Age of Mythology — Update 2.7

Age of Mythology: Extended Edition

Age of Mythology is back! Choose your god and take to the battlefield in this classic, upgraded with full Steamworks integration and enhanced features.

[img]{STEAM_CLAN_IMAGE}/5856339/fada6f236887b73526e7a47e9fbf191d7c2f3c0d.png[/img] GREETINGS, heroes of the Ages! Today, the [b]2.7 Patch Preview[/b] ascends Mount Olympus to take its rightful place in our shared [i]Mythology[/i]! The team has compiled a massive list of changes—including bug fixes, balance updates, and game improvements—all of which are now available in [i]Age of Mythology: Extended Edition[/i]! While this is currently the only planned update for the game, we still want to hear of any outstanding issues that escaped the watchful eye of Odin! If anything has been missed or overlooked, take the time to visit the forum and let us know—making sure to include [i]as much detail as possible[/i] about how it impacts the game: [quote]💬 [b]DISCUSS:[/b] [url=https://steamcommunity.com/app/266840/discussions/]Age of Mythology - Update 2.7 Discussion[/url][/quote] You are also encouraged to join us on Discord, where you can catch up with the rest of the [i]Myth[/i] community and organize games: [quote]🗣 [b]JOIN:[/b] [url=https://discord.gg/ageofempires]The [i]Age of Mythology[/i] Official Discord[/url][/quote] Thanks to everyone who joined in during the Patch Preview, provided feedback, or continues to show their support for this beloved game! We look forward to what the future may hold for [i]Age of Mythology[/i], and hope you enjoy all the changes we’ve made! PROSTAGMA! —The [i]Age of Empires [/i]Team [h1][b]------------- UPDATE 2.7 -------------[/b][/h1] [h1]◆ [b]GENERAL[/b] ◆[/h1][quote][b]NOTE:[/b] Along with today's update, we will also be resetting all player Elo ratings. This will not only clear out several erroneous ratings which have had a negative impact on matchmaking, but will also reset the [url=https://steamcommunity.com/stats/266840/leaderboards/297086/][i]Age of Mythology[/i] leaderboards[/url].[/quote][list][*] Changed the line-of-sight for wall connectors from [b]0[/b] to [b]1[/b]. [*] Herdable animals now start with [b]51[/b] food instead of [b]50[/b] to work around an issue with the AI. [*] Changed how fast transport ships can unload garrisoned units. [*] When damaged, the HP bar of a unit now flashes by default. [*] Changed V-sync to be allowed to be usable for Multiplayer matches. [*] Changed the [b]Time[/b] and [b]Score[/b] trackers so that they now display in-game by default. [*] Implemented various performance improvements to the game. [*] Added death sounds to Mountain Giants. [/list] [h1]◆ [b]CAMPAIGNS[/b] ◆[/h1] [list][*] Adjusted the difficulty of some [i]Tale of The Dragon[/i] campaign missions to make them possible to beat. [*] Fixed numerous bugs in the [i]Tale of The Dragon[/i] campaign. [*] Fixed the timing in the Chinese [b]"Learn to Play"[/b] cinematic. [/list] [h1]◆ [b]BUG FIXES[/b] ◆[/h1] [list][*] Fixed a bug where an uncompleted wall could be converted into a [b]Gate[/b]. [*] Fixed a bug where Myth units ([b]Centaur, Manticore, Nemean Lion, Avenger, Titan, Fire Giant,[/b] and [b]Satyr[/b]) could use their special charge attacks on [b]Atlantean Villager Heroes[/b]. [*] Fixed a bug where immovable units could be garrisoned. [*] Fixed a bug that prevented the [b]Fire Lance[/b] and [b]Physician[/b] from garrisoning in all applicable structures. [*] Fixed a bug which caused the [b]Son of Osiris[/b] unit to be immune to [b]Implode[/b]. [*] Fixed a bug where Chinese [b]Generals[/b] could not be converted into Minions by [b]Mummies[/b]. [*] Fixed a bug where [b]Geysers[/b] would be included in the idle military count. [*] Fixed a bug where repairing the [b]Lure[/b] created after using the [b]Lure [/b]God Power would generate infinite resources. [*] Fixed a bug where [b]Docks[/b] would not attack some Myth Units. [*] Fixed a bug where the bonus damage of the [b]Kebenit[/b] unit was not properly applying to Chinese fishing ships. [*] Fixed a bug where the flags on [b]Fishing Ships[/b] displayed as black instead of the player's color. [*] Fixed a bug where the flags on a [b]Gate[/b] displayed as black instead of the player's color. [*] Fixed a bug where Fu Xi's [b]Towers[/b] and [b]Castles[/b] would shoot more arrows than intended when empowered by [b]Blessed Construction[/b]. [*] Fixed a bug where a building that was under construction would not inherit the player's color. [*] Fixed a bug where units would lose their player color after being frozen or petrified. [*] Fixed a bug where [b]Immortals[/b] could not be frozen. [*] Fixed a bug where a unit would lose its death animation after being petrified. [*] Fixed a bug where unit health bars would be visible during cinematic scenes. [*] Fixed a bug where Hero ships were gaining the incorrect bonuses. [*] Fixed a bug where using the [b]Call To Arms[/b] (God Power) on Generals would allow you to have more than 3 at a time. [*] Fixed a bug where [b]Ceasefire[/b] (God Power) would not spawn doves above Town Centers. [*] Fixed a bug where Settlements under construction would not receive damage from the [b]Earthquake[/b] and [b]Tornado[/b] God Powers. [*] Fixed a bug where [b]Fimbulwinter[/b] (God Power) would not display the correct visual effects. [*] Fixed a bug where [b]Frost[/b] (God Power) would not display the correct visual effects. [*] Fixed a bug where [b]Frost[/b] (God Power) would not affect Immortals. [*] Fixed a bug where [b]Uproot[/b] (God Power) would not affect certain buildings. [*] Fixed a bug where [b]Implode[/b] (God Power) would fail to explode. [*] Fixed a bug where the [b]Imperial Examination[/b] God Power would improperly increase training speeds when the [b]Levy[/b] or [b]Conscript[/b] technologies were researched. [*] Fixed a bug where Apollo's [b]Temple of Healing[/b] tech would work on Temples that were not fully constructed. [*] Fixed a bug where the [b]Engineers[/b] tech would not grant +2 range to [b]Sitting Tigers[/b] and [b]Onagers[/b]. [*] Fixed a bug where Atlantean Hero Villagers did not benefit from the [b]Lemurian Descendants[/b] technology. [*] Fixed a bug where the Norse would not get favor bounties with certain units. [*] Fixed a bug where [b]Perseus[/b] would walk to dead bodies instead of acquiring a new target. [*] Fixed a bug where the [b]Ring of Nibelung[/b] (Relic) would decrease gold income provided by the [b]Vault of Erebus[/b] technology. [*] Fixed a bug where the [b]Tusk of the Iron Boar[/b] relic would provide their bonus to [b]Mounted Archers[/b] twice. [*] Fixed a bug where the [b]Bow of Artemis[/b] relic would not affect the gold cost of [b]Stymphalian Bird[/b]. [*] Fixed a bug where the [b]Trios Bow[/b] relic would not affect [b]Throwing Axeman[/b] Line of Sight. [*] Fixed a bug where the Transport Ship could be used to eject units across the map. [*] Fixed a bug where caravans could drop off gold at a Market that was not fully built. [*] Fixed a bug where some units would get stuck in animations. [*] Fixed a bug where the ‘Drop Player’ voting dialog would cause the game to freeze. [*] Fixed a bug where a villager chopping wood would have desynced audio. [*] Fixed a bug where a [b]Phoenix[/b] respawned from an Egg would have no sound. [*] Fixed a bug where a [b]Frost Giant's[/b] death would use the Colossus' death sound. [*] Fixed a bug where players could view the post-game screen while playing. [*] Fixed a bug where players could enter the editor while playing a game. [*] Fixed a bug where the game would crash due to unit queues. [*] Fixed a bug that would cause the game to crash due to a pathfinding error. [*] Fixed a bug related to Anisotropic Filtering. [*] Fixed various errors in language files. [*] Fixed numerous map issues on a variety of maps. [*] Fixed numerous bugs which affected various textures. [*] Fixed numerous bugs with various unit animations. [*] Fixed numerous bugs with various models. [*] Fixed numerous UI bugs. [*] Fixed a bug with Steam names. [/list] [h1]◆ [b]DEATHMATCH SETTINGS[/b] ◆[/h1] [list][*] [b]Tower[/b] limit reduced from [b]20 → 16[/b]. [*] Starting [b]Ulfsarks[/b] increased from [b]5 → 6[/b]. [*] Monk conversion rate increased by [b]20%[/b]. [*] Unit healing rate increased by [b]25%[/b]. [*] Atlantean [b]Town Center[/b] build speed reduced by [b]10%[/b]. [*] Atlantean [b]Oracles[/b] now spawn with a delay. [*] Increased the starting number of Egyptian Villagers from [b]10 → 11[/b]. [*] Now benefits from [b]Town Center[/b] victory condition. [/list] [h1]◆ [b]CIVILIZATION BALANCE[/b] ◆[/h1] [h3][b]GENERAL BALANCE[/b][/h3][list][*] Reduced the attack increase granted by the [b]Guard Tower[/b] from [b]+70% → +40%[/b]. [*] Reduced the attack increased granted by the [b]Ballista Tower[/b] technology from [b]+50% → +33%[/b]. [*] Reduced the bonus health granted by the [b]Iron Wall[/b] technology from [b]+500 → +300 hp[/b]. [*] Reduced the bonus health granted by the [b]Fortified Wall[/b] technology from [b]+500 → +300 hp[/b]. [*] Reduced the bonus health granted by the [b]Stone Wall[/b] technology from [b]+600 → +500 hp[/b]. [*] Reduced the bonus health granted by the [b]Great Wall[/b] technology from [b]+600 → +300 hp[/b]. [*] Reduced the bonus health granted by the [b]Citadel Wall[/b] technology from [b]+600 → +300 hp[/b]. [*] Reduced the research time of the [b]Secrets of the Titans[/b] technology from [b]90 → 75 seconds[/b]. [*] Reduced the [b]Scarab Pendant[/b] relic bonus for all non-myth siege units from a [b]+100% → +50%[/b] damage multiplier. [*] Reduced the bonus damage vs. buildings provided by the [b]Naval Oxybeles[/b] technology from [b]+400% → +300%[/b] damage. [*] Increased the pierce damage dealt by [b]Boiling Oil[/b] from [b]10 → 14[/b]. [*] [b]Monkeys[/b] and [b]Baboons[/b] have had their health reduced from [b]45 → 25[/b] and their Pierce armor reduced from [b]20% → 5%[/b]. [/list] [h3][b]ATLANTEAN[/b][/h3][b]GENERAL[/b][list][*] Walls no longer cost 50% more for Atlanteans. [*] Increased the maximum range of [b]Gaia's lush[/b] from [b]8 → 10[/b]. Increased building health regeneration from [b]1 → 3 hp/s[/b]. [*] Increased the movement speed bonus of Kronos' Myth units, Siege, and Siege Ships from [b]0% → 10%[/b]. [*] The [b]Tartarian Gate[/b] is now repairable. [*] Added the [b]Weightless Mace, Bite of the Shark,[/b] and [b]Volcanic Forge[/b] technologies to the Armory menu. [/list] [b]POWERS[/b][list][*] [b]Carnivora[/b] (Land): Increased health from [b]500 → 600 hp[/b]. [*] [b]Carnivora[/b] (Land): Reduced the special recharge time from [b]12 → 10 seconds[/b]. [*] [b]Chaos:[/b] Increased the minimum number of Myth units that are converted from [b]0 → 1[/b]. [*] [b]Chaos:[/b] No longer affects fishing ships. [*] [b]Deconstruction:[/b] Increased the number of charges from [b]2 → 3[/b]. [*] Increased the cooldown of Kronos's [b]Deconstruct[/b] God Power from [b]240 → 270 seconds[/b]. [/list] [b]TECHNOLOGIES[/b][list][*] [b]Architects:[/b] Now increases the Sky Passage pierce armor from [b]80% → 85%[/b]. [*] [b]Architects:[/b] Now increases the [b]Tartarian Gate[/b] pierce armor from [b]60% → 85%[/b]. [*] [b]Channels:[/b] Reduced the research cost from [b]25 food, 100 gold, 10 favor → 100 gold, 5 favor[/b]. [*] The [b]Channels[/b] technology now affects Caravan units. [*] [b]Focus:[/b] Now increases the [b]Oracle (Hero)[/b] Hack attack bonus from [b]0% → 20%[/b], their health bonus from [b]0% → 15%[/b], and their movement speed bonus from [b]0% → 20%[/b]. [*] [b]Halo of the Sun:[/b] Reduced the bonus for the [b]Fire Siphon[/b] Crush from [b]+25% → +15%[/b]. Now also provides a [b]+15%[/b] Pierce damage bonus. [*] [b]Heroic Renewal:[/b] Reduced regeneration rate from [b]2.5 hp/s → 2.0 hp/s[/b]. [*] [b]Io Guardian:[/b] Reduced the Favor cost from [b]25 → 15[/b]. Increased the special attack recharge time bonus from [b]-20% → -40%[/b]. [*] [b]Lance of Stone:[/b] Reduced the bonus damage dealt to buildings from [b]200% → 175%[/b]. [*] [b]Rheia's Gift:[/b] Increased the Favor reduction effect of purchasing technologies from [b]-25% → -50%[/b]. [i](Note that this does not affect Secrets of the Titans.)[/i] [/list] [b]UNITS[/b][list][*] [b]Argus:[/b] Increased health from [b]400 → 550 hp[/b]. [*] [b]Argus:[/b] Increased the Special Attack Range from [b]2 → 3[/b]. [*] [b]Automaton:[/b] Increased health from [b]200 → 250 hp[/b]. [*] [b]Chieroballista:[/b] Now benefits from armory upgrades. [*] [b]Chieroballista:[/b] Decreased movements speed from [b]4.00 → 3.85[/b]. [*] [b]Citizen Hero:[/b] Reduced the Favor cost from [b]3 → 2[/b], and the Population cost from [b]4 → 3[/b]. [*] [b]Dryad:[/b] Reduced the Crush armor from [b]99% → 80%[/b]. [*] [b]Fire Siphon:[/b] Increased Crush damage from [b]55 → 60[/b]. [*] [b]Fire Siphon:[/b] Increased pierce damage from [b]0 → 12[/b]. [*] [b]Man O' War:[/b] Reduced the Favor cost from [b]25 → 15[/b]. [*] [b]Satyr:[/b] Increased Pierce damage from [b]12 → 20[/b]. [*] [b]Satyr:[/b] Increased Special Pierce damage from [b]22 → 27[/b]. Special max spread: [b]5[/b]. Special spread factor: [b]25%[/b]. [*] [b]Satyr:[/b] Increased the cost to train from [b]18 Favor, 225 Wood → 20 Favor, 250 Wood[/b]. [*] [b]Servant:[/b] Reduced Favor cost from [b]15 → 12[/b]. [*] [b]Turma:[/b] Increased the [b]Heavy Turma[/b] range bonus from [b]0 → 2[/b]. [*] [b]Onager:[/b] Increased Crush damage from [b]12 → 13[/b]. [*] [b]Mirror Tower:[/b] Increased Pierce damage from [b]20 → 25[/b]. [*] [b]Mirror Tower:[/b] Lowered the build limit from [b]10 → 5[/b]. [*] [b]Mirror Tower:[/b] Reduced the cost to build from [b]300 Wood, 150 Gold, 5 Favor → 250 Wood, 100 Gold, 3 Favor[/b]. [*] [b]Mirror Tower:[/b] Now benefits from weapon upgrades unlocked at the armory. [/list] [h3][b]CHINESE[/b][/h3][b]GENERAL[/b][list][*] Increased the rate at which [b]Villagers[/b] collect Food by [b]5%[/b]. [*] [b]Garden[/b] from [b]35 Food, 35 Wood, 35 Gold → 25 Food, 25 Wood, 25 Gold[/b]. Increased gather rate by [b]5%[/b]. [*] Updated the [b]Terracotta Soldier[/b] attack sound to [b]Hack[/b] from [b]Crush[/b]. [*] Updated the [b]Pixiu[/b] attack sound to [b]Crus[/b]h from [b]Hack[/b]. [*] Fixed a bug where the Chinese civilization would not start with a Transport Ship on [b]Vinlandsaga[/b] and [b]Team Migration[/b]. [*] Fixed a bug where the first Chinese Town Center on [b]Nomad[/b] would not be built at the proper speed. [/list] [b]MAJOR GOD[/b][list][*] [b]Fu Xi:[/b] Blessed construction now reduces the cost of Towers and Castles by [b]50%[/b] (was [b]20%[/b]). [*] [b]Shennong:[/b] Reduced the [b]Fire Lance's[/b] splash area from [b]3 → 2[/b] and the bonus damage dealt to buildings from [b]400% → 250%[/b]. [*] [b]Shennong:[/b] Increased the bonus damage dealt to buildings by the [b]Sitting Tiger[/b] from [b]300% → 320%[/b]. [/list] [b]POWERS[/b][list][*] [b]Barrage:[/b] Increased the minimum damage from [b]500 → 600[/b]. Increased the radius from [b]8 → 10[/b]. Now deals [b]100%[/b] bonus damage versus ships. [*] [b]Earth Dragon:[/b] Reduced health from [b]5000 → 2500 hp[/b] and the lifespan from [b]180 → 90 seconds[/b]. [*] [b]Earth Dragon:[/b] Increased the Pierce armor from [b]60% → 70%[/b], the Range from [b]6 → 7[/b], and reduced the Recharge time from [b]3 → 2 minutes[/b]. [*] [b]Geyser:[/b] Can now be placed on water, where it affects ships. [*] [b]Great Flood:[/b] Raised the maximum damage dealt to units ([b]1500 → 3500[/b] damage) and buildings ([b]12,000 → 15,000[/b] damage). [*] [b]Great Flood:[/b] Reduced the ally damage modifier from [b]20% → 10%[/b]. [*] [b]Tsunami:[/b] Increased persistent Crush damage from [b]1.25 → 2.0[/b]. [*] [b]Tsunami:[/b] Decreased the bonus damage dealt to Villagers from [b]1.0 → 0.25[/b]. [*] [b]Tsunami:[/b] Decreased the maximum damage dealt to Villagers from [b]1200 → 600[/b]. [*] [b]Tsunami:[/b] Decreased the minimum ([b]1500 → 1000[/b] hp) and the maximum ([b]3000 → 1000[/b] hp) damage dealt to units. [*] [b]Tsunami:[/b] Decreased the maximum damage dealt to buildings from [b]9000 → 8000[/b] hp. [*] [b]Tsunami:[/b] Reduced the maximum damage dealt to allied units from [b]900 → 600[/b] hp. [*] [b]Tsunami:[/b] Reduced the maximum damage dealt to allied Villagers from [b]600 → 300[/b] hp. [*] [b]Uproot:[/b] Lifespan reduced from [b]∞ → 50[/b] seconds. [*] [b]Uproot:[/b] Adjusted the amount of hack damage dealt per second: [b][1x1] 20 → 10, [2x2]: 20 → 15, [4x4] 20 → 25, [5x5] 20 → 30, [6x6] 20 → 40, [7x7] 20 → 40, [8x8] 20 → 40[/b]. [*] Fixed a bug where the [b]Uproot[/b] God Power provided permanent Line of Sight. [/list] [b]TECHNOLOGY[/b][list][*] [b]Heavenly Fire:[/b] Reduced the cost from [b]500 Gold, 50 Favor → 400 Gold, 40 Favor[/b]. [*] [b]Tiger Spirit:[/b] Increased both the health and movement speed bonuses from [b]+15% → +20%[/b]. [*] [b]Jade Rabbit:[/b] Increased the research cost from [b]10 Favor, 150 Food → 15 Favor, 225 Food[/b]. [*] [b]Rammed Earth:[/b] Now grants all buildings an additional 10% hack armor. [/list] [b]UNITS[/b][list][*] [b]Cataphract:[/b] Reduced Pierce armor from [b]20% → 15%[/b], and health from [b]120 → 110 hp[/b]. [*] [b]Cataphract:[/b] Reduced the bonus damage dealt to Norse Infantry from [b]300% → 250%[/b] damage. Now deals [b]100%[/b] bonus damage versus siege units. [*] [b]Chu Ko Nu:[/b] Reduced range from [b]16 → 14[/b].  Increased Pierce damage from [b]4 → 7[/b], and accuracy from [b]0.7 → 0.8[/b]. [*] [b]Dragon Turtle:[/b] Now deals [b]100%[/b] bonus damage to Myth units. [*] [b]Fire Lance:[/b] Reduced health from [b]80 → 65[/b] hp. [*] [b]Fire Lance:[/b] Reduced Pierce damage from [b]8.0 → 4.0[/b]. [*] [b]Fire Lance:[/b] Increased Crush damage from [b]10 → 12[/b]. [b]Burning Pitch[/b] now adds [b]+3[/b] Crush damage. [*] [b]Fire Lance:[/b] Increased their Bonus vs. Archers from [b]1.5 → 2.5[/b]. [*] [b]General:[/b] Now benefit from Castle Line upgrades when researched. [*] [b]General:[/b] Reduced the cost to build from [b]200 Food, 200 Gold → 180 Food, 140 Gold[/b]. [*] [b]Halberdier:[/b] Increased the Food cost from [b]40 → 50[/b]. [*] [b]Halberdier:[/b] Reduced the bonus damage dealt to Calvary from [b]+130% → +110%[/b]. [*] [b]Immortal:[/b] Increased health from [b]130 → 150[/b]. [*] [b]Immortal:[/b] Adjusted the Archaic age damage modifier from [b]-90% → -75%[/b]. Obtainable after the temple is built. [*] [b]Jiangshi:[/b] Increased the special recharge from [b]12 → 16[/b] seconds. [*] [b]Jiangshi:[/b] Increased the Favor cost from [b]20 → 25[/b]. [*] [b]Monks:[/b] Reduced the conversion range from [b]15 → 11[/b]. [*] [b]Monks:[/b] Can no longer convert frozen or stoned units. Increased the base Convert time on human soldiers from [b]6 → 11 seconds[/b], the minimum Convert time from [b]6 → 9 seconds[/b], and the maximum Convert time from [b]10 → 11 seconds[/b]. [*] [b]Monks:[/b] Can now pick up relics. [*] [b]Mounted Archer:[/b] Reduced Pierce damage from [b]7 → 5[/b]. Increased the bonus damage dealt to Cavalry from [b]+200% → +300%[/b]. [*] [b]Mounted Archer:[/b] Reduced the cost from [b]80 Wood, 60 Gold → 75 Wood, 55 Gold[/b]. [*] [b]Pixiu:[/b] Increased the Gold generation rate from [b]1.5 → 2.5 gold/second[/b]. [*] [b]Qilin:[/b] Reduced the Favor cost from [b]18 → 14[/b]. [*] [b]Scout Cavalry:[/b] Reduced movement speed from [b]6.00 → 5.75[/b]. [*] [b]Scout Cavalry:[/b] Reduced Hack damage from [b]7 → 6[/b]. [*] [b]Scout Cavalry:[/b] Now deals [b]30%[/b] bonus damage to Caravans and Archers. [*] [b]Vermilion Bird:[/b] Reduced health from [b]700 → 600 hp[/b]. [*] [b]War Chariot:[/b] Increased Hack Damage from [b]12 → 13[/b]. [*] [b]War Chariot:[/b] Reduced training time from [b]18 → 9 seconds[/b]. [*] [b]War Chariot:[/b] Now deals [b]25%[/b] bonus damage to Archers. [*] [b]White Tiger:[/b] Reduced Favor cost from [b]30 → 27[/b]. [*] [b]White Tiger:[/b] Increased Hack damage from [b]20 → 30[/b] and Jump Hack damage from [b]100 → 200[/b]. Removed the jump splash area. [*] [b]White Tiger:[/b] Reduced the bonus damage dealt to Myth units from [b]+300% → +200%[/b]. [/list] [h3][b]EGYPTIAN[/b][/h3][b]GENERAL[/b][list][*] Increased the Age 1 damage modifier for [b]Set[/b] animals from [b]0.3 → 0.65[/b]. Can now attack in archaic. [/list] [b]POWERS[/b][list][*] [b]Citadel:[/b] Greek Town Centers reinforced by the Citadel power can now train Physicians as they would in a normal Town Center. [*] [b]Citadel:[/b] Increased the Garrison space from [b]20 → 25[/b]. [*] [b]Citadel:[/b] Increased the Gold cost from [b]300 → 400[/b] [i](which affects repair cost)[/i]. [*] [b]Locust Swarm:[/b] Increased the Hack damage from [b]20 → 30[/b], and the area of effect from [b]6 → 9[/b]. Reduced the total number of swarms from [b]4 → 1[/b], and the duration from [b]27 → 22 seconds[/b]. [*] [b]Locust Swarm:[/b] Increased the amount of bonus damage dealt to fishing ships from [b]+200% → +300%[/b]. [*] [b]Plague of Serpents:[/b] Increased the Serpent wander distance from [b]4 → 8[/b]. [*] [b]Plague of Serpents:[/b] Serpents now benefit from armory upgrades. [*] [b]Plague of Serpents:[/b] Fixed a bug which prevented Sea Snakes from attacking some mythological units. [*] [b]Plague of Serpents:[/b] Fixed a bug where Sea Snakes could not attack land units. [*] [b]Shifting Sands:[/b] Reduced the visual radius from [b]12 → 10[/b]. [i]Note that the actual radius is unchanged from 10.[/i] [*] [b]Shifting Sands:[/b] Increased the minimum hp shift to [b]1000[/b] (was 400), and the maximum to [b]3000[/b] (was 4000). Reduced the minimum villager hp shift to [b]70[/b] (was 75), and the maximum to [b]70[/b] (was 600). [/list] [b]TECHNOLOGIES[/b][list][*] [b]Axe of Vengeance:[/b] Increased the Hack damage bonus from [b]10% → 20%[/b]. [*] [b]Desert Wind:[/b] Increased the Favor cost from [b]25 → 30[/b]. [*] [b]Feet of the Jackal:[/b] Increased the health bonus from [b]50 → 75 hp[/b]. [*] [b]Feral:[/b] Increased the health bonus from [b]+10% → +20%[/b]. Now also provides a [b]10%[/b] movement speed bonus. [*] [b]Necropolis:[/b] Increased the bonus Favor gathered from [b]+10% → +25%[/b]. [*] [b]Slings of the Sun:[/b] Increased the bonus damage dealt to infantry from [b]50% → 75%[/b]. [/list] [b]UNITS[/b][list][*] [b]Camelry:[/b] Increased Food cost from [b]40 → 50[/b]. [*] [b]Catapult:[/b] Increased Population cost: [b]3 → 4[/b]. [*] [b]Khopesh:[/b] Increased health from [b]65 → 75[/b], and Hack damage from [b]5 → 6[/b]. [*] [b]Khopesh:[/b] Now deals [b]150%[/b] bonus damage to trade units. [*] [b]Leviathan:[/b] Reduced Favor cost from [b]20 → 15[/b]. [*] [b]Mercenary:[/b] Increased training time from [b]1 → 2 seconds[/b]. [*] [b]Mercenary Cavalry:[/b] Increased training time from [b]3 → 4 seconds[/b]. [*] [b]Pharaoh:[/b] Reduced the bonus construction speed when empowering Wonders from [b]+75% → +30%[/b] faster. [*] [b]Phoenix:[/b] Increased Crush damage from [b]40 → 50[/b]. Now deals [b]100%[/b] bonus damage to Myth units. [*] [b]Priest:[/b] Reduced the bonus construction speed when empowering Wonders from [b]+30% → +25%[/b] faster. [*] [b]Sea Turtle:[/b] Reduced the Favor cost from [b]20 → 15[/b]. [*] [b]Slinger:[/b] Heavy and Champion Slingers now have a [b]+2[/b] range bonus. [*] [b]Son of Osiris:[/b] Reduced the bonus construction speed when empowering Wonders from [b]+75% → +30%[/b] faster. [*] [b]Siege Camp:[/b] Increased the Gold cost from [b]25 → 75[/b]. [/list] [h3][b]Greek[/b][/h3][b]GENERAL[/b][list][*] Increased the base Favor gather rate from [b]0.125 → 0.131[/b]. [*] Added the [b]Golden Apples[/b] technology to the Temple menu. [*] Greek [b]Citadel Centers[/b] can now (properly) train [b]Physicians[/b]. [*] Fixed a bug where [b]Myrmidons[/b] would not receive their bonus against [b]Bondi, Chinese Servant,[/b] and [b]Skraeling[/b]. [/list] [b]MAJOR GODS[/b][list][*] [b]Zeus:[/b] Reduced starting Favor from [b]15 → 10[/b], as well as the Favor gathering bonus from [b]+25% → +20%[/b]. [b]Poseidon:[/b] Increased the trade rate bonus from [b]+10% → +15%[/b]. [b]Poseidon:[/b] A Hippocampus now spawns when the first dock is built. [b]Poseidon:[/b] Militia now benefit from the [b]Phobos Spear of Panic[/b] technology when researched. [b]Poseidon:[/b] Changed the age when [b]The Argo[/b] is available from [b]Mythic → Heroic[/b]. [/list] [b]HEROES[/b][list][*] [b]The Argo:[/b] Increased its movement speed from [b]4.8 → 6[/b]. Reduced its Crush armor from [b]+20% → +15%[/b]. [*] [b]The Argo:[/b] Reduced bonus damage dealt to Myth units from [b]500% → 400%[/b]. The Argo no longer deals bonus damage to buildings. [*] [b]The Argo:[/b] Reduced the cost from [b]250 Wood, 8 Favor → 200 Wood, 4 Favor[/b]. [*] [b]The Argo:[/b] Now benefits from [b]Trierarch[/b] when researched. [/list] [b]POWERS[/b][list][*] [b]Bolt:[/b] Reduced the bonus damage dealt to the [b]Son of Osiris[/b] from [b]+2% → +3%[/b]. Increased the bonus damage dealt to Nidhogg from [b]+10% → +12%.[/b] [*] [b]Sentinels:[/b] Increased the number of spawned Sentinels from [b]4 → 5[/b]. increased the track rating from [b]3.5 → 5[/b]. Changed the minimum distance from the town center to [b]20[/b] (was 16) and the maximum distance to [b]24[/b] (was 20) [*] [b]Underworld Passage:[/b] Increased Pierce armor from [b]70% → 85%[/b]. [/list] [b]TECHNOLOGIES[/b][list][*] [b]Anastrophe:[/b] Reduced the Favor cost to research from [b]20 → 15[/b]. [*] [b]Lord of Horses:[/b] Reduced the research time from [b]40 → 25 seconds[/b]. [*] [b]Lord of Horses:[/b] Reduced the cost to research from [b]100 Food, 5 Favor → 75 Food, 3 Favor[/b]. [*] [b]Phobos Spear of Panic:[/b] Now provides its benefits to Militia. [*] [b]Temple of Healing:[/b] Reduced the Favor cost to research from [b]20 → 12[/b]. [*] [b]Trierarch:[/b] Reduced the cost to research from [b]300 Gold, 25 Favor → 200 Gold, 15 Favor[/b]. Now provides its benefits to The Argo. [/list] [b]UNITS[/b][list][*] [b]Carcinos:[/b] Reduced the Favor cost from [b]20 → 15[/b]. [*] [b]Chiron:[/b] Increased movement speed from [b]5.3 → 5.5[/b], and its track rating from [b]5 → 6[/b]. Increased the amount of damage dealt to Nidhogg from [b]+100% → +110%[/b]. [*] [b]Cyclops:[/b] Increased movement speed from [b]3.5 → 3.8[/b]. [*] [b]Cyclops:[/b] Reduced the Favor cost from [b]20 → 18[/b]. [*] [b]Gastraphetes:[/b] Reduced the cost from [b]120 Wood, 80 Gold → 110 Wood, 70 Gold[/b]. [*] [b]Hetairoi:[/b] Increased Hack damage from [b]8 → 8.5[/b], and movement speed from [b]4.8 → 5.3[/b]. [*] [b]Hetairoi:[/b] Reduced the cost from [b]55 Food, 90 Gold → 45 Food, 80 Gold[/b]. [*] [b]Hippolyta:[/b] Increased the bonus damage dealt to Nidhogg from [b]+100% → +110%[/b]. [*] [b]Medusa:[/b] Reduced the Favor cost from [b]32 → 28[/b]. [*] [b]Pegasus:[/b] Reduced the Population cost from [b]2 → 1[/b]. [*] [b]Peltast:[/b] The Heavy and Champion Archers now have a [b]+2[/b] range bonus. [*] [b]Perseus:[/b] Increased health from [b]360 → 400 hp[/b]. [*] [b]Perseus:[/b] Increased Hack damage from [b]7 → 14[/b]. [*] [b]Perseus:[/b] Reduced the bonus damage dealt to Myth units from [b]+1000% → +500%[/b]. [*] [b]Physician:[/b] Healing rate increased by [b]25%[/b]. [*] [b]Physician:[/b] Adjusted the cost from [b]60 Food → 60 Wood[/b]. [*] [b]Polyphemus:[/b] Increased Crush damage from [b]5 → 20[/b]. [/list] [h3][b]NORSE[/b][/h3][b]GENERAL[/b][list][*] [b]Dwarf:[/b] Now deal [b]+100%[/b] bonus damage to siege. [*] Added the [b]Safeguard[/b] technology to the Tower menu. [/list] [b]MAJOR GODS[/b][list][*] [b]Odin:[/b] Increased the unit regeneration from [b]0.08 hp/s → 0.20 hp/s[/b]. [i](Note: idle units still regenerate 10x faster.)[/i] [*] [b]Odin:[/b] Increased the hp bonus from [b]+10% → +15%[/b]. [*] [b]Thor:[/b] The [b]Hammer of the Gods, Meteoric Iron Mail,[/b] and [b]Dragonscale Shields[/b] technologies now affect all the same units as regular armory upgrades. [/list] [b]POWERS[/b][list][*] [b]Undermine:[/b] Increased persistent Crush damage from [b]25 /s → 30 /s[/b]. [*] [b]Walking Woods:[/b] Reduced health from [b]300 → 240 hp[/b]. [*] [b]Walking Woods:[/b] Reduced Crush damage from [b]30 → 15[/b]. [*] [b]Walking Woods:[/b] Instead of wandering and attacking nearby units, transformed trees can now be issued commands. The default stance has been updated from [b]Defensive[/b] to [b]Aggressive[/b]. [/list] [b]TECHNOLOGIES[/b][list][*] [b]Axe of Muspell:[/b] Reduced the research time from [b]40 → 20 seconds[/b]. [*] [b]Axe of Muspell:[/b] Reduced the Gold cost to research from [b]250 → 100[/b]. [*] [b]Berserkergang:[/b] Reduced the health bonus for Ulfsarks from [b]+20% → +15%[/b]. [*] [b]Burning Pitch:[/b] Increased the bonus Crush damage for Ballistae from [b]+40% → +50%[/b]. [*] [b]Bravery:[/b] Increased the bonus damage dealt to buildings from [b]100% → 125%[/b]. [*] [b]Call of Valhalla:[/b] Reduced the health bonus from [b]+20% → +15%[/b]. [*] [b]Eldhrimnir Kettle:[/b] Reduced the special duration from [b]4 → 3 seconds[/b]. [*] [b]Ring Giver:[/b] Reduced the research time from [b]40 → 20 seconds[/b]. [/list] [b]UNITS[/b][list][*] [b]Battle Boar:[/b] Reduced the movement speed from [b]5.3 → 5[/b]. [*] [b]Bogsveigir:[/b] Reduced the training time from [b]15 → 9 seconds[/b]. [*] [b]Bogsveigir:[/b] Changed the unit line upgrades from [b]Archer → Infantry[/b]. [*] [b]Einheriar:[/b] Increased movement speed from [b]3.0 → 3.5[/b]. [*] [b]Fenris Wolf:[/b] Reduced its attack and speed boost from [b]20% → 18%[/b]. [*] [b]Fenris Wolf:[/b] Increased the range of the boost aura from [b]25 → 30[/b]. [*] [b]Hill Fort:[/b] Increased range from [b]18 → 20[/b]. [*] [b]Kraken:[/b] Reduced the Favor cost from [b]25 → 20[/b]. [*] [b]Portable Ram:[/b] Increased health from [b]215 → 225 hp[/b], and Hack armor from [b]5% → 10%[/b]. [*] [b]Throwing Axeman:[/b] Increased the bonus damage dealt to Fanatic and Fanatic (Hero) units from [b]+225% → +275%[/b]. [*] [b]Ulfsark:[/b] Increased health from [b]80 → 85 hp[/b]. [*] [b]Ulfsark:[/b] Increased Dock building speed from [b]0.75 → 0.88[/b]. [/list]