A bunch of fixes and improvements

Mother Hub

Mother Hub is a retro FPS with an artistically gritty setting from the early 2000's, with a strong backbone of horror. Descend deep into an ancient vault and save humanity.

Removed text about destroying everything Made it so all except first contamination road block are able to pass through without breaking stuff Changed computer text on starting computer to not incentivize destroying the terrain. [b]Thought: After reading szederpg’s review I decided to dial back to destroying the environment for supplies, they brought up a good point that it feels like mashing the “use” button to find a secret door. Instead ammo boxes and backpacks will be found around. You can still destroy terrain, it will still give you items, but you don’t have to go around hitting everything in hope of getting ammo or hp.[/b] Covered up tool box that I original made give ammo as an Easter egg because it comes off more as a glitch, the truth is the tool box is baked into the environment. [b]Changed position of dialogue text, increased font size[/b] Added new destroy-able item Locker to find ammo Reduced decay time of bodies from 25 to 10 Some optimizing of zombies (to increase FPS) Changing to last computer text [b]Increased zombie head hit box (this should make less missing or feels bad with the pipe)[/b] Added puss volumetric effect to bloat flies Non breakable glass will no longer shatter when hit Fixed issue where key card from body option wouldn’t disappear when taken In the works: Physics based hit reaction system for monsters Toggle “e” to hold objects instead of hold