AMD Graphics Fix Now Live!

Ultimate Epic Battle Simulator

Here is a sandbox like no other. Create massive battles with absolutely no limits. Want to see 10,000 chickens fight an army of Romans?? Sure, why not. Want to see a company of WW2 U.S soldiers fight 11,000 Medieval soldiers?? There are simply no limits to the carnage you can achieve in UEBS.

Hello everyone! Sorry for the delay on this, but we were finally able to fix the lighting issue with AMD 5000 graphics cards. Below I will tell the story of what we went through to give you all a perspective on what graphics programming is like. The Story: First off, we are die hard AMD fans here, and the issues we had may not have been the fault of AMD since there are so many factors at play. As some of you may know, shortly after releasing our latest content update users with AMD 5000 GPUs immediately started reporting problems with the new lighting system, where all geometry was being rendered black. We had 2 AMD computers at the office during this time, which made this very confusing to us since we had thoroughly tested on both machines. Turns out none of those machines had 5000 series GPUs. So out of concern for this issue, we went out and bought an AMD 5500 XT. As soon as we turned it on, to our relief the blackness bug finally showed its face. But it wasn't a simple fix. Unfortunately, the blackness bug was only present in a build EXE, and not in editor. This makes debugging far more difficult since all our debugging tools are in editor. After many hours of making tiny changes and creating builds only to see zero results, we finally made a discovery. We found out, when doing a post screen effect, that AMD cards can only write to one texture. This limiting was not written anywhere in Unity's documentation or AMD. So once we made this discovery, we got creative and made it work. Conclusion: So there you have it! A little insight into what it takes to solve a seemingly simple problem. Please let us know if there are any other graphics issues. Regards, Brilliant Game Studios.