Ascension Update

Antipaint

An action-packed roguelite shooter where you battle famous works of art and each level you beat becomes a masterpiece to add to your colorful collection.

Welcome to the Ascension Plane! Today's update introduces the concepts of Ascensions and Burdens. [img]{STEAM_CLAN_IMAGE}/39212421/af0bb35aacb48ac9dcc4ca1efb922818edd2d4d7.gif[/img] Ascensions are unlocked when you beat the game with maximum fame. You start at Ascension level 1 and at the start of the game you can pick up one Burden. As the name implies, Burdens have a negative effect that you'll have to bear for the whole run. If you manage to beat the game with the Burden, you'll gain an Ascension level. Higher Ascension levels require a larger amount of Burdens, thus making runs more and more difficult as you Ascend further and further. There's a (not so) special character that you can unlock by Ascending with all 10 Burdens. [img]{STEAM_CLAN_IMAGE}/39212421/30342b8499a13b6952c150e17969bb59154a3a61.gif[/img] This update also features a character rework - the Pure character is now permanently capped at 1 max health point and any extra health points get converted into attack speed. The aim of this change is to highlight the "glass cannon" nature of the Pure character, making the single health point and very fast attack speed the core identity of this little fella. There are now more achievements in the game to nudge players towards playing with different characters and to reward successful experimentation. Lastly, there are various fixes, tweaks and changes that you can read up on in the full release notes. More updates coming soon, so stay tuned! Enjoy! Release Notes: [list] [*] Added an ascension system. After you beat the game for the first time, you'll be greeted with an ascension plane in the next playthrough. Carry burden items to the very end in order to ascend further. Each ascension level requires more burdens, gradually making each run harder and harder. [*] Pure character reworked - it is now permanently stuck at one health point. Additional health points are converted into attack speed. [*] Multiple new achievements added. [*] Shell character added. [*] Paint Turrets reworked - they no longer get destroyed by enemies, but will explode after some time. [*] Paint Palettes require more points to unlock. [*] Pencil description updated. [*] Embrace Chaos item bonus reduced. [*] Lightning rob energy gain reduced. [*] Quack item description updated to mention that it doesn't cost any energy to use. [*] Fixed several items getting swapped with other items when continuing a saved game. [*] Fixed Surfing Serpent pushing the player around. [*] Fixed slow projectiles popping out of existence. [*] Added some safeguards against a common error that happens when ending a game. [/list]