AP_3338 is now live!

Serious Sam Classics: Revolution

Serious Sam is a high-adrenaline arcade-action shooter heavily focused on frantic action. In a world where cyberpunk meets fantasy-fiction and advanced technology is mixed with black magic and psycho-powers, Sam travels through four beautiful worlds, confronting countless foes on his way to Mental's base.

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4306939/c9668812a40d299ef03d56d2dd96dac5a340ab07.png[/img] Thanks to everyone for their feedback and reports, here are the latest changes: [list] [*]Added a new survival map: Dimensions Neon! [*]Added a few new versus maps: Memphis Almarkazia, Sankta Nokto, and Metalic Station! [*]Added a unique random seed to every match, this adds a little bit more randomization to some levels. [*]Added blue and yellow blood types. [*]Added a bunch of level backgrounds and updated a bunch of level thumbnails to bigger sizes. [*]Updated some levels to look better. [*]Updated weapon models for Tommygun and Flamethrower to include hands in first person view. [*]Reduced cannonball resistance for big beasts. [*]Fixed Workshop items sometimes not downloading correctly. (Especially with a large number of mods) [*]Fixed issue with achievements sometimes not unlocking. [*]Fixed a problem where the Steam client was necessary to run the Dedicated Server, this is now no longer required. [*]Fixed a few possible crashes. [*]Fixed the classic control scheme not binding the Use key properly, this is now bound to E. [*]Fixed models sometimes disappearing with certain graphics settings. [*]Fixed a problem with scripts not being able to modify entity properties. [*]Fixed some issues with the Control Zone gamemode. [*]Fixed some interface issues. [*]Fixed some other issues with levels and models. [*]Fixed not being able to set a custom texture for Ugh Zan in editor. [*]Added a BIG_ANIMATION keyword to animation scripts to allow for bigger animated textures. [/list]