An update on updates

Volume

Pure stealth action and infinite level creation from the award-winning studio behind Thomas Was Alone. Enter the Volume to halt Gisborne Industries' corruption and train the masses to rob from the rich. Features weekly content updates in curated Staff Picks section.

(tl;dr: lots happening, apologies for the wait, lots of love, new stuff coming soon) I'm writing this, because it occurred to me that we've been silent on here for over a week, and that might be a bit worrying to folks. While the blog on volumegame.net, and our twittery stuff has been chatting away, we've not been posting here.. and that's a bit of an oversight on my part. The game's going great. We seem to have cleared the vast majority of major bugs, we're selling far better than the last game (Thomas Was Alone) did, and we're excited about a bunch of Volume related stuff that's on its way. On a code level, we've had to take a week off of patching, to move some resources across to the Vita build. That's going live soonish, and we want to make sure it hits at the quality (and the framerate) that the audience on there deserves. That of course matters very little to a PC gamer, but it's an explanation of why you've not seen a mini bug fix patch in the last week, those should start up again this week.. as we continue to patch little issues that bother us (and the forum ;D). We're in preproduction on a couple of new feature updates, which improve the experience and open up new options, think on a similar scale to the checkpoints one. The artists are just making stuff for that as we speak, expect word on that in a couple of weeks :) down the line, we have some exciting new gameplay additions to announce and add, but those will be more in the 'couple of months' category. So yeah, a big thanks, basically. It's nearly at the T+1 month stage, and we're all incredibly excited by how things have gone so far, and eager to keep making cool stuff for you all to enjoy with the game. Tell a friend. Tell two friends. Don't tell any of your enemies, they don't deserve it ;) Oh, and a specific thanks to the folks playing with UGC and making stuff.. Staff Picks section is now at 63 maps of loveliness. It's exciting to me that in a month, our game has grown by over 50% with great content made by you. Planning to use some of those levels in an upcoming trailer. Cheers everyone Mike (and the team, who he presumes to speak for)