Allegiance is a team-based multiplayer space combat sim that seamlessly combines first-person space combat with a top-down-view perspective, real time strategy, and real time tactics. Team commanders build bases, research technology, and coordinate players to execute a wide range of strategies.
Weedman brings us AC_15! (Sorry for the delay, I was OOO on vacation!)
Aleph Res = double side 2500m cost 1000
Aleph Res 2 = single side 2500m cost 1000
Omicron:
Economy was too strong. Yield was reduced. Cost of development = 0.8 and
Yield = 1. +20% margin on every miner load from +40%.
4 total Miners
Normal HP, speed, signature, etc
Cost remains = 0.8
Miners capacity = 0.85
He3 Yield = 1 (from 1.2)
StationHull = 1.05 (from 1)
StationHull repair = 1.05 (from 1)
StationShield = 1.05 (from 1)
StationShield repair = 1.05 (from 1)
ShipShield repair = 1.05 (from 1)
Reasoning to buff stations is their tech bases do take 5 minutes to
build meanwhile enemy is researching bomb rush.
Lt Carrier deleted
Sup/Exp/Tac/AdvSup/AdvExp/AdvTac bases cost = 15000 (from 10000)
Due to the fact they get the enhanced/advanced ships immediately
upon tech base build / upgrade. OH is still cheaper than most factions
when it comes to total cost of ship development being cost 0.8.
PW Hammer 1 = 8 ammo per shot
PW Hammer 2 = 8 ammo per shot
PW Hammer 3 = 8 ammo per shot
PW Hammer 1/2/3 Dispersion = 0.01 (was 0.015)
PW Hammer 1/2/3 Speed = 300m
PW Hammer 1/2/3 Lifespan = 4 seconds (1200m range + pw range)
Fighter Bomber mounts 1 PW Hammer
Stealth Bomber mounts 1 PW Hammer
PW Hammer moved to DM17 (same as EW Stinger)
DM17:
lt/med shield = 2(1)
large shield = 2(1)
Belters:
Omni Fighter:
Cost = 1000 credits
Side thrust = 0.85 (from 1)
Turn Torques = 300 (from 400)
Energy Recharge = 100 (from 120)
Overpowered. Retains triple gun and missile load. Cost 1000 should
make selective how many omnis are flown.
Rixian:
EW A-B Stinger 1 dispersion = 0.05 (from 0.075)
EW A-B Stinger 2 dispersion = 0.03 (from 0.05)
Tighten up.
Dreg:
Enh Fighter / Adv Fighter scale = 23 (from 20)
Fighter Bomber scale = 24 (from 21)
Lt Int / Int / Hvy Int scale = 17 (from 18)
TF:
Lt Stl Energy recharge = 80 (was 70)
Stl Energy recharge = 85 (was 75)
Adv Stl Energy recharge = 90 (was 80)
PW AB Ion Blaster 1 Dmg/shot = 15 (was 14.6667)
PW AB Ion Blaster Lifespan = 1 (was 1.5) range 700m from 600m
PW AB Ion Blaster Speed = 700 (from 400)
PW AB Ion Blaster 2 Dmg/shot = 17.5 (was 17.333)
PW AB Ion Blaster 2 Lifespan = 1 (was 1.5) range 750m from 660m
PW AB Ion Blaster 2 Speed = 750 (from 440)
PW AB Ion Blaster projectile reduced to size = 2 (from 4/6)
PW AB Ion Blaster projectile dispersion reduced to 0.03 (from 0.05)
Plas Gen/Hvy Plas shoot missiles again (It was not calculated how
important this is for TF to counter missiles having no missiles of it's
own.)
Plas Gen/Hvy Plas mass = 2 (from 3)
Con/Enh Con/Adv Con mass = 200 (from 160)
Large Con/Enh/Adv mass = 50000 (from 40000)
Ship Accel = 1 (from 0.95)
GT:
Gauss Cannon range = 1000m (from 1400m) Broken dps gameplay at range.
Bios:
Research time = 8 minutes (from 9 minutes)