v1.12) | Underground Defense Force -Sword and Sorcery and Swarm of Insects- | Gamehypes" inertia> Added "READY" blink (v1.11 => v1.12) | Underground Defense Force -Sword and Sorcery and Swarm of Insects- | Gamehypes

Underground Defense Force -Sword and Sorcery and Swarm of Insects-

Swarms of giant insects has appeared in the underground world "Agartha"! Defeat swarms of mutated insect monsters with multicast weapons/spells by your own party of customized characters! This is a casual turn-based tactical RPG with a focus on exhilaration and hack-and-slash system.

Added "READY" blink notifications before starting each wave when "Viewed Event" setting is "View" (including when the mission has not been accomplished). This feature was made to prevent accidental misfiring of weapons with friendly fire (e.g., "Blast/Multi-Cast" magics) while repeatedly clicking the mouse to skip the message window. Unfortunately, the request to eliminate friendly fire itself is "rejected". Because, [u][b]even in the homaged original game (= "Ea*th Defense Force" series), it is a "promise" that "Rocket Launcher", "Thunder Bow", etc. will hit friendly NPCs directly, and you yourself will be killed by a single hit!![/b][/u] [h2]Separate post: Seeking information about permanent Emergency Charge bug[/h2] As posted in Steam Community (below URL), I, the author of this game, am looking for information on the Emergency Charge persistence bug. This is a very rare phenomenon, and I have never encountered it in my environment, so the cause is currently unknown. If you have encountered this bug, I would appreciate it if you could provide the information! https://steamcommunity.com/app/2603860/discussions/0/4330853607901283535/