Age of Wonders 4 - Tiger 1.3 Update

Age of Wonders 4

Rule a fantasy realm of your own design! Explore new magical realms in Age of Wonders’ signature blend of 4X strategy and turn-based tactical combat. Control a faction that grows and changes as you expand your empire with each turn!

[img]{STEAM_CLAN_IMAGE}/43512488/b9a1058503e7fc893b02009dd5a05a9bed63dd80.png[/img] Season Greetings to all Honored Godir, As the nights have turned dark and we find ourselves bundled up with cups of Hot Cocoa and cozy blankets, we at Triumph bring you one final update this year. The Tiger 1.3 Update rounds out not only the year but also the first release of Expansion Pass 2. It brings further polish to the Hero Rework with the separation of Loadout & Class, new Hero Classes and Skirmisher Weapons. We’ve balanced Hero Skills, tweaked the Combat AI and took care of plenty of nasties. This year we were lucky enough to be able to continue development of Age of Wonders 4. As Expansion Pass 2 continues next year with Giant Kings and Archon Prophecy, I hope we may be so lucky again. For now I wish you all the best, May your Pantheon’s Thrive [b]Game Version: 1.009.004.101162[/b] [hr][/hr] [img]{STEAM_CLAN_IMAGE}/43512488/00fbc75746d1a9ed815c037a57a96ba3ba8eceff.png[/img] [b]Hero Class Updates[/b] We’ve overhauled the underlying Hero System once again to split up Loadouts i.e. Hero Background Traits into separate Hero Class and Hero Weapon. A lot of internal structures have been changed to make this possible. When you first launch the game on this version, all your Heroes will automatically be updated to the new Resource Setup. [list] [*] Separated Hero Class and Weapon loadouts. Class and Loadout can be picked individually based on the expected weapon restrictions. [*] Added new Hero Class: Death Knight - A Hero Class that specializes in high damage Melee attacks, backed up by Debuffs and summoned Undead units. [list] [*] Can equip: [list] [*] Great Weapons [*] One Handed Weapons [*] Shields [*] Fist Weapons [*] Polearm Weapons[/list][/list] [*] Added new Hero Class: Spellblade - A Hero Class that uses both Melee and Magic attacks to deal magic damage from a distance and physical damage when the enemy gets close. [list] [*] Can equip: [list] [*] Great Weapons [*] One Handed Weapons [*] Shields [*] Fist Weapons [*] Polearm Weapons[/list][/list] [*] Added new Icons to Hero Classes[/list] [img]{STEAM_CLAN_IMAGE}/43512488/27fb9d5a4e43d3b6d0737dddee73e520727a52b4.png[/img] [b]Even More Skirmisher Weapons & Loadout Updates[/b] [list] [*] Added 3 new Skirmisher Weapons [list] [*] Javelin [list] [*] Melee Strike - 14 Base Damage +2 per Item Tier [*] Javelin - 22 Base Damage +4 per Item Tier [*] Cannot be Mounted[/list] [*] Sword & Net [list] [*] Melee Strike - 14 Base Damage +2 per Item Tier [*] Throw Net [*] 18 Base Damage +4 per Item Tier [*] 90% Base Chance to Immobilize [*] Cannot be Mounted[/list] [*] Sword & Throwing Dagger (Ways of War Only) [list] [*] Melee Strike - 14 Base Damage +2 per Item Tier [*] Dagger Throw - 22 Base Damage +4 per Item Tier [*] Cannot be Mounted[/list][/list] [*] Updated Culture Loadouts [list] [*] Barbarian [list] [*] Added Javelin Loadout [*] Added Sword and Net Loadout[/list] [*] Dark [list] [*] Added Sword and Net Loadout[/list] [*] Feudal [list] [*] Added Javelin Loadout [*] Added Sword and Net Loadout[/list] [*] Industrious [list] [*] Added Sword and Net Loadout[/list] [*] Reaver [list] [*] Added Sword and Net Loadout [*] Added Fire Orb Loadout [*] Added Reaver Staff Loadout[/list] [*] Primal [list] [*] Added Javelin Loadout to all Primal Animals (except Spider) [*] Added Sword and Net Loadout to Primal Spider[/list] [*] Oathsworn [list] [*] Added Sword and Throwing Dagger Loadout[/list] [*] Wizard Kings can now use Orbs & Staves of all Base Damage Types[/list][/list] [b]Hero Balance[/b] [u]General[/u] [list] [*] Reduced Base Hero Stats [list] [*] Reduced HP from 90 to 80 [*] Reduced Defense from 3 to 2 [*] Reduced Resistance from 3 to 2[/list] [*] The Command and Channeling Ritual abilities can no longer have their cooldowns reset [*] Eldritch Sovereign: Enthralling Truth now correctly lasts until the end of combat[/list] [u]Godir Origin: Dragon Lords[/u] [list] [*] Reduced Base Dragon Lord Stats [list] [*] Reduced Defense from 4 to 3 [*] Reduced Resistance from 4 to 3[/list] [*] Reduced HP gain from Breath Transformation (Level 12) from 30 to 20 HP [*] Reduced HP gain from Primal Transformation (Level 8) from 25 to 15 HP (Same as other transformations on its tier) [*] Hero Skill “Exhilarating Roar” [list] [*] Renamed to Dragon’s Roar [*] Allied Units in a 2-hex radius gains Stengthend [*] Enemy Units in a 2-hex radius gains Weakened[/list] [*] Dragon Lords are now allowed to change their Class & Dragon Claw after Ascension[/list] [u]Hero Class: Warrior[/u] [list] [*] Distracting Charge and Reckless Charge are now mutually exclusive [*] Reckless Rage and Critical Momentum are now mutually exclusive [*] Unyielding - No longer grants +2 Resistance [*] Graceful Charge - Reduced Grace granted from +2 to +1 [*] Willbreaker - Increased radius from adjacent enemies to 3 hexes [*] Warseeker [list] [*] Now only works on enemy units [*] Effect now lasts for 2 turns rather than until end of combat [*] Reduced max stacks from 5 to 3[/list][/list] [u]Hero Class: Defender[/u] [list] [*] Graceful Defence - Reduced Grace granted from +2 to +1 [*] Tireless Retaliator - Now grants Tireless Retaliation while in Defense Mode [*] Resistant Vanguard - Reduced Status Resistance granted from +2 to +1 [*] Fighting 1 - Reduced Damage increase to 10% instead of 15% [*] Fighting 2 [list] [*] Increased Damage increase to 20% instead of 15% [*] Now mutually exclusive with Greater Vigor [*] Renamed to "Greater Fighting"[/list][/list] [u]Hero Class: Mage[/u] [list] [*] Magecraft 1 - Replaced +10% accuracy with +10% damage [*] Magecraft 2 - Replaced +10% accuracy with +10% damage [*] Arcane Strength - Replaced +10% accuracy with +10% damage [*] Lightning Evocation - Reduced Jumps from 3 to 2. [*] Maximized Magic - Critical Hit Chance reduced from 30% to 20% [*] Devastating Evocation - No longer incorrectly removes the chance to inflict burning from Fire Evocation [*] Wildfire renamed to Wildfire Strikes, reworked to inflict damage and spread burning to adjacent targets with basic attacks. [*] Displacement - Now only triggers from Melee attacks.[/list] [u]Hero Class: Ritualist[/u] [list] [*] Astral Bond - Reduce Retaliation Attack bonus from +2 to +1 (This change also affects Mystic School of Summoning's Summoners)[/list] [u]Hero Class: Ranger[/u] [list] [*] Melee Training and Skirmisher Training have swapped positions [*] Invigorating Takedown - Reduced Strengthened granted from +2 to +1 [*] Go for the Kill - Changed from Applying to Melee & Physical Ranged attacks to All attacks. [*] Scatter Shot [list] [*] Reduced Action Point cost reduced from 3 to 1 [*] Reduced Range from 6 to 4[/list][/list] [u]Signature Hero Skills[/u] [list] [*] Learning a Signature Skill now grants an extra skill point for the Hero [list] [*] Note that this is NOT retroactive! You will need to respec a hero and relearn signature skills to get the extra points.[/list] [*] Souldraining Strikes - Now inflicts 2 remorse when attacking with a single action attack.[/list] [hr][/hr] [img]{STEAM_CLAN_IMAGE}/43512488/4b6dec109d06e23278bc7073608a458d36d8ec60.gif[/img] [list] [*] Added Ways of War Ruler Lore Entries to the Encyclopedia [*] Added a horizontal scrollbar to our scripting dialog[/list] [img]{STEAM_CLAN_IMAGE}/43512488/bd446860bec4645b9964c59fee16899bcc0febf7.gif[/img] [list] [*] Improved likelihood of AI casting Race Transformations [list] [*] The issue was that the Ai discount for research did not correctly apply. [*] increase AI value for racial transformations. and adjusted the research for the AI.[/list][/list] [u]Combat AI[/u] [list] [*] AI is now much less likely to move before using a free ability [*] AI understanding of the Command hero abilities has been improved [*] AI understanding of the Astral Ward ability has been improved [*] Melee units are now much less likely to move away from the frontline when using a ranged ability [*] Reduced Threat Projection Range of Melee units from 4 to 3 hexes (so Ranged units don't feel like running as far away from them) [*] Lowered the importance of threat by 70% when victory is certain (so units aren't as skittish while winning) [*] Lowered the importance of threat by 90% when loss is certain (so ranged units don’t kite as much when they're going to lose anyway)[/list] [img]{STEAM_CLAN_IMAGE}/43512488/e7e3ae67d592a9702f923217d2ad47ae58306ebc.gif[/img] [list] [*] Changed the On Target Killed effect exclusion from Non-Vital to Friendly Units, as a result enemy summons will again trigger the following: [list] [*] Empire Tree - Rite of Possession - Balor: Power from Slaughter [*] Empire Tree - Knightly Order - Order of the Indomitable [*] Unit Enchantment - Bloodfury Weapons [*] Elder of Chaos - Fires of War [*] Order Paragon Skill - Lead by Example [*] Mage Hero Skill - Devouring Spell [*] Ranger Hero Skill - Invigorating Take Down [*] Ranger Hero Skill - Kill Shot [*] Ranger/Warrior Hero Skill - Grim Executioner [*] Warrior Hero Skill - Warseeker [*] Warrior Hero Skill - Willbreaker [*] Warrior Hero Skill - Killing Momentum [*] Gold Golem - Strike Gold [*] Ascended Warlord[/list][/list] [u]Buffs/Debuffs[/u] [list] [*] Grace - Now stacks only up to 3 times down from 5 [*] Vicious Killer [list] [*] Now does 4 more morale damage [*] Now correctly affects units 3 hexes away[/list] [*] Keepers Mark/Steadfast - Changed the way Out of Turn activation of the effect is handled[/list] [img]{STEAM_CLAN_IMAGE}/43512488/6fe139167df1f1fe3c95431e0eadcbee1f1282f9.gif[/img] [list] [*] Dark [list] [*] Unit ‘Warlock” [list] [*] Weakening Bolts - Increased Damage from 10 to 12[/list][/list] [*] High [list] [*] Unit “Awakener” [list] [*] Spirit Bolts - Increased Damage from 12 to 14[/list][/list] [*] Mystic School of Potential [list] [*] Unit “Spellweaver” [list] [*] Rift Bolts - Increased Damage from 6/6 to 7/7[/list][/list] [*] Mystic School of Summoning [list] [*] Unit “Summoner” [list] [*] Astral Bond - Reduce Retaliation Attack bonus from +2 to +1[/list] [*] Combat Spell “Conjure Summoning Rift” [list] [*] Now selects a valid empty hex in the province to be summoned on [*] Updated description to specify it summons on an empty hex in the target province.[/list][/list] [*] Oathsworn [list] [*] Harmony no longer loses devotion when vowing to destroy a Umbral Dwelling [*] Oathsworn Peacebringer [list] [*] Line Shot - No longer a base ability [*] Line Shot - Increased damage from 20 to 24 [*] Line Shot - Reduced Range from 4 to 3[/list] [*] Oathsworn Sealbearer [list] [*] Reduced HP from 65 to 55 [*] Reduced Defense from 2 to 1 [*] Reduced Resistance from 2 to 1[/list][/list][/list] [img]{STEAM_CLAN_IMAGE}/43512488/c79794245c3dad0b6c1b17aec3077ad6d6290805.gif[/img] [u]Ambitions[/u] [list] [*] Prospector “Artisan Equipment” - Upkeep changed to Hero Upkeep +50 instead of 10 per unit. [list] [*] We have decided to keep the Ambition Hero Only[/list] [*] Steward Minor Ambition - Now rewards 40 Renown for having a Positive City Stability for 5 Turns [/list] [u]Rulers[/u] [list] [*] Changed Ambitions for rulers that can no longer have the Prospector Ambition. This will cover 5 rulers in total, over 3 DLCs: [list] [*] Blint now has the Delver Ambition [*] Fangir now has the Explorer Ambition [*] Aerelazaliar now has the Teacher Ambition [*] Ydgaard now has the Collector Ambition [*] Ryc'turi now has the Imperialist Ambition[/list][/list] [u]Society Traits[/u] [list] [*] Keepers of Knowledge - Reduced Knowledge Income from Open Borders Treaty from 20 to 10 [*] Cult of Personality [list] [*] Increased the Morale Penalty for Units not in an Army led by a Hero from -10 to -20 [*] Heroes gain +10 Gold upkeep per gained Renown level[/list][/list] [img]{STEAM_CLAN_IMAGE}/43512488/d354fe33aec055c71b22616d4ee2832dacfca7ff.gif[/img] [list] [*] Removed Pantheon TML Tags on Society Traits [*] Fatal Strikes no longer shows up in the Unit Panel, only as an Ability Modifier. [*] Critical Skirmisher now shows up in the Unit Panel. [*] Critical Second Wind now shows up in the Unit Panel. [*] Knockback Retaliations now shows up in the Unit Panel. [*] Evasive Strikes now shows up as an Ability Modifier.[/list] [img]{STEAM_CLAN_IMAGE}/43512488/d267440e31633391832a915ac23a02c7fda2feaf.gif[/img] [list] [*] Added Oathsworn Equipment skins [*] Sword and Pistol [list] [*] “Fire Magelock” - Reduced Base Damage from 20 to 16 [*] “Fire Magelock” - Now has a 1 Turn Cooldown[/list] [*] Sword and Crossbow “Shoot Crossbow” - Reduced Base Damage from 22 to 20[/list] [img]{STEAM_CLAN_IMAGE}/43512488/5e4c80d66a58bd19c472ffe07469168e681a548a.gif[/img] [list] [*] Fixed an issue where Combat would softlock after the Vassal Turn in Manual Combat if Control AI Allies was enabled. [*] Fixed an OoS that could occur due to the same Unit Upgrade being provided from multiple places [/list] [img]{STEAM_CLAN_IMAGE}/43512488/078d540b2dfd871d42f8ce366908313745262416.gif[/img] [u]Astral[/u] [list] [*] Tome of Evocation [list] [*] Unit “Evoker” [list] [*] Lightning Bolts - Increased Damage from 10 to 12[/list][/list] [*] Tome of Scrying [list] [*] Unit “Watcher [list] [*] Lightning Bolts - Increased Damage from 12 to 14[/list][/list][/list] [u]Chaos[/u] [list] [*] Tome of Pyromancy [list] [*] Unit “Pyromancer” [list] [*] Fire Bolts - Increased Damage from 8 to 10[/list][/list][/list] [u]Materium[/u] [list] [*] Tome of Alchemy [list] [*] Combat Spell “Antimagic Tincture” - Now dispels 2 Negative Status Effects instead of all [*] Special Province Improvement “Alchemist’s Lab” - Increased costs from 130 Production and 60 Gold to 250 Production and 100 Gold[/list] [*] Tome of Transmutation [list] [*] Unit “Transmuter” [list] [*] Shift Bolts - Increased Damage from 12 to 14[/list][/list][/list] [u]Order[/u] [list] [*] Tome of Cleansing Flame [list] [*] Unit “Pyre Templar” [list] [*] Defense - Reduced from 5 to 4 [*] Fire Cleave - Now correctly damages obstacles [*] Fire Cleave - Now correctly indicates a 90% chance to inflict burning [*] Fire Cleave - Now correctly has reduced effectiveness on secondary targets for enchantments, status effects etc.[/list][/list][/list] [u]Shadow[/u] [list] [*] Tome of the Doomherald [list] [*] Unit “Banshee” [list] [*] Cruel Bolts - Increased Damage from 12 to 14[/list[/list][/list] [*] Tome of Severing [list] [*] World Map Spell “Conjure Spellward” [list] [*] Now selects a valid empty hex in the province to be summoned on [*] Updated description to specify it summons on an empty hex in the target province.[/list][/list] [*] Tome of Corruption [list] [*] Unit “Umbral Mistress” - Base Movement speed reduced from 48 (Very fast) to 32 (Normal)[/list][/list] [img]{STEAM_CLAN_IMAGE}/43512488/a46cfa4d7299c2d577ae4e0080e389a579fcb0b4.gif[/img] [list] [*] Added a new property called “Cannot be Displaced”. This is given to the following units: [list] [*] Unit Type: Tower [*] Unit Type: Siegecraft [*] All T5 dragons [*] All T4 Giants [*] Godir Origin: Dragon Lord [*] Horned God [*] Earth Titan [*] Bone Dragon [*] Ironclad [*] Karagh[/list] [*] Displace Effects on Abilities sometimes worked against units with Large Target and sometimes did not. Now they consistently work on all units except units with Cannot be Displaced. This influences the following abilities: [list] [*] “Displace and Replace” modifier on many Charge Attacks and the Item Forge [*] “Push Back” modifier on two Hero Skills and the Item Forge [*] Equipment “Cloud in a Bottle” [*] Water Spirit Ability “Tidal Wave” [*] Wind Rager Ability “Whirlwind” [*] Thunder Bird Ability “Thunderclap [*] Mercenary Ability “Drive Back” [*] Ironclad Ability “Direct Fire” [*] Dragon Lord “Tail Bash” [*] Dragon Ruler - Astral Elder “Stormcall”[/list] [*] The following effects are reworded from Displaced to Teleported because they still work on all units: [list] [*] Direcaster Ability “Hysteria Storm” [*] Siege Project “Sow Confusion” [*] Wizard Tower/Astral Dew Combat Effect “Displacing Reality”[/list][/list] [u]Units[/u] [list] [*] Autumn Fairy [list] [*] Lightning Bolts - Increased Damage from 12 to 14[/list] [*] Winter Fairy [list] [*] Frost Bolts - Increased Damage from 12 to 14[/list] [*] Ghost Ship [list] [*] Wail of the Lost now applies 2 Remorse[/list] [*] Unit Role: Mythic [list] [*] Increased Base Stats [list] [*] Increased Damage by 10% [*] Increased HP by 10 [*] Increased Defense by 1 [*] Increased Resistance by 1[/list] [*] Umbral Mistress and Scourges did not gain these Stat Increases[/list][/list] [img]{STEAM_CLAN_IMAGE}/43512488/347d745cf0070a818a21e3909da02157a2c1a9cb.gif[/img] [list] [*] Added a new Raze Operation for Umbral Seeds [*] It is no longer possible to reduce the duration of pillage operations below 1 turn. [*] Materium Empire Skill “Arcane Artisans” - Reduced Mana gain from Mines from 10 to 5[/list] [hr][/hr] [img]{STEAM_CLAN_IMAGE}/43512488/9c8e4242570ae52ca56070d41c6934026760883a.gif[/img] [b]AI[/b] [list] [*] Fixed a crash that could occur due to no Diplomatic state being found while processing if a stack would walk over a city district. [*] Fixed a hang that could occur due to AI Razing a Umbral Seed that was not on the edge of the Umbral Domain[/list] [b]Art[/b] [list] [*] Fixed an issue where Rulers did not face the opponent in the diplomacy screen [*] Fixed an issue where Non-Scout units with Pegasus mounts hold their reigns and weapons at the same time [*] Fixed an issue where Mount Masters paired with a Blessed Dragon mount increased the Model Count on your Ruler [*] Fixed an issue where the hero is not centered in the "Hero Panel" while having the "Blessed Dragon" mount equipped [*] Fixed an issue where the Pyre Templar’s Weapon was shown while embarked [*] Fixes for multiple units that weren’t visually embarking when going into water [list] [*] Iron Golem, Accursed Ogre, Accursed Blade[/list] [*] Fixed an issue where tails were not getting Ghost Effects in Events[/list] [u]Animations[/u] [list] [*] Fixed a Vertex Explosion occurring when using Sprint on a Warbreed [*] Fixed an issue where Units mounted on the "Blessed Dragon" had a weird animation when they performed an attack [*] Fixed an issue where Units mounted on "Horned Bear" moved their legs when using range, support and eating abilities [*] Fixed an issue where the Defender’s "Pushing Attack" ability has a wrong animation [*] Fixed an issue where Ogrekin Sunderer throws Javelin in an odd way [*] Fixed an issue "Sundering Sweep" ability had issues with its animation[/list] [u]Faction Creation[/u] [list] [*] Fixed an issue where Eagle Mounts in Faction Creation and Oathsworn cultures caused one to lose their entire body [*] Fixed an issue where the "Herald of Glory" outfit did not hide the hair over the male "Halflings" feet [*] Fixed an issue where "Herald of Glory" helmet was not correctly attached on the male Simian and Ogrekin forms [*] Fixed a missing hair color option for Simians[/list] [u]Transformations[/u] [list] [*] Fixed an issue where Ascended Rulers with Angelic Transformation would not show their Wings [*] Fixed an issue where Toadkin with Wightborn transformation had see through mouths [*] Fixed an issue where Peacebringer with Naga transformation causes the portrait to only show part of a Naga tail [*] Fixed an issue Insectoid units with helmet loses their eyes when applying certain Major Transformation [*] Fixed an issue where "Simian" form legs disappear from the knees down when the "Astral Attunement" transformation spell is used [*] Fixed an issue where The "Shield of Artica" has a very bright texture when the hero is affected by "Astral Attunement" transformation [*] Fixed an issue where Gloomstrider's tentacles have a few puffed spikes [*] Fixed an issue where Dragon Lord Order and Chaos' crown is placed around the neck[/list] [b]Combat[/b] [list] [*] Fixed a crash that could occur when apply the Combat Results [*] Fixed a crash that could occur on getting Unit Kill Rewards [*] Fixed issues where Ghostfire did not properly count as burning for multiple effects, like Immolate (extra damage if target is burning) and Curse Eater [*] Fixed an issue where Summon Auto Spells would run (infinitely) on Water Maps [*] Fixed an issue where the "Astral Dew" magic material doesn't provide a combat enchantment during combat[/list] [b]Culture[/b] [list] [*] Mystic School of Potential [list] [*] Fixed an issue where Arcane Inspiration picked spells that are already max inspiration[/list][/list] [b]Diplomacy[/b] [list] [*] Fixed an issue where the Demonic Warlord personality was allowed to respond to Improved Diplomatic State Events[/list] [b]Economy[/b] [list] [*] Fixed an issue where the Bathhouse could be moved in front of the Tavern [*] Fixed an issue where Master Masons discounted SPI’s[/list] [b]Events[/b] [list] [*] Fixed the following events not unfogging the quest location [list] [*] Power Made Flesh [*] Profound Desire for {Unit} [*] Into the den of {Unit}[/list] [*] Fixed an Exploit with Profound Desire [list] [*] The ranking up of the units now happens after the battle, upon quest completion (the units now actually have to fight in the battle to gain the additional experience)[/list] [*] Arcalot [list] [*] Fixed an issue where Urrath's Grasp applied to Pantheon Heroes[/list][/list] [b]Happenings[/b] [u]Cosmic[/u] [list] [*] Fixed the signature hero skill Shield of Faith lacking an identifier for counting as Faithful so that the Dawn of the Lodestar can correctly recognize the Hero. [*] Fixed the signature hero skill Condemning Strikes lacking an identifier for counting as having Zeal so that the Dawn of the Lodestar can correctly recognize the Hero.[/list] [u]Intrigue[/u] [list] [*] Added mana cost to "Short-Lived Regency" [*] Fixed a crash that could occur when updating the Banner of a Intrigue Player [*] Fixed a crash that could occur due to Intrigue Rulers with no names triggering Notifications for the Player [*] Fixed the ending of the Prisoner Happening when you assassinated the hero, which could soft-lock the ruler from being defeated. [*] Fixed an issue where an unintended Location button was present in the "Day of Judgement" event [*] Fixed an issue in the final event of the Usurper Intrigue (Return of the VictimPlayerLeader): Ensured the correct cities were used in the event. [*] Fixed an issue where the Reaper ruler that appears during the "Possession: Reaper" intrigue happening was not correctly centered in multiple screens[/list] [b]Heroes[/b] [list] [*] Fixed an issues where not all Pantheon Heroes were eligible for Pantheon Recruitment [*] Fixed an issue where Recruitable Heroes would change every turn/after shuffling [*] Fixed an issue where “Consolidating Push” would damage or debuff the user [*] Fixed an issue where “Still as Stone” did not work when engaged [*] Fixed an issue where “Rustbreath” did not remove status effects [*] Fixed an issue where “Restore (Overflowing)” granted 20 THP instead of 10 THP [*] Fixed an issue where “Lead by Example” duplicated/repeated additional Effects of Support Abilities[/list] [u]Ambitions[/u] [list] [*] Fixed an issue where completing an Ambition refreshed the City Income which completed the Ambition again.[/list] [b]Interface[/b] [list] [*] Fixed a crash that could occur in the Faction Creation Screen [*] Fixed an issue where the Ability Bar did not update when pressing the defence mode [*] Fixed an issue where the Ways of War Ascension Skills had the wrong icon in the Skill Tree[/list] [u]Customization Interfaces[/u] [list] [*] Fixed an issue where Panels with customization options remain displayed after switching to a different tab inside "Appearance" screen [*] Fixed an issue where The "Outfit" image change to an image of the shader's head instead of the shader's body when changing the body type [*] Fixed an issue where The "Halfling" shader images for the choices under the "Head" category are tiny [*] Fixed an issue where some items in the hero editor would not properly update their visuals [*] Fixed an issue where the picker would stay open when switching tabs in the appearance screen [*] Fixed an issue where The first two "Molekin" beards are impossible to view on the shader inside the "Beard" window[/list] [u]Controller[/u] [list] [*] Fixed an issue where the right stick button on controller would not react properly to presses[/list] [u]Text & Descriptions[/u] [list] [*] Bounties for capturing cities now also mention that vassalizing the city is an option for completing the bounty. [*] Forming Realm now mentions in its description that it disables free cities. [*] Primal Dispute now mentions the victory condition in its description. [*] Lightless Realm Unit property now correctly indicates -2 vision instead of -3. [*] Fixed a debug text being present in the tooltip of the "Necrotic Spires" city structure [*] Fixed incorrect description of Warrior’s Soul [*] Fixed an issue where quest objectives that were set through scripting could not always get the correct description. [*] Snow Spirits had Freeze Immunity but now it shows on their unit panel [*] Elusive Form Trait passive now has the correct value [*] Mistling Fey Trick now has the correct bleed chance value [*] Fixed Keepers of Knowledge not mentioning all aspects it gives. [*] Fixed description of Wizard Kings' Quickened Ritual [*] Fixed Swift Restoration skill description to say "reduced" cooldown instead of no cooldown. [*] Sundering Evocation fixed typo in sundered resistance string, now hyperlinks correctly. [*] Cascading Evocation no longer mentions it gives Fire Evocation +5 damage, because it didn’t. [*] Added the word “gain” to the Wildfire description. [*] Sundering Evocation now correctly states that Lightning Evocation is now ‘also’ a Debuff ability instead of becoming a Debuff ability. [*] Fixed a missing string insert in Willbreaker [*] Fixed Blood Trail not mentioning it inflicts Marked[/list] [b]Rulers[/b] [list] [*] Fixed an issue where several Rulers suddenly wore unintended capes [*] Removed any headgear from O'neron (Eldritch Realms) to show his bold bald personality again. [*] Fixed the loadout of Naz’ru (Eldritch Realms) so he correctly uses a barbarian weapon [*] Fixed an issue where the Pronouns of Dragon Lords & Eldritch Sovereigns would reset[/list] [b]Tomes[/b] [list] [*] Tome of the Reaper - Greater Reanimation now correctly works to keep enemy undead after combat. [*] Tome of the Crucible - Meteor Arrows now correctly give +3 Damage instead of +4 [*] Tome of the God Emperor - Was wrongly stacking condemned, now can no longer stack[/list] [b]Umbral Abyss[/b] [list] [*] Fixed an issue where Umbral Tyrants heroes don't have the Umbral Demon tag [*] Fixed an issue where Free City AI with war coordination does not attack the Umbral Dwelling but instead roams around.[/list] [b]Units[/b] [list] [*] Balor - Chaos Brand now correctly Berserks enemies until the end of combat[/list] [b]World Map[/b] [list] [*] Fixed an issue where moving an army onto a city or province base of a friendly vassalized city would not be handled correctly. [*] Fixed an issue where indirectly defeating an infestation, by attacking an army that is not on the infestation itself, would not complete bounties for clearing the infestation. [*] Fixed a crash that could occur due to a unit temporarily gaining more vision and triggering a meet while re-activating post combat, before their relation modifiers had been reactivated. [*] Fixed issues where Underground Terraforming did not work for several Spells [*] Fixed issues with Primal Den Generation [*] Fixed an issue where battles inside owned Ancient Wonder's borders retained their special combat enchantments[/list] [i]Follow us and be the first to know when we drop new content![/i] [list] [*] Share your thoughts on the [url=https://forum.paradoxplaza.com/forum/forums/age-of-wonders-4.1129/]Forum[/url]! [*] Chitchat on [url=https://discord.gg/SmbeaYnRGD]Discord[/url]! [*] Have fun with us on [url=https://twitter.com/AgeOfWonders4]Twitter[/url]! [*] Follow us on [url=https://www.facebook.com/gaming/AgeOfWonders4]Facebook[/url]! 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