Alpha 0.9.9f1 changelog

Greetings landlubbers! This update is the first update following the official early access release of Crooked Waters! This patch we have implemented a few much requested features from the community and a few changes to solo play. We have expanded the options for movement controls in the settings menu. You can now choose whether you want smooth turning or snap turning with a wide array of snap angles. [NEW] Each multiplayer ship now has a capstan on the front deck which can be used to lower or raise an anchor. The anchor can be used to stop the ship or make sharp turns. [NEW] Implemented smooth turning. Smooth turning can be enabled in the settings menu. [NEW] Added optional click turning. [NEW] Added extra snap angles for snap turning; you can now choose to turn with either 90, 45, 30, 20, 10 or 5 degrees. [FIXED] Roundshot damage is lowered, increasing the amount of hits needed to sink a ship in multiplayer. [FIXED] Oculus snap turning has been fixed and now works accordingly. [FIXED] Corrected an issue where cannon fuses would fire regardless if the cannon was loaded or not. [FIXED] Bumping target boats in solo play does not get you stuck anymore. [UPDATED] Completing a solo game automatically restarts a game after a while, this can be stopped by quitting back to the lobby using the arm UI. [UPDATED] The solo play mode time is drastically lowered to two minutes making the games quicker and actually challenging. The old highscores will be removed this week to make it fair.