AP_2856 is now live!

Serious Sam Classics: Revolution

Serious Sam is a high-adrenaline arcade-action shooter heavily focused on frantic action. In a world where cyberpunk meets fantasy-fiction and advanced technology is mixed with black magic and psycho-powers, Sam travels through four beautiful worlds, confronting countless foes on his way to Mental's base.

It's been a while. But with more time freeing up for us, more updates should be coming soon. For now, enjoy this update. :kingsam: [list] [*] Upped the game's tickrate from 20 to 30. This should make the game feel a lot smoother, but might introduce some weird things. So far we've fixed most issues, but let us know if there's something we missed. [*] Added a bunch of plasma and mine ammo in the levels. [*] Added hud_bShowEarlyAccess to hide the "Early Access Beta" text on the HUD. (For video or screenshot purposes.) [*] Added a way to find enemy triggers that are not attached to anything. Enable wld_bDebugKills and start a level in-game to find these spawners. [*] The RCon tool is now open source: https://github.com/AlligatorPit/RCon [*] Changed the startup resolution to be windowed mode by default. [*] Changed that only player 1 can control the menu in the case of gamepads. [*] Changed the default maximum quick slots count to 20 instead of 8. [*] Changed some aesthetics in the HUD. [*] Changed some aesthetics in the menu and loading screen. [*] Fixed SKA Studio not working for some people. [*] Fixed being able to change difficulty in survival when starting in split screen. [*] Fixed "Invalid DIFF stream" error when trying to connect to servers. (Experimental fix, let us know if there are any issues.) [*] Fixed console messages having the timestamps in weird places. (Also removed con_bTimestamps.) [*] Fixed model holder shader not working in-game. [*] Fixed "error 3" when saving statistics. [*] Fixed a lot of broken spawners in 13 different levels across the First and Second encounter. [*] Fixed some minor issues and exploits on a few levels. [*] Fixed some potential crashes in game and editor. [/list] Furthermore, we'll be cleaning up the bugreporter over the weekend, so that we can have a clean start and a much better overview of all the issues. And yes, the bugreporter is still the #1 place to go for reporting issues: https://ap.samrev.com/bugs/ Also, [b]kittens[/b]. Discuss.