AI for all!

Songs of Conquest

Raise mighty armies, wield ancient magic and forge an empire. This turn-based strategy adventure game fuses strategic decision making, tactical combat and kingdom management.

[b]Greetings, Wielder![/b] Exciting news once again! Yes, it seems updates are becoming a regular occurrence, and this time, we just can’t contain our enthusiasm. We've been hard at work on a special project for the past few months, and it's all about enhancing the AI difficulty settings! Why have we done this? Well, it’s all thanks to the feedback we’ve gotten from you, our community! [img]{STEAM_CLAN_IMAGE}/40723472/a19d0116b2a43055b42dbaad3cfb987c8f7a5cd1.gif[/img][i]From Simple to Deadly, and everything in between![/i] We've revamped the AI difficulties to ensure that there's a challenge suitable for every player out there. Say goodbye to confusion and hello to consistency—we've changed the naming system so that you'll know exactly what you're up against when confronting enemy armies or tackling those pesky guardians protecting coveted artifacts. It's now similar to when you explore our maps! The difficulty spectrum is expanded from five levels to seven, providing even greater variation and allowing you to handpick the level of opposition that suits your mood and skill level perfectly. [img]{STEAM_CLAN_IMAGE}/40723472/58d78dcb92301c356a2a7342e1f6ce95487039d2.png[/img][i]Old and new, similar but better! [/i] Let's delve into the details, shall we? What exactly do we mean when we say an AI is simple or deadly? Let's break it down starting with our baseline: the Worthy difficulty. This level playing field means the AI has neither advantages nor disadvantages compared to you, the player. It's a true test of skill—whatever you can do, it can do too. However, we recognize that Worthy might not be the ideal starting point for newcomers. While more seasoned players will find it to be a worthy adversary, we recommend our new standard difficulty: Fair. Fair introduces some strategic limitations, such as Wielder limits, and that it gets a bit less experience, which can provide a more balanced and accessible experience, especially for those embarking on their very first adventure in the genre. It's about striking that perfect balance between challenge and accessibility for players of all skill levels. [img]{STEAM_CLAN_IMAGE}/40723472/7acc5eb590866b9b3ba7f269683dacb3fbf506fa.png[/img][i]There is an AI out there for everyone! [/i] In our quest to enhance your experience, we examined various facets of the AI that could be tweaked or adjusted to provide a fresh challenge for you, the player. From adjusting research tiers to refining movement mechanics, no stone was left unturned. The scope of changes is extensive so for a deeper understanding of this themed update, we encourage you to delve into the depths of the game Codex or explore the Changelog linked below. [img]{STEAM_CLAN_IMAGE}/40723472/b87a54ab179ba7fc251968b8ef16fb1fcdb7156b.png[/img][i]What would you choose? [/i] No matter which Difficulty level you opt for, our goal is for you to discover one that aligns with your playstyle and mood of the day. Because let's face it, there are moments when you crave a fierce challenge and others when you simply want to kick back and enjoy a more casual experience. We're eagerly anticipating your feedback after you've confronted these new challenges. Keep in mind that the difficulty levels are still a work in progress and will undergo further refinement before the full release. Your playing experience and feedback will play a crucial role in shaping their final form. So, update Songs of Conquest, embrace the challenge, and let us know what you think! Turn to Conquest Wielders, the AI is waiting for you! /Everyone at Lavapotion [url=]Changelog[/url] [url=]Twitter[/url] [url=]Discord[/url] [url=]Youtube[/url] [url=]Instagram[/url] [url=]Facebook[/url] [url=]Threads[/url]