Grab your trench coat, tune your sixth sense and join the Darkside Division as they investigate the outright bizarre, the downright dangerous and the confusing cases of Twin Lakes. Flesh-hungry tentacles, mafian zombies, and the occasional missing sock are no match for The Darkside Detective.
Fixed the following bugs:
[list]
[*] Black screen on Baits Motel
[*] No Transition In Between Screens
[*] if you give emily the milk out of order, the candy shop is closed and you cannot add floss to fountain, breaking case
[*] Dialogue not refreshing correctly
[*] Achievements not triggering reliably
[*] load music carries into cases
[*] Tape hotspot on table in cave in Loch Mess remains after picking up tape
[*] Unity splash screen at the start
[*] Case summary for Tomb Alone is cut short
[*] Resizing issues going in and out of Windowed Mode
[*] Issue clicking through Item dialogue while your Cursor is still on the Item
[*] Various visual and SFX glitches being caused by Save/Load
[*] You can interact with the Case 1 Minigame when Paused
[*] You can't click on McQueen for their usual dialogue when in the Shooting Range Screen
[*] You can interact with the Minigame when clicking through dialogue in the Case 4 Water Pipe Minigame
[*] You can interact with the final Minigame (Tinfoil Hat) of Case 5 while Paused
[*] You can interact with the Minigame when clicking through dialogue in the Case 5 Computer Minigame
[*] There are 2 Screens McQueen will still have Shoes on after the point he takes them off
[*] You can't click on McQueen for his usual dialogue when in the Spooky Doorway Screen in Case 8
[*] Can't click on McQueen for dialogue on one of the Screens in Case 2
[*] The End of Case Music doesn't loop in Case 3
[*] McQueen's Head does some weird quick movement in Case 4
[*] The Corridor Hotspot in Holding Cell One not low enough in Case 4
[*] You can interact with the Wire Minigame while the Game is Paused at the Carpark Screen in Case 4
[*] Issue when holding down the Mouse to light up all the Arrows at once on the Computer Minigame in Case 5
[*] SFX Issue after making the Tinfoil Hat in Case 5
[*] Layering issue with the Lockpick Minigame in Case 6
[*] You can't click on McQueen when looking in the Dumpster in Case 6
[*] McQueen's Hotspot doesn't adjust when he is using the Stilts in Case 6
[*] You can't click on McQueen on any of the outside Graveyard Screens when he is disguised as a Zombie
[*] There is no Notebook on the Screen during the Final Minigame of Case 6
[*] You can sometimes get 2 Glyphs to go onto the same section of the Life Ring on the Final Minigame of Case 6
[*] Using the Mouse to control the Zombie Munch Arcade Game in Case 7 can feel really bad and unresponsive a lot of the time.
[*] The Zombie Munch Results Screen can get in the way of the Notebook in Case 7
[*] Faith Invaders issue in Case 7
[*] Cursor will stay Greyed out if you Pause during the Faith Invaders and Zombie Munch Arcade Games in Case 7
[*] You can interact with the Faith Invaders and Zombie Munch Arcade Games in Case 7 when Paused
[*] Another small issue with the Faith Invaders Arcade Game
[*] 2 small issues with the Jump Rope in the Toy Store Screen in Case 7
[*] One of the Vent Hotspots takes you to the wrong part of the Vent in Case 7
[*] The Loading Screen doesn't resize to Windowed mode like everything else does
[*] Another issue with not hearing the traffic SFX on the Carpark Screen in Case 7
[*] Issue if you Quit Game while in the Space Cutscene in Case 9
[*] The Cursor disappears for a second or two when clicking on the Used Circuit Breaker in Case 9
[*] Strange behaviour on the How To Play Menu after completing Case 9
[*] Shooting Range Gremlin Gunfire Audio kept looping even when they weren't shooting and even when they were knocked out
[*] The "White Board" Hotspot should be "Whiteboard" on the first Screen of Case 6
[*] Issue with the Electricity and the 2 Green Lights for a brief second when you enter the Electricity Minigame in Case 2
[*] Possible tweak to the Computer Puzzle in Case 2
[*] You can make the Train SFX carry over to other Screens on the Darkside in Case 3
[*] Delay before the Cursor appears again after progressing the dialogue you get after dropping the Vent on McKing's Car in Case 4
[*] SFX Issue when you enter Nigel's Cave in Case 5
[*] On rare instances the Screen can sometimes be half way too high
[*] Wrong sound plays when going through one of the Church Doors in Case 6
[*] Weird Head movement in the Zombie Munch Arcade Game in Case 7
[*] Cursor doesn't stay Greyed out if you replay the Faith Invaders Minigame
[*] Opening the Pause Menu or Clicking on the Quit Button will start the Zombie Munch Minigame
[*] If you complete the Zombie Munch game while one of the people are Blue then they will be Blue briefly if you Replay in Case 7
[*] Using the D-Pad on Controller highlights the Notebook
[*] Minor adjustment to the Waitress Hotspot in Case 9
[*] McQueen's Hotspot is mostly unclickable on the Case 6 Mafia Car Screen
[*] Issue when opening the Options Menu when Dialogue is on the Screen
[*] You can bring up the Pause Menu in the Quit Game Menu via the Main Menu and get a little blocked
[/list]