Fight your way through an exciting action-adventure game, inspired by classic dungeon crawlers and set in the Minecraft universe!
Minecraft Dungeons is turning two and there's plenty of presents for everyone! Celebrate the anniversary with a packed, time-limited event that runs from [b]May 25 through June 15[/b].
Participate in Seasonal Trials to collect exclusive gear and an elegant anniversary cape that helps you commemorate the occasion. And if you're feeling daring: topple the Tower and earn the friendship of the Baby Moobloom pet - the bravest bovine this side of the Camp. The party is on, and you're invited!
[h1]Fixes and Changes:[/h1]
[h2]Performance and Stability[/h2]
[list]
[*] Fixed a crash on the Adventure Hub that could occur when alternating between pages using gamepad triggers
[*] Improved performance when interacting with a merchant for the first time after entering the Camp ([url=https://bugs.mojang.com/browse/MCD-7044]MCD-7044[/url])
[*] Fixed a crash that could occur when buying armors from Luxury Merchant or Village Merchant while using a gamepad
[*] Fixed a crash that could occur when attempting to resume a suspended Tower run while disconnected from Minecraft services
[*] Fixed a crash that could occur when playing as a client in online co-op and picking up TNT created by Looting or Tome of Duplication
[*] Fixed a crash that could occur when using gamepad with mouse and keyboard on the Tower floor reward screen
[*] Fixed a crash that could occur when failing a Tower run
[*] Optimized several areas on Desert Temple Tower tiles to improve frame rate
[/list]
[h2]Gameplay[/h2]
[list]
[*] Wildfire Changes:
[list]
[*] Removed Wildfire passive regeneration
[*] Set the initial shield to regenerate after 6 seconds without incoming damage
[*] Set shields after to regenerate after 5 seconds
[*] Regeneration from fire reduced by 30%
[*] A sound effect now plays when a layer of the Wildfire's shield is regenerated
[/list]
[*] Ranged mobs affected by Love Medallion now receive the boosted damage effect
[*] Closing the game on the Tower reward screen no longer makes the Camp go dark or cause a partial loss of gamepad input
[*] Items like Climbing Gear and Dense Brew now apply the proper resistance to wind
[*] Pressing the Teleport button while attacking no longer makes the player repeatedly attack
[*] Fixed low-level enchantments like Poison Cloud to properly display poison damage
[*] Improved Tower Guard visuals so it's clearer that their shields have Deflect enchantment
[/list]
[h2]Achievements[/h2]
[list]
[*] Fixed a number of achievements not unlocking correctly on Steam: ([url=https://bugs.mojang.com/browse/MCD-7111]MCD-7111[/url], [url=https://bugs.mojang.com/browse/MCD-7132]MCD-7132[/url])
[list]
[*] Back From Whence You Came!
[*] Same To You, Buddy!
[*] Mine Is Cuter Than Yours!
[*] Hot-Footed Hero
[*] Daily Destroyer
[/list]
[*] The 'End Run' achievement can now be unlocked when using 'The Starless Night' melee weapon
[*] Fixed the 'Fashionable Climber' achievement not unlocking upon meeting its requirements
[*] Fixed guest players in local co-op incorrectly affecting progress towards a number of achievements:
[list]
[*] Back From Whence You Came
[*] Piglin's Best Friend
[*] Goal Driven
[*] Bad Omen, Good Loot
[/list]
[*] Fixed the 'Daily Destroyer' achievement unlocking after completing only two of the three required Daily Trials
[/list]
[h2]The Tower[/h2]
[list]
[*] It is no longer possible to bypass the floor reward screen without claiming a reward
[*] Fixed up several Tower floors to prevent skipping areas
[*] Fixed several ambush events that could be avoided to skip Tower floors ([url=https://bugs.mojang.com/browse/MCD-7041]MCD-7041[/url], [url=https://bugs.mojang.com/browse/MCD-7189]MCD-7189[/url])
[*] Fixed an exploit that could cause Tower floors to be skipped after dying during a boss fight ([url=https://bugs.mojang.com/browse/MCD-7055]MCD-7055[/url])
[*] Fixed several input issues that allowed players to get multiple rewards on each Tower floor ([url=https://bugs.mojang.com/browse/MCD-6912]MCD-6912[/url])
[*] Removed several invisibles obstacle on the stairs leading to the exit door on multiple Tower floor
[*] Fixed balcony walls not having arrow collisions on several floors
[*] Fixed an invisible object that broke player pathfinding on a Tower floor
[*] Removed an invisible wall near some wind stuff on a Tower floor
[*] TNT can no longer be thrown on the reward selection screen
[*] Fixed an issue that caused players to gain additional enchantment points and skip the floor counter ([url=https://bugs.mojang.com/browse/MCD-7173]MCD-7173[/url])
[*] The Tower completed screen button text has been changed from "COLLECT" to "CLAIM"
[*] Toned down the explosion effect when suspending a Tower run
[*] Made it easier to navigate equipped artifacts on the Tower reward select screen when using a gamepad
[*] Fixed missing item descriptions for Tower rewards
[*] Fixed a Tower floor that could launch players onto an invisible ceiling after falling into a freezing lake
[*] Fixed door positions on multiple Tower floors
[/list]
[h2]Missions[/h2]
[list]
[*] Ancient Hunt: Fixed missing terrain in Spider Cave that halted progression through the mission ([url=https://bugs.mojang.com/browse/MCD-7110]MCD-7110[/url])
[*] Ancient Hunt: Fixed several gaps that allowed players to reach unplayable areas
[*] Creeper Woods: Fixed a gap that allowed players to reach unplayable areas
[*] Creepy Crypt: Fixed the gate animation repeating when walking in and out of the render distance
[*] Soggy Swamp: Fixed an area that players could get stuck in after falling in
[*] Pumpkin Pastures: Fixed an area that caused players to spawn inside the door after falling off a ledge
[*] Redstone Mines: Fixed several missing textures
[*] Fiery Forge: Fixed missing arrow collisions
[*] Cacti Canyon: Fixed a gap that allowed players to reach unplayable areas
[*] Desert Temple: Fixed several gaps that allowed players to reach unplayable areas
[*] Desert Temple: Fixed the minimap not showing an accurate representation of the mission in several places
[*] Highblock Halls: Fixed a gap that allowed players to reach unplayable areas
[*] Underhalls: Fixed a gap that allowed players to reach unplayable areas
[*] Gauntlet of Gales: Fixed an area that caused the player's view to be obstructed
[*] Nether Fortress: Fixed several areas that players could get stuck in after falling in ([url=https://bugs.mojang.com/browse/MCD-6624]MCD-6624[/url])
[*] Nether Fortress: Fixed several gaps that allowed players to reach unplayable areas
[*] Soul Sand Valley: Fixed several gaps that allowed players to reach unplayable areas
[*] Coral Rise: Fixed several missing textures and clipping issues
[*] Coral Rise: Fixed part of the arena gate still being visible after it's lowered
[*] Radiant Ravine: Fixed the minimap not showing an accurate representation of the mission in several places
[*] Radiant Ravine: Fixed several areas affecting arrow collisions
[*] Radiant Ravine: Fixed an area that caused the player to appear as a silhouette even when not obscured by terrain
[*] Radiant Ravine: Fixed several areas that players could see out of bounds
[*] Abyssal Monument: Fixed several clipping issues and floating blocks
[*] Abyssal Monument: Fixed an area that players could see out of bounds
[*] End Wilds: Fixed several clipping issues
[/list]
[h2]Localization[/h2]
[list]
[*] Fixed incorrect translations of Tempo Theft's tier descriptions in German language ([url=https://bugs.mojang.com/browse/MCD-6032]MCD-6032[/url])
[*] Fixed incorrect translation of Electrified enchantment's description in German language ([url=https://bugs.mojang.com/browse/MCD-6416]MCD-6416[/url])
[*] Fixed incorrection translation of Shock Web enchantment description in Italian language ([url=https://bugs.mojang.com/browse/MCD-6484]MCD-6484[/url])
[*] Fixed incorrection translation of the Tower's respawn message in Italian language ([url=https://bugs.mojang.com/browse/MCD-6983]MCD-6983[/url])
[*] Fixed incorrect translations of "The End" and "Lightning Rod" in Japanese language ([url=https://bugs.mojang.com/browse/MCD-6380]MCD-6380[/url])
[*] Placeholder elements are no longer visible in the 'Add Friend' text input box for Korean language
[*] Fixed the Season Rank text alignment on the Adventure Hub in Portugal (Portuguese) language
[/list]
[h2]User Interface[/h2]
[list]
[*] Fixed the Mystery Banner prompt so it's clearer that players must hold a button to pick up
[*] The "new" marker will now appear on the Cosmetics tab of the Inventory for new cosmetic items that haven't been looked at
[*] The game no longer locks up on the Tower Failed screen after opening the map on the reward selection screen
[*] The cursor can now move horizontally between Storage Chest and Inventory if any of the rows on either side are empty
[*] Quickly transferring items between the Storage Chest and Inventory no longer causes the screen to jump a bit
[*] 'Weekly challenge complete' toast notifications are now localized for all supported languages
[*] The 'Complete Seasonal Trials' counter no longer overlaps the frame of the designated area
[*] Keyboard button prompts are now shown on the Adventure Hub for changing between Seasonal Adventures
[*] Rewards can now be always navigated using arrow keys when viewing the Adventure Hub
[*] The mission select screen and inventory screen can no longer be opened while viewing the Adventure Hub or Settings
[*] Fixed the left and right thumbsticks being referred to incorrectly on the Controller Mapping screen
[*] The game now shows a more informative error message when accepting a multiplayer invite and multiplayer privileges are blocked
[*] Fixed the screen reader not reading Trial modifiers when selected on the mission selection screen
[*] Fixed an inconsistent button prompt when transferring items between the Storage Chest and Inventory
[*] The screen reader now properly reads out available inputs on the Adventure Hub
[*] The screen reader now properly reads out which season the player is viewing and which can be navigated to on the Adventure Hub
[*] Icons for enchantment points, enchantments, weapon, and power levels now have consistent sizes on the Tower floor reward screen
[/list]
[h1]Known Issues:[/h1]
The following is an issue that the development team is aware of and will be working to resolve in an upcoming update:
[list]
[*] In the Tower, Slimes spawned by Corrupted Cauldron remain alive when the player loses one life and respawns
[/list]