Allegiance is a team-based multiplayer space combat sim that seamlessly combines first-person space combat with a top-down-view perspective, real time strategy, and real time tactics. Team commanders build bases, research technology, and coordinate players to execute a wide range of strategies.
Change log for AC11:
Sig 1/2/3 cloak level changes:
.625->.4
.7->.45
.76->.5
Lt/ /Adv SF sig from 1->.5 (Belters 1->.75, Rix 1->.6)
SB sig from 1->.75 (Belters 1.2->.85)
Hunter 1/2/3 changes:
Damage: 40/50/60 -> 70/80/90
Lock time: 2.25/1.5/1 -> 1.75/1.25/.75
Mount Sig: 1-> .5/.4/.3
Killer 1/2 Changes:
Mount Sig: .25->0
Sniper 1/2 Changes:
Fire Sig: .5->1
Projectile Damage: 4/5->6/7
Projectile Energy Cost: 4->6
Longtom Changes:
Projectile Speed: 2000->2500
Projectile Lifetime: 1.1->1
Projectile Damage: 100->80
Projectile AoE Damage: 50->26
Longtom now PW only, not PE
Rix Combat Drone 1/2/3 Accuracy:
.003/.002/.001->.007/.005/.003
Draconium Enh Fighter/Adv Fighter/Fig B scale = 19.64 (+15%)
Omicron Hive / Draconium / Valkyrie Adv SF available in Deathmatch mode.
Remove Pre 1 from GT Palisade / Research and Valkyrie Research Bases, to allow special tech into Deathmatch and fix potential faction specific glitch. (I was making a map and it allowed me to place GT Pali/Res bases on a different faction that was not GT.)
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All are invited to play in the Summer Tournament big game this Sunday at 3pm EDT. Come on down!