship squadrons more in faster and looser formations whilst turning. [*] The lead ship of a selected squadron is highlighted as such on the minimap. [/list] Bug fixes: [list] [*] Gave the L, O, S, and U-class destroyers functioning AA weapons. [*] The Heinkel He 177 Greif model now loads correctly in combat. [*] The Cimarron-class oil tanker is available to the Allies in the campaign. [*] Docked fleet markers will not double up when a new multi-ship fleet is completed. [*] Under-construction fleets can be merged with docked fleets in the shipyard panel. [*] Ship and aircraft build counts are reset upon closing the window. [*] Ensured initial convoys don't include non-researched ship classes. [/list] Other: [list] [*] Updated the appearance of the campaign map. [*] Various performance optimisations. [/list]