Serious Sam is a high-adrenaline arcade-action shooter heavily focused on frantic action. In a world where cyberpunk meets fantasy-fiction and advanced technology is mixed with black magic and psycho-powers, Sam travels through four beautiful worlds, confronting countless foes on his way to Mental's base.
It's been a while. But with more time freeing up for us, more updates should be coming soon. For now, enjoy this update. :kingsam:
[list]
[*] Upped the game's tickrate from 20 to 30. This should make the game feel a lot smoother, but might introduce some weird things. So far we've fixed most issues, but let us know if there's something we missed.
[*] Added a bunch of plasma and mine ammo in the levels.
[*] Added hud_bShowEarlyAccess to hide the "Early Access Beta" text on the HUD. (For video or screenshot purposes.)
[*] Added a way to find enemy triggers that are not attached to anything. Enable wld_bDebugKills and start a level in-game to find these spawners.
[*] The RCon tool is now open source: https://github.com/AlligatorPit/RCon
[*] Changed the startup resolution to be windowed mode by default.
[*] Changed that only player 1 can control the menu in the case of gamepads.
[*] Changed the default maximum quick slots count to 20 instead of 8.
[*] Changed some aesthetics in the HUD.
[*] Changed some aesthetics in the menu and loading screen.
[*] Fixed SKA Studio not working for some people.
[*] Fixed being able to change difficulty in survival when starting in split screen.
[*] Fixed "Invalid DIFF stream" error when trying to connect to servers. (Experimental fix, let us know if there are any issues.)
[*] Fixed console messages having the timestamps in weird places. (Also removed con_bTimestamps.)
[*] Fixed model holder shader not working in-game.
[*] Fixed "error 3" when saving statistics.
[*] Fixed a lot of broken spawners in 13 different levels across the First and Second encounter.
[*] Fixed some minor issues and exploits on a few levels.
[*] Fixed some potential crashes in game and editor.
[/list]
Furthermore, we'll be cleaning up the bugreporter over the weekend, so that we can have a clean start and a much better overview of all the issues. And yes, the bugreporter is still the #1 place to go for reporting issues: https://ap.samrev.com/bugs/
Also, [b]kittens[/b]. Discuss.