AC11 core is complete / Tournament game on Sunday at 3pm EDT!

Microsoft Allegiance

Allegiance is a team-based multiplayer space combat sim that seamlessly combines first-person space combat with a top-down-view perspective, real time strategy, and real time tactics. Team commanders build bases, research technology, and coordinate players to execute a wide range of strategies.

Change log for AC11: Sig 1/2/3 cloak level changes: .625->.4 .7->.45 .76->.5 Lt/ /Adv SF sig from 1->.5 (Belters 1->.75, Rix 1->.6) SB sig from 1->.75 (Belters 1.2->.85) Hunter 1/2/3 changes: Damage: 40/50/60 -> 70/80/90 Lock time: 2.25/1.5/1 -> 1.75/1.25/.75 Mount Sig: 1-> .5/.4/.3 Killer 1/2 Changes: Mount Sig: .25->0 Sniper 1/2 Changes: Fire Sig: .5->1 Projectile Damage: 4/5->6/7 Projectile Energy Cost: 4->6 Longtom Changes: Projectile Speed: 2000->2500 Projectile Lifetime: 1.1->1 Projectile Damage: 100->80 Projectile AoE Damage: 50->26 Longtom now PW only, not PE Rix Combat Drone 1/2/3 Accuracy: .003/.002/.001->.007/.005/.003 Draconium Enh Fighter/Adv Fighter/Fig B scale = 19.64 (+15%) Omicron Hive / Draconium / Valkyrie Adv SF available in Deathmatch mode. Remove Pre 1 from GT Palisade / Research and Valkyrie Research Bases, to allow special tech into Deathmatch and fix potential faction specific glitch. (I was making a map and it allowed me to place GT Pali/Res bases on a different faction that was not GT.) ______________________ All are invited to play in the Summer Tournament big game this Sunday at 3pm EDT. Come on down!