Act II - Weekly Dev Log #5

Death Must Die

Descend the nether in search of Death himself! Choose from God-given powers to slay his hordes of minions. Unlock new heroes, collect powerful items and create game-breaking synergies in this roguelite hack and slash survivors game.

Welcome to Death Must Die dev log #5! Today, we want to reveal the upcoming changes to our Darkness system. Currently, you can crank up the difficulty to 30, in order to get better loot. This has been great for most people, but we have some hardcore players that still need more challenge! So, while Darkness 30 will still give max item drops, for those players that truly want to test how far their builds can go, we are introducing Darkness 100: [img]{STEAM_CLAN_IMAGE}/43752680/7008537465d970868cbd01ea0786522d70149d30.gif[/img] This will also allow players that play on Darkness 30 to choose what difficulty modifiers work for them, instead of being forced to play with everything. And thanks to our enemy AI refactors (see dev log #1), we can actually make enemies faster and smarter, instead of just adding more hp and damage. [img]{STEAM_CLAN_IMAGE}/43752680/0c66e4ac4d579ceed67788ada5456ddaee3505dc.png[/img] Also, now you can see your Darkness record for each act. [img]{STEAM_CLAN_IMAGE}/43752680/da748ce119d98a353137cbc8757108eeddb58e5c.png[/img] And one more thing - we are excited to be part of https://iii-initiative.com/ happening April 10th. Watch out for the event, we have some interesting stuff to share! [img]{STEAM_CLAN_IMAGE}/43752680/eb8fdf5ae74da7934b14df3ebd71b2a8be905195.png[/img]