April Steam Update

The Darkside Detective

Grab your trench coat, tune your sixth sense and join the Darkside Division as they investigate the outright bizarre, the downright dangerous and the confusing cases of Twin Lakes. Flesh-hungry tentacles, mafian zombies, and the occasional missing sock are no match for The Darkside Detective.

Fixed the following bugs: [list] [*] Black screen on Baits Motel [*] No Transition In Between Screens [*] if you give emily the milk out of order, the candy shop is closed and you cannot add floss to fountain, breaking case [*] Dialogue not refreshing correctly [*] Achievements not triggering reliably [*] load music carries into cases [*] Tape hotspot on table in cave in Loch Mess remains after picking up tape [*] Unity splash screen at the start [*] Case summary for Tomb Alone is cut short [*] Resizing issues going in and out of Windowed Mode [*] Issue clicking through Item dialogue while your Cursor is still on the Item [*] Various visual and SFX glitches being caused by Save/Load [*] You can interact with the Case 1 Minigame when Paused [*] You can't click on McQueen for their usual dialogue when in the Shooting Range Screen [*] You can interact with the Minigame when clicking through dialogue in the Case 4 Water Pipe Minigame [*] You can interact with the final Minigame (Tinfoil Hat) of Case 5 while Paused [*] You can interact with the Minigame when clicking through dialogue in the Case 5 Computer Minigame [*] There are 2 Screens McQueen will still have Shoes on after the point he takes them off [*] You can't click on McQueen for his usual dialogue when in the Spooky Doorway Screen in Case 8 [*] Can't click on McQueen for dialogue on one of the Screens in Case 2 [*] The End of Case Music doesn't loop in Case 3 [*] McQueen's Head does some weird quick movement in Case 4 [*] The Corridor Hotspot in Holding Cell One not low enough in Case 4 [*] You can interact with the Wire Minigame while the Game is Paused at the Carpark Screen in Case 4 [*] Issue when holding down the Mouse to light up all the Arrows at once on the Computer Minigame in Case 5 [*] SFX Issue after making the Tinfoil Hat in Case 5 [*] Layering issue with the Lockpick Minigame in Case 6 [*] You can't click on McQueen when looking in the Dumpster in Case 6 [*] McQueen's Hotspot doesn't adjust when he is using the Stilts in Case 6 [*] You can't click on McQueen on any of the outside Graveyard Screens when he is disguised as a Zombie [*] There is no Notebook on the Screen during the Final Minigame of Case 6 [*] You can sometimes get 2 Glyphs to go onto the same section of the Life Ring on the Final Minigame of Case 6 [*] Using the Mouse to control the Zombie Munch Arcade Game in Case 7 can feel really bad and unresponsive a lot of the time. [*] The Zombie Munch Results Screen can get in the way of the Notebook in Case 7 [*] Faith Invaders issue in Case 7 [*] Cursor will stay Greyed out if you Pause during the Faith Invaders and Zombie Munch Arcade Games in Case 7 [*] You can interact with the Faith Invaders and Zombie Munch Arcade Games in Case 7 when Paused [*] Another small issue with the Faith Invaders Arcade Game [*] 2 small issues with the Jump Rope in the Toy Store Screen in Case 7 [*] One of the Vent Hotspots takes you to the wrong part of the Vent in Case 7 [*] The Loading Screen doesn't resize to Windowed mode like everything else does [*] Another issue with not hearing the traffic SFX on the Carpark Screen in Case 7 [*] Issue if you Quit Game while in the Space Cutscene in Case 9 [*] The Cursor disappears for a second or two when clicking on the Used Circuit Breaker in Case 9 [*] Strange behaviour on the How To Play Menu after completing Case 9 [*] Shooting Range Gremlin Gunfire Audio kept looping even when they weren't shooting and even when they were knocked out [*] The "White Board" Hotspot should be "Whiteboard" on the first Screen of Case 6 [*] Issue with the Electricity and the 2 Green Lights for a brief second when you enter the Electricity Minigame in Case 2 [*] Possible tweak to the Computer Puzzle in Case 2 [*] You can make the Train SFX carry over to other Screens on the Darkside in Case 3 [*] Delay before the Cursor appears again after progressing the dialogue you get after dropping the Vent on McKing's Car in Case 4 [*] SFX Issue when you enter Nigel's Cave in Case 5 [*] On rare instances the Screen can sometimes be half way too high [*] Wrong sound plays when going through one of the Church Doors in Case 6 [*] Weird Head movement in the Zombie Munch Arcade Game in Case 7 [*] Cursor doesn't stay Greyed out if you replay the Faith Invaders Minigame [*] Opening the Pause Menu or Clicking on the Quit Button will start the Zombie Munch Minigame [*] If you complete the Zombie Munch game while one of the people are Blue then they will be Blue briefly if you Replay in Case 7 [*] Using the D-Pad on Controller highlights the Notebook [*] Minor adjustment to the Waitress Hotspot in Case 9 [*] McQueen's Hotspot is mostly unclickable on the Case 6 Mafia Car Screen [*] Issue when opening the Options Menu when Dialogue is on the Screen [*] You can bring up the Pause Menu in the Quit Game Menu via the Main Menu and get a little blocked [/list]