Develop your own transport network in different regions and cities: open new routes, buy and upgrade new planes, and increase airport capacity!
You may have noticed that we have taken a short break from releasing updates. The thing is that we have spent a lot of time on the new balance for the "Discover the World" and "Free Play" modes. We tried to make it more enjoyable and interesting. By "more enjoyable" we mean an adjusted income curve, prices for unlocking new countries and building routes. In the current version of the game, the account balance is often tens and a hundreds of millions. In the new one, you will have to operate with smaller numbers, and this is much more convenient. Soon you will be able to see this for yourself, since we will soon launch an open beta test on a separate Steam branch.
Along with the rebalance, we will completely reset the leaderboard. However, as a tribute to our loyal players, we leave access to the old leaderboard in the game. So, there is no need to worry about your high score going into oblivion. Instead, roll up your sleeves and get ready for new heights!
We decided to listen to the players and implement two wishes that have been popular in the community for a long time. The first is the ability to turn off the automatic camera panning to the overcrowded city (now it is replaced by arrows with a timer; they show in which direction the overcrowded city is - see the attached screenshot). The second is the ability to start the "Discover the World" run from a random territory. It is very likely that it will not be easy to play with this setting enabled, since starting from large territories is noticeably more difficult than from classic Europe. So, this setting is rather intended for players who already have some experience in the game.
[img]{STEAM_CLAN_IMAGE}/40269024/8f4ac636139d862c8560ef9a0043069f6be6f1f1.png[/img]
We also decided to add two new languages to the game, Vietnamese and Arabic.
And this time, the implementation of a new language turned out to be a very difficult task. After all, in Arabic, the text is written from right to left! Buttons, captions, numbers - all this shifted, mixed up, and confusion reigned on the screen. We had to change the logic of the interface, edit many elements, manually separate the numbers (after all, unlike the text, they are written from left to right). Overall, the amount of work turned out to be much more than we expected. But we hope that our efforts were not in vain, and this will allow native speakers of these two languages to play our game with more convenience than ever.
These are just some of the edits we have made to the game during this time. The full list will be published later, when the update is released to the public.
We will try to publish news more often, so stay with us, subscribe to our [url=http://discord.gg/invite/9eHyYap]Discord[/url] and [url=https://x.com/KishMishStudio]Twitter[/url] (yes, we still stubbornly call it that!). We have interesting ideas about what else can be implemented in the game, and we will tell you about it soon. Thank you for playing Fly Corp!