I wanna thank everyone for trying out Asteroids ++! It was very humble to see so many players play the game, and I hope you enjoyed the heck out of it! Now with the recent changes.
[list]
[*] Updated engine to 2024.11
[*] Updated Steam SDK to 1.61, improving timeline sdk
[*] Now you can see weekly/daily planet leaderboards without having to beat it, so it won't say 'error loading leaderboards' anymore (default timer set to 24h per user)
[*] Fixed bug where ability levels would increase over level 12 because of space gifts
[*] Fixed abilities almost always activating the dash ability
[*] Balanced space gifts so that they are not as overpowered, but level 12 makes them good once more:
[/list]
[u]Rockets spawns reduced by 5X
Minipods spawns reduced by 10X
Money gain decreased from 1-10 * utility level to 1-3 * utility level
Golden asteroid chance on level 12 reduced from 100% to 10%
Ability power reduced from 100-200 * utility level to 100-150 * utility level
Health boost reduced from 10 * utility level to 5 * utility level
Nuke can now destroy gifts
Recruitment spawns reduced from 4 to 2, however they will have according levels (ONLY IF RECRUITMENTS ARE UPGRADED IN THE SHOP, NOT BASED ON UTILITY LEVEL)
Bouncy orb reduced from 2 to 1, however they will have according levels (ONLY IF BOUNCY ORBS ARE UPGRADED IN THE SHOP, NOT BASED ON UTILITY LEVEL)
More gifts appearing reduced from 3 to 2[/u]
[list]
[*] Update scribble engine to fix memory leak
[*] Using 'remove unused assets' option in engine to reduce file size (roughly 7mb, -2.42% decrease)
[/list]
I know that 'nerfing' is not a great look for gifts but gifts were literally too overpowered, even right now they still are, but I think I'll leave them as is :)
Happy New Year everyone!