AC_15 Released

Microsoft Allegiance

Allegiance is a team-based multiplayer space combat sim that seamlessly combines first-person space combat with a top-down-view perspective, real time strategy, and real time tactics. Team commanders build bases, research technology, and coordinate players to execute a wide range of strategies.

Weedman brings us AC_15! (Sorry for the delay, I was OOO on vacation!) Aleph Res = double side 2500m cost 1000 Aleph Res 2 = single side 2500m cost 1000 Omicron: Economy was too strong. Yield was reduced. Cost of development = 0.8 and Yield = 1. +20% margin on every miner load from +40%. 4 total Miners Normal HP, speed, signature, etc Cost remains = 0.8 Miners capacity = 0.85 He3 Yield = 1 (from 1.2) StationHull = 1.05 (from 1) StationHull repair = 1.05 (from 1) StationShield = 1.05 (from 1) StationShield repair = 1.05 (from 1) ShipShield repair = 1.05 (from 1) Reasoning to buff stations is their tech bases do take 5 minutes to build meanwhile enemy is researching bomb rush. Lt Carrier deleted Sup/Exp/Tac/AdvSup/AdvExp/AdvTac bases cost = 15000 (from 10000) Due to the fact they get the enhanced/advanced ships immediately upon tech base build / upgrade. OH is still cheaper than most factions when it comes to total cost of ship development being cost 0.8. PW Hammer 1 = 8 ammo per shot PW Hammer 2 = 8 ammo per shot PW Hammer 3 = 8 ammo per shot PW Hammer 1/2/3 Dispersion = 0.01 (was 0.015) PW Hammer 1/2/3 Speed = 300m PW Hammer 1/2/3 Lifespan = 4 seconds (1200m range + pw range) Fighter Bomber mounts 1 PW Hammer Stealth Bomber mounts 1 PW Hammer PW Hammer moved to DM17 (same as EW Stinger) DM17: lt/med shield = 2(1) large shield = 2(1) Belters: Omni Fighter: Cost = 1000 credits Side thrust = 0.85 (from 1) Turn Torques = 300 (from 400) Energy Recharge = 100 (from 120) Overpowered. Retains triple gun and missile load. Cost 1000 should make selective how many omnis are flown. Rixian: EW A-B Stinger 1 dispersion = 0.05 (from 0.075) EW A-B Stinger 2 dispersion = 0.03 (from 0.05) Tighten up. Dreg: Enh Fighter / Adv Fighter scale = 23 (from 20) Fighter Bomber scale = 24 (from 21) Lt Int / Int / Hvy Int scale = 17 (from 18) TF: Lt Stl Energy recharge = 80 (was 70) Stl Energy recharge = 85 (was 75) Adv Stl Energy recharge = 90 (was 80) PW AB Ion Blaster 1 Dmg/shot = 15 (was 14.6667) PW AB Ion Blaster Lifespan = 1 (was 1.5) range 700m from 600m PW AB Ion Blaster Speed = 700 (from 400) PW AB Ion Blaster 2 Dmg/shot = 17.5 (was 17.333) PW AB Ion Blaster 2 Lifespan = 1 (was 1.5) range 750m from 660m PW AB Ion Blaster 2 Speed = 750 (from 440) PW AB Ion Blaster projectile reduced to size = 2 (from 4/6) PW AB Ion Blaster projectile dispersion reduced to 0.03 (from 0.05) Plas Gen/Hvy Plas shoot missiles again (It was not calculated how important this is for TF to counter missiles having no missiles of it's own.) Plas Gen/Hvy Plas mass = 2 (from 3) Con/Enh Con/Adv Con mass = 200 (from 160) Large Con/Enh/Adv mass = 50000 (from 40000) Ship Accel = 1 (from 0.95) GT: Gauss Cannon range = 1000m (from 1400m) Broken dps gameplay at range. Bios: Research time = 8 minutes (from 9 minutes)