Apology from Dev Team - Regarding Lag Issue

Once Human

Once Human is a multiplayer open-world survival game set in a strange, post-apocalyptic future. Unite with friends to fight monstrous enemies, uncover secret plots, compete for resources, and build your own territory. Once, you were merely human. Now, you have the power to remake the world.

Dear Metas, We sincerely apologize for any inconvenience caused by the recent lag issues many of you have been experiencing. Your gameplay experience is our top priority, and now we're fully committed to resolving these issues. Here's our current plan and progress: Step 1: On October 11, we released the first round of server performance optimizations. Step 2: On October 17, we'll implement the second round of server performance optimizations. Step 3: Ongoing optimization phase. Following these two rounds of optimizations in October, we expect to resolve some of the lag issues. However, due to the complexity of the issues, our development team is still working tirelessly to address them fully. Please give us a bit more time, and we'll release further lag optimizations as soon as they're ready. To express our heartfelt gratitude for your patience and support, we'll be issuing a server-wide compensation on October 17, which includes: -Starchrom x1,000 -Mitsuko's Mark x150 -Stardust Source x 200 -Gunpowder x30 -Canned Seafood in Oil x1. In addition, on October 17, we'll launch a new PvE scenario, The Way of Winter, where all Metas can redeem a Server Exit Card for just 1 Mitsuko's Mark in the Season Shop to join the scenario right away. We've made several optimizations specific to this scenario, which should significantly reduce lag issues. We encourage you to experience this new content. Ongoing optimization to ensure smooth gameplay remains our highest priority. If you encounter any issues, please contact us via the in-game Co-Dev Feedback Platform or our Discord Feedback Desk. Thank you for your understanding and support. Once Human Development Team