Afterlife Reverie v1.1 - The Belt Update!

[img]{STEAM_CLAN_IMAGE}/45172466/cfccaf3beacf3c3691d63fa023e148daf42c01e6.png[/img] The first content update for Afterlife Reverie has arrived! A new category of clothing has been added, and a new level can be accessed after clearing the first two worlds of the game! v1.1 patch notes: - The player is now awarded belts based on the current save's Total Combined Time. -- Belts start being awarded once the time drops below an hour, up until sub-15 minutes is reached. -- Izanami has 3 new interactions referencing this new system. -- While wearing a belt, [spoiler]a level's rank times are now shown after clearing it.[/spoiler] --- [spoiler]The values are sometimes one-onehundredth lower than they are written internally. Not sure why.[/spoiler] - The clothes awarding code has been altered to check your save doesn't already possess the incoming clothes. -- I don't think any duplication glitches still exist but this protects against any that may have slipped by and allows me to be more flexible in how the game awards clothes. - EX Level system has been implemented. -- Currently only 1 EX level has been added, Christmas in the Palace. -- EX Levels don't contribute to game progression and leaderboard times but do contain unique clothing items. - Fixed Save 3's stars showing based on Save 1's data rather than its own. - Restored the save screen's functionality of showing a 4th star for collecting all 35 [spoiler]SS Ranks.[/spoiler] - Fixed an issue where dialogue with Izanami unlocked by obtaining all S ranks and obtaining all [spoiler]SS Ranks[/spoiler] would have instead played her first conversation. - Removed mouse-interactive scrollbar from menus where it showed up. - Changes to Switches and Doors' coding to make them independent from level scripting. - Fixed a crash that happens if the Wardrobe category changes during a scene transition. - Fixed a rare crash related to Yomi's afterimages. - Level times don't show above doors until that level has been completed. Edit: This evening, I also pushed an update for the Demo. It brings its content up to quality parity with the main game. If you have any friends on the fence about the game, let them know!