Victory at Sea Atlantic - World War II Naval Warfare

Victory At Sea Atlantic transports you to the cold, unforgiving waters of the Atlantic Theatre in WWII. With a vast array of ships, planes, and subs, engage in epic sea battles & secure your place in history. Victory At Sea Atlantic is the ultimate naval warfare experience.

Thank you as always for the positive and constructive feedback! We have been listening to your thoughts on the campaign and with this update we have worked into it significantly, Remember your feedback has been invaluable in shaping Victory At Sea Atlantic, and we're committed to continuing this dialogue. Please keep those suggestions coming, we're listening! Let us know what you think about the new campaign, we'd be interested in your thoughts on balance. We think it works a lot better! Gameplay: [list] [*] Improved enemy scouting behaviour, and made combats more likely when fleets encounter enemies. [*] Rebalanced fleet damage in autoresolved combats. [*] Submersibles can no longer fire their main guns through their conning towers. [*] Updated the tutorial to include some newer mechanics. [*] Miscellaneous performance optimisations. [/list] Bug fixes: [list] [*] Fixed a bug where submerged submersibles would load from a save as surfaced. [*] Prevented fleets from taking a route through the English Channel when attempting to avoid it. [*] Fixed a bug that could stop fleets attempting to capture a territory. [*] Troop labels refresh correctly after autoresolving an amphibious assault combat. [*] The attacking landing craft will not decide to automatically retreat in an amphibious assault. [*] Stopped some incorrect German alert dialogue audio playing. [*] Stopped audio from cutting out in combat at high timescales. [*] [/list] Visuals: [list] [*] Stopped the Richelieu-class battleship's propeller rotating on the wrong axis. [*] The Boulton Paul Defiant's wheel struts retract in flight. [/list]