AEW: Fight Forever Patch v1.05 now live!

We just launched patch 1.05 across all platforms. Here are the fixes that is included with the patch! Make sure to follow [url=https://twitter.com/AEWGames]AEWGames[/url] on twitter for more updates on the game! Now onto what matters, FIXES! [list] [*] Reordered Leaderboards Period. [*] Fixed an issue with background music disappearing during custom arena editing. [*] Fixed the look of item “Bottom 5” in Custom Wrestler Creation, Male Custom Parts. [*] Fixed an issue where the “Shop” tab text was kept on screen when switching to another tab. [*] Fixed an issue that caused the springboard to shift in online matches. [*] Fixed an issue with Hammer Throw shifting position in online matches. [*] Fixed an issue with Panama Sunrise 2 clipping without hit. [*] Fixed an issue with Shida's Katana not being easy to hit. [*] Fixed an issue where Shida's "Tamashinou" could not be activated out of the field. [*] Fixed an issue where the AI would launch a grapple against a hanging opponent in CBR. [*] Fixed an issue with AI activating springboard against a corner leaning opponent. [*] Fixed an issue with AI not doing anything near an attacking ally in a tag match. [*] Fixed an issue with AI springboarding into the ring when an ally is pinned. [*] Fixed an issue with AI taking control after a finisher counter. [*] Fixed wrong arm animation when Paul Wight grapples Paul Wight. [*] Fixed diving misalignment. [*] Fixed running counter move floating off the apron when in contact with the apron. [*] Fixed falling off the apron after a shoulder tackle in CBR. [*] The attacker now has an advantage after dropping the enemy from the ladder. [*] Fixed Irish Whip misalignment on table contact. [*] Fixed incorrect damage multiplier setting for Signature Strength. [*] The exclusive Irish Whip animation is now triggered only when in close proximity to the environment. [*] Fixed grapples hitting and leading to blows. [*] Fixed Nick Jackson briefly getting up and falling down again after missing with Slingshot Destroyer. [*] Fixed an issue with AI urging tag when a tag team partner is out of the ring. [*] Fixed an issue in Ladder Match where the AI kept hitting the air instead of grabbing the belt while the opponent was on the ladder too. [*] Fixed an issue with the 2-on-2 camera. [*] Fixed an issue that prevented pinfalls from being released with a deadly weapon attack. [*] Fixed an issue where the AI was unable to activate some categories of finishers. [*] Fixed an issue that caused clipping when the manager attacked. [*] Fixed an issue that caused the AI to springboard attack against corner leaning opponents. [*] Fixed an issue where the wrestler was off the turnbuckle when diving. [*] Fixed an issue where Ruby Soho's signature "FOOTSTOMP SOLEBUTT" was hard to hit. [*] Fixed an issue where Adam Cole's signature "SHINING WIZARD" was hard to hit. [*] Fixed an issue that prevented thumbtacks from sticking into Owen Hart. [*] Changed name of Taunt MJF 2 to FIRE UP 17. [*] Fixed an issue that caused the user to remain in a pose holding the belt after dropping it. [*] Fixed an issue in which the momentum bar did not change after damage was inflicted by COFFIN DROP 2. [*] Fixed an issue with purchasable wrestler attires not being displayed in the Shop on version v1.03. [*] Fixed an issue where the wristband on Kenny Omega's gold entry costume was not gold. [*] Fixed order of names in casual mode. [*] Fixed an issue with Tag Team partners rolling out of the ring right after entering it during their [*] partner’s pinning minigame. [*] Fixed an issue where the host forced the client to move from the store to the game session while the client was in the store menu. [*] Fixed an issue where a match could go ahead if the player went offline immediately after the start of an online match. [*] Changed the priority of error messages that appear when the player is in a lobby that is full and [*] cannot be attended. [*] Fixed an issue where the wrestler model was not correctly displayed in the online lobby after being [*] used in an online match. [*] Fixed party member wrestler order on locker screen to match party members. [*] Fixed the process when a LAN cable is unplugged while participating in a party. [*] Fixed an issue in which usernames were displayed in the wrong order in online modes. [*] Fixed an issue with statistical data. [*] Input is now locked during online menu transitions. [*] Fixed an issue where the "Friends List" and "Options" menus could not be opened after exiting a private match. [*] Fixed display position of usernames on the 4-way match-up screen. [*] Fixed a black screen issue that sometimes caused progress to become impossible when starting a [*] mini-game in online games. [*] Fixed an issue in scenario 3B of ROAD TO ELITE where restaurant snapshots were not saved to the correct location. [*] Fixed incorrect Japanese dialogue in ROAD TO ELITE. [*] Fixed an issue in STADIUM STAMPEDE in which coins were not picked up after contact with coins during the finisher technique, in the air, or during an attack. [*] Fixed an issue in STADIUM STAMPEDE in the office area parking lot where there was an invisible collision on the hood of a car that would push the wrestler back when he jumped on it. [*] Fixed an issue in STADIUM STAMPEDE where an NPC jumped toward a wall that cannot be climbed. [*] Fixed an issue in STADIUM STAMPEDE where the Hottest Players motion caused The Bunny to T-pose. [*] Fixed one locker room bench instantly disappearing when destroyed in STADIUM STAMPEDE. [*] Removed invisible collisions on the field in STADIUM STAMPEDE. [*] Fixed a collisions issue where the player would go into an infinite fall motion in STADIUM STAMPEDE. [*] Fixed an issue that caused the "APPEAL" to keep increasing when running toward a wall in STADIUM STAMPEDE, so now it will only increase if the runner runs a certain distance. [/list]