Take Command in Victory At Sea Atlantic's new Historical Battle scenarios!

Victory At Sea Pacific

Victory at Sea Pacific is the exciting game of naval RTS combat set during World War II. Bringing an epic approach to real time strategy war gaming, search and destroy enemy fleets across an open world sandbox in a desperate attempt to change the course of history.

Get ready for an exciting new update in Victory At Sea Atlantic, out now in Early Access - historical scenarios! Dive into real-time strategy with these new challenges and experiences. This is another mode requested by players since we launched! As always we welcome your feedback and look forward to making this even better! https://store.steampowered.com/app/1674830/Victory_at_Sea_Atlantic__World_War_II_Naval_Warfare/ [previewyoutube=SPoDFrDfIE4;full][/previewyoutube] Gameplay: [list] [*] Added four playable historical scenarios. [*] Added the Nelson-class battleship. [*] Fleet entry positions in combat depend on their global positioning and heading. [*] Increased the default arena size to 100x100km. [*] The player may command two ships at the rank of Captain or Kapitän zur See in single-fleet mode. [*] Added a gunfire spread indicator to the gun crosshairs. [*] Gun splash positioning is more accurate to shell impact position at high timescales. [*] Sequential manually-fired shots near an enemy ship increase in accuracy. [*] Added the ability to toggle formation spacing during the combat setup phase. [*] Improved enemy ship evasive manoeuvres in combat. [*] Convoy formation behaviour improvements. [*] Enemy escorts will try and defend retreating cargo ships. [*] Crippled ships are automatically dropped from their formations. [*] The periscope angle remains consistent for each ship after switching camera mode. [*] Decreased the depth charge sink speed. [*] Reduced submersible turn speeds. [*] Reduced submersible torpedo reload times. [*] Offset true enemy ship positions from the last spotted position during combat setup. [*] Reduced accuracy of civilian ship guns. [*] Improved mimimap zoom and panning behaviour. [*] Allowed certain popups to be closed with the escape key. [/list] Bug fixes: [list] [*] The Type-VIIB U-boat can now carry ammunition for its guns. [*] Prevented depth charge models freezing or lingering after detonation. [*] Stopped gunfire making fleet positioning controls flash up on the minimap. [*] Prevented a tutorial popup potentially lingering after the tutorial ends. [*] Stopped formation break voice clips overlapping. [*] Some minor localisation fixes. [/list] We greatly value your feedback and involvement. Share your experiences and suggestions to help make Victory At Sea Atlantic even better. Join the conversation on our Steam Community Page! Prepare to embark on this new Historical Battle journey!