Rule a fantasy realm of your own design! Explore new magical realms in Age of Wonders’ signature blend of 4X strategy and turn-based tactical combat. Control a faction that grows and changes as you expand your empire with each turn!
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Honored Godir,
The situation on the battlefield has grown dire. The armies of Strife have rained down unspeakable Calamity, yet we remain devoted to our oath. We have sent for reinforcements while we recuperate, though I fear it may not be here for a while.
Today's Tiger 1.2 Update tackles more of the general gameplay issues that have been reported in the wake of release. It’s been a busy few weeks since the release of Ways of War, and there are more patches on the way. There’s been a Steam Free weekend which was nothing short of amazing. We saw so many creative new people discovering Age of Wonders 4 for the first time. Joining the community to discuss builds, show off their Characters or simply look for help.
We are working on another update currently and will keep everyone informed about it's state and progress.
We want to wish all new players a warm welcome and, as always,
[b]May your Pantheons Thrive[/b]
Game Version: 1.009.003.99786
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[b]General[/b]
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[*] Fixed an issue where the Grammar Engine would not properly initialize on Consoles.
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[b]Art[/b]
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[*] Fixed an issue where a Spawnkin Transformed Simian would float when equipped with the Horned Bear Mount.
[*] Fixed an issue where unequipping the Cape while having the Ogre Mask/Guardian Helmet on would make the two handed melee weapon disappear.
[*] Fixed an issue where the Blessed Dragon riders legs in Faction Creation would sometimes out of sync their animation
[*] Fixed an Vertex Explosion that could occur during the Avenger attack animation when using a Form with the Tail Slider set to None
[*] Fixed an Vertex Snapping issue that could occur with Dark Culture when using a Form with the Tail Slider set to None
[*] Fixed an issue where mounted Hero units would hold the pistol in an unnatural position when using non-attacking abilities.
[*] Fixed an issue where the Reigns of mounted units would attach to the back of a Wizard King
[*] Fixed an issue where eyes were missing for Units when using Gaia’s Chosen.
[*] Fixed an issue where Wizard King Rulers had a duplicate Empty Cape option
[*] Fixed an issue where Simian Form Skeletons had the incorrect Legs
[*] Fixed an issue where a number of Capes no longer received the Primary Faction Color.
[*] Fixed an issue where the Arrow would disappear from the Crossbow while using a Melee Strike
[*] Fixed a clipping issue that would be present on Warlocks when using Transformations that remove Helmets
[*] Fixed an issue where Magelock Weapons no longer played the Charge & Firing PFX
[*] Fixed an issue where the Sword & Crossbow “Shoot Crossbow” ability would sound like a gun when mounted on a Spider Mount.
[*] Fixed an issue where the Spider Mount “Web” ability would sound like a Magelock when equipped with a Sword & Crossbow.
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[b]Combat[/b]
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[*] Fixed a crash that could occur due to Transformed Mind Controlled units losing track of their owner.
[*] Fixed an AI Hang that could occur due to a Unit not being able to complete their Movement because of a Spawned Unit on the Destination Hex.
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[b]Culture[/b]
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[*] Fixed an issue where Echo Casting could be used on the same Spell multiple times in a turn by aborting the spell priming.
[*] Fixed an issue where Oath of Harmony would lose devotion by Vowing to Destroy an Umbral Dwelling
[*] Fixed an issue where Primal Den Terraforming would no longer work for Dune Serpents and Tunneling Spiders.
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[b]Diplomacy[/b]
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[*] Fixed an issue where War/Allied States could potentially not resolve correctly for Vassal Free Cities
[*] Fixed an issue where Free City Diplomacy was not locked while being a Player Vassal.
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[b]Empire[/b]
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[*] Fixed an issue where the Rite of War Empire Skill could spawn Boats.
[*] Fixed issue where the Call of Chaos Empire Skill unintentionally boosted the power of rewards from Infestations and Ancient Wonders.
[*] Fixed an issue where Teleporter Special Province Improvements were not discounted by Provincial Architects.
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[b]Events[/b]
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[*] Fixed a crash that could occur when sending a Hero to the Prison or the Crypt during an Event.
[*] Fixed an empty effect in the event called "Captured Escapees"
[*] Fixed an issue where Heroes in the Gladiator Ancient Wonder event would not have any Weapons/Equipment.
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[b]Faction Content[/b]
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[*] Fixed issue where Reclaimers & Artifact Hoarders unintentionally boosted the power of rewards from infestations and ancient wonders.
[*] Fixed an issue where the Cheerful trait did not grant Bonus Morale
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[b]Happenings[/b]
[list]
[*] Fixed an issue where the Usurper Intrigue could not continue due to a quest validation failing.
[*] Fixed an issue where the Calamity Dragon from the Possession: Calamity Intrigue Happening would not be fitted properly to several Portraits
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[b]Interface[/b]
[list]
[*] Fixed an issue where Dynamic Text was missing in the Cooperation Tooltip.
[*] Fixed a crash that could occur when opening the Encyclopedia through the Unit Library Button Prompt
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[b]Item Forge[/b]
[list]
[*] Fixed an issue where Eldritch Relics were not marked as Eldritch Sovereign Weapons.
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[b]Multiplayer[/b]
[list]
[*] Added Safeguards for a crash that could occur when transitioning between Game Scenes
[*] Fixed an Out of Sync that could occur due to Vision refresh triggering in a different order resulting in First Meet with Free Cities occurring in different sequence/locations and potentially starting or not starting wars.
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[b]World Map[/b]
[list]
[*] Fixed a crash that could occur due to a Lord Hero being assigned an Independent Side.
[*] Fixed a crash that could occur due to lost Terraforming Data when reverting Terraformed Provinces.
[*] Fixed a crash that could occur due to a Unit/Army not being removed from the Siege System properly after entering a Siege Zone manually but leaving through Auto-Explore.
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[list]
[*] Share your thoughts on the [url=https://forum.paradoxplaza.com/forum/forums/age-of-wonders-4.1129/]Forum[/url]!
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