Another dev diary. Finally!

Lords of Ravage

A dark fantasy RPG adventure 🎲⚔️👹! You become the boss, battling heroes. Command various leaders, create powerful decks🃏, fight exciting battles, grow your influence, and enjoy engaging turn-based gameplay

So if you've been wondering if Lords of Ravage is still alive, then let me get this out of the way right now - it is! With that being said, we're actively looking for a publisher right now. That means we're not going for early access (if we find a publisher). We'll make the official announcement once we'll find a publisher. We also weren't exactly idle all that time, and I do have some new stuff to share about the game. Thanks to your feedback, we've decided to make some important changes to the game. One common critique was enemies having too much health and player units being nearly useless. So, I've decided to address both of these issues in one simple rework: - Player units' health persist between the battles. This one change allows player units to be much more powerful. Before that there was a mandatory amount of units that a player had to lose in a battle. That made sense since the result was binary: either your unit dies, or don't. Having 1 health means you still get your unit back. With this rework, it is fine that enemies will eat 1/4 of your unit's health pool, providing more granular results of your actions. This also means that roughly half of all abilities had to be rebalanced or reworked for the new system, but I think that's for the better. And this is far from the only change we've made to this game. [previewyoutube=rQyCNI8a-yo;full][/previewyoutube] Thanks for your time and stay tuned for more!