For the past 10 months I've been rebuilding almost every part of Galactic Chef, working toward a new vision. The main experience is now focused on hand-crafted challenges, ingredients, and better progression. Procedurally generated parallel universes will return in a future update, but for now I need your help to make sure I'm on the right track with the first few challenges.
Expect bugs, but please report them!
Some of the main changes include:
[list]
[*]Revamped ingredient behaviors and simulation
[*]Redesigned tastelizer and recipe planner
[*]The pipette has been replaced with a squeeze bottle, allowing for finer control and dispensing sauces
[*]The hammer no-longer merges food objects
[*]New "career" system allows separate progress for multiple players
[*]Contests now take place on different worlds with new art and cutscenes
[*]Judges now have hidden preferences to discover over time
[*]Currently only 5 hand-crafted challenges are available
[/list]
Again, your feedback is crucial to making the game better! Please share any feedback either on the Community Hub, or on the Thoughtquake Discord server:
https://discord.gg/9kSsnaC