Asteroids ++ 1.2.5

Asteroids ++

Asteroids ++ is the best Asteroids game you will ever play in your life. Customize your spaceship with your weapon loadout, save your solar system, and destroy those damn Asteroids! And remember, you can never end Asteroid genocide!

[b][h1]Asteroids ++ 1.2.5[/h1][/b] (This build is not finished, but a public beta is released, 1.2.5 will be released this week as a stable version) [h2][b]Clone Rework[/b][/h2] The clone will now spawn immediately at the start of the sector instead of acting as a second life. Your clone strength will depend on the clone level, you can also use abilities with the clone (so you can use 2 nukes at once for instance), however the ability power requirement will sum up depending on how many 'clones' you have. This will be important later :) There are some changes in the clone skill tree, for example, tier 3 is now the current tier 4 and the new tier 4 will now provide an additional clone (but a much weaker clone) The game's code base has been changed to support this feature, for example, game over will now activate if all spaceships on the screen are gone, which may save your realistic hardcore runs [h2][b]Recruitments Control[/b][/h2] A small change in recruitments, you can control recruitments after the player's death without causing a gameover screen, for a 'chance' to win a sector, but the player can choose to press 'R' to not have control over recruitments and go straight to the shop. Available as a gameplay option in settings [h2][b]New utility, SPACE GIFTS![/b][/h2] [img]{STEAM_CLAN_IMAGE}/44677482/73f1f733c84e1307536a26a9f1a8dbf25e50ca92.png[/img] Gather flying gifts in space to powerup your spaceship temporarily! There would be temporary buffs such as health ups, weapon/ability/utility upgrades, or perhaps bonus money! I think keeping it a secret makes it fun to experiment, but if you really want to know, then just watch this, but this is still not telling the full story: https://www.youtube.com/watch?v=7omFGFrLPkE [h2][b]Other[/b][/h2] [list] [*] Buffed mini rock pods to deal more damage [*] You can now get repair kits in daily levels [*] Random utilities are now given to you in daily levels [*] During shield activation the player deals constant damage to asteroids, similar to 'ship spikes' utility [*] Added many new recruitment names [*] Added setting to change bullet max distance (thanks dezashibi) [*] Fixed graphical issues in the shop (thanks Morn2) [*] Fixed Using Skip Ability causes softlock if clone weapon is active (thanks Completed24) [*] Some menu updates that support new inventory items [*] Ability Recharge is now faster the more spaceships are on screen and also depends on those spaceship levels [/list] [h1][b]AND NOW, FOR THE FINAL CHALLENGE[/b][/h1] [img]{STEAM_CLAN_IMAGE}/44677482/99d2815c356cbeb5f1e2e43570bd284439d14b9a.png[/img] From today to 31st December, I invite you all to sing along with the song I've written for Asteroids for Christmas! The best singer would [b]receive 100000 credits[/b] from me. The following lyrics are in this blog post: https://infi.land/blog/twelve-days-of-asteroids-song-event Alright, the submissions should be either an audio/video file, and can be submitting on my discord server: https://discord.gg/6np9CmuEyv HAVE FUN!