Explore a handcrafted survival game with an emphasis on crafting and base building. Export manufactured goods to earn funding, manage colonists, defend against hostile aliens, and work towards terraforming Ceres from a frozen ball of ice to a tropical paradise.
Greetings Pilgrims;
For a while, I and other beta testers have been aggressively playing the game and generating feedback around the overall game loop and feel. Using that feedback, we have refined, changed, and improved many aspects of the game. The beta client now offers a smooth and relatively bug-free run from start to 100% terraforming, with all critical systems functioning well and the game loop itself feeling smooth and fun.
We will continue to refine recipes and other balance issues based on feedback, but I am very happy with the current state of the game. Here is a list of the affected aspects without going into too much detail.
- Modified the speed of the advanced farms growth of raw foods
- Many buildings, parts, and goods were unlocked at the start of the game to make transitioning to mid-game smoother
- Many recipes were reworked to be simpler and faster for players
- Changed from night and day shifts to one 16-hour shift for colonists to reduce complexity
- Made planting of foods continuous
- Fixed an issue that caused some buildings to incorrectly trigger mission objective completion
- Changed many item stack sizes and weight values
- Changed some supply drop contents to be better or worse in different cases
- Cleaned up some machine HUD displays to better give clarity to relevant information
- Changed, added, and moved many lights to better light facilities
- Greatly reduced crafting times for machines/facilities that require a lot of crafting such as the parts machine and refineries
- Fixed a ton of small bugs as well as major game-breaking bugs (too many to list)
- Changed several help entries to be more relevant
- Updated the cheat menu with more parts, ores, bars, and goods
- Increased storage capacity of many machines and facilities based on importance
- Reworked some milestones and fixed issues with milestones not firing correctly. All milestones can now be completed
- Fixed issues with certain aspects not returning items on deconstruction
- Added pop-up messages for when drills are destroyed by aliens
- Many changes to turrets, alien hit points, drill hit points, and everything related to attacks to make them feel fun but never oppressive on the player
- Reworked milestone funding rewards to be valid but to ensure exporting is a critical aspect of the game
- Significant changes to colonist AI, stats, perks, flaws, task systems, and more. They are still far from perfect, but functioning quite well
- Fixed some achievements that didn't fire correctly. All achievements can now be earned
- Changes to facility timers such as terraforming speed, missile cooldowns, and manufacturing times
- Fixed an issue that caused the barracks to have the advanced farm pre-placed visual
- Fixed issues with the mounted rail gun that prevented it from hitting targets when placed to farm away from your terraforming facility
- Reworked delay times for terraforming when failing to stop bombers
- Fixed many issues related to expeditions. To many to list, but they are now functioning perfectly minus the visual level design
With these changes, as well as the several smaller patches over the last few weeks the beta is in a really good place. There is still much refining to be done in terms of balance and we will continue to do so as we get feedback. However, the game is running great, can be completed, and never feels to boring in terms of grinding materials and items. While never feeling too easy to where you aren't forced to make decisions and earn your progression. This is a very difficult thing to get perfect, but your feedback has already given the game a huge step forward in that direction.
I am now confident enough in the game loop to move on to the modeling/visual side of the game. Over the next several months you can expect to see updates with new machines, props, set dressing, VFX, SFX, and overall polish brought to the game.
We still have a long road ahead, but I am very happy with the current state of the beta. If you would like to take part in the beta please join my discord and request a key. Thank you so much for your support, and have fun out there.