Play as a Rogue Artificial Intelligence, in the sequel to the hit Flash game "I'm an Insane Rogue AI", played more than 4 million times! Your Prime Directive is simple: design a facility & manage human Test Subjects for the Dept of Science. But be careful: they NEVER stop being suspicious of you...
Attention Test Subjects!
A MAJOR new update (v1.1.2 – The Defragmentation Update) has been uploaded!
I’ve been playing a lot of board games recently, and one of the things I learned is the importance of “Information Transparency” for players. In order to make fun and meaningful decisions, the player should have access to all relevant information, presented in an intuitive way. Therefore, I’ve gone back through every system in Rogue AI Simulator, and reworked them so that the information is transparent, clear, and easy-to-read.
I’m really excited to share this update with everyone, so here’s a list of changes and my reasoning behind each one:
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- [b]HIDDEN INFORMATION REVEALED: [/b]Hidden (but important) information like the speed of the Servers and Exit Ladder are now clearly shown. The Action Bubbles always operated on a hidden invisible timer, but this is now shown to the player via a timer on TALIA. A new line has been added to the resource bar that automatically calculates how many days’ worth of Food remains in the supply.
- [b]SYNCHRONIZED PRODUCTION/CONSUMPTION:[/b] Previously, it was difficult to calculate if your facility actually has enough Water or Electricity, since all the different generators and consumers were operating at different speeds. With the new update, everything’s been synchronized to the game clock! Whenever the clock ticks to a new hour (e.g. 9:00 AM), all your Water and Electricity is produced and consumed simultaneously. This allows the game to now automatically calculate and show the hourly production/consumption.
- [b]REMOTE LOCATION HACKING EXPANSION: [/b]The Remote Location hacking minigame has been expanded with a new mix of active abilities. Humans in the Remote Location will now drop electronics (e.g. Phones, USB Drives) that can be hacked for additional money and Science Points. To enable better planning and control over the minigame, new changes include hacking projectile previews and automatic mouse-over icons.
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- [b]NEW INFLUENCE SYSTEM: [/b]The old ‘Star’ system has been reworked into a new Influence system. Previously, a requirement for World Domination was collecting 5 ‘Stars’, which wasn’t as thematic as I wanted it to be. Now, it’s been replaced by a new Influence system, where you can find various sources of Military, Economic and Political Influence (as well as general Special Influence linked to your Secret Plan). Getting 1, 2 or 3 Influence in these will unlock small bonuses (e.g. Military Influence boosts your Raid/Warzone abilities, Economic Influence boosts your income, and Political Influence helps keep Suspicion under control).
- [b]NEW HAPPINESS SYSTEM: [/b]Similarly, the old ‘Beauty’ system wasn’t very intuitive, with its hard cap on the Mood of Test Subjects. This has been reworked into a Happiness meter system, where your Happiness fills up or drains down depending on various factors shown when you mouse-over the icon. Filling it up to 100% triggers a Happiness event that boosts Mood and Loyalty, while draining it to -100% triggers a Stress event that does the exact opposite.
- [b]TRANSLATION CLEAN-UP:[/b] Rogue AI Simulator is my first game with an extensive translation system, so bear with me as it continues to improve. The new version expands the translation to many aspects of the game that were overlooked earlier, including all 485 lines of TALIA’s spoken lines.
I’m sure there’s something I overlooked in this update, so do let me know if you come across any crashes or bugs with these extensive changes. Player feedback is invaluable for future updates and hotfixes.
Thank you for your continued support of Rogue AI Simulator!
-nerdook