Age of Wonders 4 - Tiger 1.1 Update

Age of Wonders 4

Rule a fantasy realm of your own design! Explore new magical realms in Age of Wonders’ signature blend of 4X strategy and turn-based tactical combat. Control a faction that grows and changes as you expand your empire with each turn!

[img]{STEAM_CLAN_IMAGE}/43512488/cdcd50ef4a4e11d1e8e1240780a29fede3eb199c.png[/img] Honored Godir, The Dragon of Prosperity has graced our Armies. Upon the Battlefields of war we’ve received their blessings, as the true Paragons. With the Tiger 1.1 Update we’re pushing the fixes and changes made during the Tiger Beta to the live branch. The Hero Rework has been a massive undertaking and we want to thank everyone that reported issues and provided feedback during the Tiger Beta. Even though the Tiger Beta is now over, we have read your feedback and are working out our plans to address the key elements. There’s lots for us to do and you’ll certainly hear more from us before the end of the year. For now I hope you all enjoy the Tiger 1.1 Update, the Steam Free Weekend later tonight and May your Pantheons Thrive [b]Game Version: 1.009.002.99524[/b] [img]{STEAM_CLAN_IMAGE}/43512488/4b6dec109d06e23278bc7073608a458d36d8ec60.gif[/img] [list] [*] Readded the Tropical Realm to the Base Game [list] [*] We wanted to make the trait more interesting, so we added elements to it that are tied to Ways of War. We've changed the setup, but unfortunately if you don't have Ways of War some of the trait won't work as described in the realm trait.[/list] [*] Increased the Color Intensity Settings of some Weapon Enchantments (Fire, Lightning) to increase visibility in combat[/list] [img]{STEAM_CLAN_IMAGE}/43512488/e7e3ae67d592a9702f923217d2ad47ae58306ebc.gif[/img] [list] [*] Changed On Target Killed effects to no longer apply when the Target Killed is a Non-Vital unit. This effects the following: [list] [*] Shadow Transformation - Raise Zombies [*] Elder of Chaos - Fires of War [*] Empire Tree - Death Magic [*] Empire Tree - Rite of Possession - Balor: Power from Slaughter [*] Empire Tree - Knightly Order - Order of the Indomitable [*] Unit Enchantment - Bloodfury Weapons [*] Order Paragon Skill - Lead by Example [*] Mage Hero Skill - Devouring Spell [*] Ranger Hero Skill - Invigorating Take Down [*] Ranger Hero Skill - Kill Shot [*] Ranger/Warrior Hero Skill - Grim Executioner [*] Warrior Hero Skill - Warseeker [*] Warrior Hero Skill - Willbreaker [*] Warrior Hero Skill - Killing Momentum (& Item Forge) [*] Druid of the Cycle - Life from Death [*] Gold Golem - Strike Gold [*] Ascended Warlord[/list] [*] Ascended Sorcerer - No longer blocks other abilities that try to unlock a second spell per turn[/list] [img]{STEAM_CLAN_IMAGE}/43512488/214a825b891e71847b1f593194688149b2c67b08.gif[/img] [u]Ambitions[/u] [list] [*] Heroic Leadership - Moved the unlock to Renown Lvl 2. This reduces the total Morale gained from the Trait from 20 to 15. [*] Changed Prospector Ambition to Hero Only [*] Prospector "Artisan Equipment" - Increased Unit Upkeep from +2 Gold to +10 Gold[/list] [u]Godir Origins[/u] [list] [*] Mortal Champion "Decisive Command" - Changed from a Once per Battle to a 2 Turn Cooldown [*] Wizard King “Quickened Ritual” - Changed from a Once per Battle to a 2 Turn Cooldown [*] Dragon Lords [list] [*] Dragon Claws are now restricted by Hero Classes [*] Order & Materium Dragons now start with Armored Claws [*] Redid the priorities on the Dragon Visual Modularity [*] Re-added the Magic tag to Dragon Breath so it can be modified again [*] “Elder of {Affinity}” - Reduce Defense & Resistance on Elder Dragon Skills from 2 to 1[/list][/list] [u]Hero Classes[/u] [list] [*] Mage [list] [*] Adjust skill positions to clearly reflect what unlocks what.[/list] [*] Ritualist [list] [*] Adjust skill positions to clearly reflect what unlocks what.[/list] [*] Raise Undead - Changed from Once per Battle to a 3 Turn Cooldown. [*] Warrior [list] [*] Sweeping Charge - No longer is affected by Extra Damage Modifiers[/list][/list] [img]{STEAM_CLAN_IMAGE}/43512488/d267440e31633391832a915ac23a02c7fda2feaf.gif[/img] [list] [*] Rebalanced Crossbow Damage Values [list] [*] Shoot Crossbow - 26 Base Damage +4 per Item Tier[/list] [*] Rebalanced Sword & Crossbow Damage Values [list] [*] Melee Strike - 12 Base Damage +2 per Item Tier [*] Shoot Crossbow - 22 Base Damage +4 per Item Tier[/list] [*] Rebalanced Pistol & Sword Damage Values [list] [*] Melee Strike - 12 Base Damage +2 per Item Tier [*] Fire Magelock - 20 Base Damage +4 per Item Tier[/list] [*] Rebalanced Dragon Claws, War Claws & Armored Claws Damage Values [list] [*] Dragon Claws - 16 Base Damage +2 per Item Tier [*] War Claws - 23 Base Damage +3 per Item Tier [*] Armored Claws - 12 Base Damage +2 per Item Tier[/list] [*] Dragon Claws can now gain Retaliation Damage Infusions [*] Warclaws can now gain "Push and Displace" Infusions [*] Rings can no longer gain the "Zeal" Infusion [*] Rings can no longer gain the "Killing Momentum" Infusion [/list] [u]Wands[/u] [list] [*] Reduced Infusion Point Cost to fix over 50% of them Summoning Spiders. [*] Heal - Reduced Infusion Point Cost from 2 to 1 [*] Conjure Animal - Reduced Infusion Point Cost from 3 to 1 [*] Animate Flora - Reduced Infusion Point cost from 3 to 2 [/list] [img]{STEAM_CLAN_IMAGE}/43512488/5e4c80d66a58bd19c472ffe07469168e681a548a.gif[/img] [list] [*] Fixed an Out of Sync that could occur due to the City Automation Manager changing a Province Base without informing the Boost System [*] Fixed an Out of Sync that could occur due to a missing Player Property based on Unit Rank [*] Fixed an Out of Sync that could occur due to a missing Unit Property in the Unit Upgrade Manager [*] Fixed an Out of Sync that could occur due to the AI running scripts outside of an action, and skipping a call to resolve the hex world. [/list] [img]{STEAM_CLAN_IMAGE}/43512488/9c8e4242570ae52ca56070d41c6934026760883a.gif[/img] [b]General[/b] [list] [*] Fixed a crash that could occur when generating a new Hero Selection [*] Fixed a crash that could occur when loading a old Combat Save with a dead hero [*] Fixed a crash that could occur when generating a map while having a Pantheon Hero with a removed/inaccessible Hero Skill [*] Fixed a crash that could occur due to a missing Relation between Factions. [*] Fixed Texture Streaming Artifacts in Item Forge, Empire Development & Hero Skill Trees [*] Fixed End Game saves sometimes not being created [*] Added a Safeguard for a Crash that could occur on exiting the Game [*] Fixed a crash that could occur when loading old saves due to Units reordering while activating [/list] [b]Art[/b] [list] [*] Fixed blue smoke coming from Character Eyes [*] Fixed animation issues that could occur between Units with an Escape Passive & First Strike [*] Fixed an issue where Spikes from Umbral Flesh would remain Visible if returning to before the Society Trait Choice [*] Fixed an issue where defeated Rulers were missing bodies in the defeat Event. [*] Fixed an issue where forged Cestus would turn Arms into sticks [*] Fixed an issue where Mounted Heroes with the Sword & Crossbow Weapon did not perform an animation when using Twin Awakening. [*] Fixed an issue where the Demonkin Wings would clip through the Insectoid Torso [*] Fixed an issue where Wings would be static during certain animations performed with a Cestus [*] Fixed an issue where the Reaper was no longer in the Icon Frame [*] Fixed an issue where the Red Army Color was not applied to Weapons [*] Fixed an issue where the Dark Knight had their Chestpiece covering their face [*] Fixed rotation issues with Naga Transformed Ascended Rulers [*] Fixed Supergrowth not being visible in the front-end on Ascended Rulers [*] Fixed the Orb PFX being alive in the Defeat Screen [/list] [b]Combat[/b] [list] [*] Fixed an issue where a Unit could get stuck after resurrection because it no longer tracked whether it had used a Movement Enhancing ability [*] Fixed that a Unit could become unkillable if they slipped away and were damaged simultaneously [/list] [b]Diplomacy[/b] [list] [*] Fixed an issue where Trades weren't getting validated correctly [/list] [b]Factions[/b] [list] [*] Re-added Nykareth to the front-end Faction Selection [/list] [b]Heroes[/b] [list] [*] Fixed an issue where Recruitable Heroes were changed every turn [*] Fixed an issue where Heroes with Initiate of {Affinity} were not able to select their additionally available Signature Skills. [*] Fixed removed Hero Skills being picked up by AI Rulers/Heroes [/list] [u]Ambitions[/u] [list] [*] Fixed an issue where captured routed units did not count for the Fearmonger Ambition [*] Fixed an issue where the Conqueror Ambition would not trigger if the attacked Stack was not on the Centre hex [/list] [u]Godir Origins[/u] [list] [*] Fixed an issue where Ascended Mortal Champions could not get Command [*] Fixed an issue where Primal Rulers did not receive the Mire Crocodile Disease Immunity [*] Fixed an issue where Defensive Swipe would not put the Dragon Lord in Defensive Mode after use [*] Fixed an issue where you were unable to pick a Lvl 8 Signature Skill if you had a higher Lvl Dormant Skill [/list] [u]Hero Skills[/u] [list] [*] Fixed an issue where triggering the Mage Displacement out of turn would make them unable to act their next turn. [*] Fixed that the Inferno Hound could spawn from the Call of the Wild Ability [*] Fixed Snipers Focus excluding a required skill causing a glitch in certain Tooltips. [*] Fixed an issue where Controlled Chaos did not work on other Heroes with Controlled Chaos [/list] [b]Interface[/b] [list] [*] Fixed a crash that could occur when hovering over Hero Skill Tooltips that did not have a assigned Hero Skill Group [*] Fixed a crash that could occur when editing a Ascended Rulers Mystic Culture [*] Fixed an issue where Helmet & Cape Customization Menu's did not have a slider when editing a Hero in-game [*] Fixed an issue where Unit Banners would not reappear on resurrected units due to a Hitpoint desync [*] Fixed an issue where damage previews did not understand repeating disspells (Consume Chaos) [*] Fixed an issue where selecting a Hero in the Hero Overview would reset the Scrollbar Position [*] Fixed an issue where Society Traits were not remembered correctly when editing a Ruler [*] Fixed an issue where changing appearance of a Hero and Randomizing could result in a crash [*] Fixed a crash that could occur when clicking on a Astral Echo that spawned Adjacent to a City [*] Fixed a crash that could occur when building Shield Picker Buttons [*] Fixed a crash that could occur when editing the Hero Appearance [*] Fixed a crash that could occur when exiting to menu while adjusting the Hero Appearance [*] Fixed an issue where the Free City Panel could not be closed properly [/list] [u]Text & Descriptions[/u] [list] [*] Fixed an issue where the Screen Name Modifiers for Morale effects from vision of Death & Infernal Might were missing [*] Fixed a String Insert issue on Nature & Order Dragon Breaths [*] Fixed an issue where Feudal Lords description still referred to the Old Lord Skills [*] Fixed an issue where Rally was not a Countable property [/list] [u]Controller[/u] [list] [*] Fixed an issue where scrolling the Faction Emblem [/list] [b]Item Forge[/b] [list] [*] Fixed an issue where Retaliator Infusions were not Mutually Exclusive [*] Fixed an issue where the Umbral Demon Slayer Infusion from the Umbral Bow Blueprint was marked as an Active Infusion [*] Fixed an issue where the Infusions on the Slayer Sword Blueprint could be edited [/list] [b]Modding[/b] [list] [*] Fixed a crash that could occur when opening the Resource Browser [*] Fixed a crash that could occur when linking a Hero Property to a Culture [*] Fixed a crash that could occur when the first Culture in the Encyclopedia contained a Sub-Culture [/list] [b]Pantheon[/b] [list] [*] Fixed an issue where the Pantheon Recruitment Cap would reset on a Save/Load Cycle [*] Fixed an issue where reloading Combat would reactivate all Transformation Visuals on an Ascended Ruler [*] Fixed an issue where Governor Income from Ascended: Forgemaster was not applied [/list] [b]Units[/b] [list] [*] Fixed an issue where the Flesh Abomination did not have the innate +2 Defense for Umbral Demons [/list] [b]World Map[/b] [list] [*] Fixed an issue where Routed Units during a Water Combat would drown [*] Fixed an issue where turns could hang due to Non-Vital units remaining in Ancient Wonders [*] Fixed an issue where Dragon Claws/Eldritch Relics would appear in generated Reward Sets [*] Fixed a crash that could occur when a Faction War argument would be despawned by standing on an infestation while moving to attack an infestation defender adjacent to the infestation [/list] [h3]Get Ways of War Now: [/h3] https://store.steampowered.com/app/2914280/Age_of_Wonders_4_Ways_of_War/?curator_clanid=43512488 [i]Follow us and be the first to know when we drop new content![/i] [list] [*] Share your thoughts on the [url=https://forum.paradoxplaza.com/forum/forums/age-of-wonders-4.1129/]Forum[/url]! 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