1/1/2025
9.9 Altars of Suffering
New Features:
Difficulty increasing altars have been
added to harder modes. There are a total
of 25 altars to choose from.
Hard mode = 1 altar
Nightmare = 3 altars
Infinite Nightmare = 7 altars
Altar of Fate:
Altars are Randomly Chosen
Gain 1 Talent Point
Altar of Dementia:
Removes AP Souls
Removes 1 Talent Point
Altar of Patience:
Halves EXP
Gain 1 Talent Point
Altar of Weakness:
Monsters Receive Half Damage
Altar of Strength:
Doubles Monster Attack and Defense
Altar of Power:
Doubles Monster Magic and Spirit
Altar of Immortality:
Monsters Gain 10% Health Regen
Altar of Bone:
Doubles Monster Defense
Monsters Receive 25% Less Damage
Altar of Salvation:
Doubles Monster Spirit
Monsters Gain 50% Status Protection
Altar of Blood:
Doubles Monster Attack and Magic
Altar of Flame:
Monsters Gain an Additional Action for 5 Turns
Altar of Height:
Bosses Gain an Additional Action
Bosses Receive Half Damage
Altar of Hatred:
Monsters Begin Enraged
Altar of Methodology:
Doubles Monster Dexterity
Monsters Gain 25% Chance to Crit
Altar of Haste:
Doubles Monster Dexterity
Monsters Gain 25% Additional Action
Altar of Mortality:
Monsters Deal Double Damage
Monsters Receive 25% More Damage
Altar of Misfortune:
Monsters Gain 25% Chance to Crit
Monsters Gain 25% Critical Damage
Altar of Attrition:
Removes Potions
Removes Base Health Regen
Altar of Sight:
Monsters Gain +200% Accuracy
Monsters Gain 25% Chance to Crit
Altar of Terror:
-75% Psychology
Monsters Gain 25% Chance to Crit
Altar of Depression:
Halves Economy and Happiness
Closes Bank
Altar of Anarchy:
Triples Crime
Altar of Regression:
-90% Science and Artistry Rate
Altar of Neglect:
-75% Construction Rate
-90% Engineering and Ship Building Rate
Altar of Conflict:
Doubles Enemy Tech Rate
Balancing:
New playthroughs now begin with an additional
talent point.
Entering NG+ now gives an additional talent
point.
Simplified status formula. (health is no
longer considered) (late game enemies with
extremely high health were borderline immune
to status effects)
Rhythm has been redesigned to Vigor, which
increases all stats by 1%.
Increased early game card ghost rewards by 1
career point.
Increased encounter strength to Poetry of Blood
card ghosts by 20%.
Halved EXP given from card ghosts.
Enraged enemies now have a 50% chance for an
additional action instead of 25%.
Reduced base enemy tech rate of Infinite
Nightmare from 12000 to 10000.
Enemies gain town attack resources 20% faster.
Increased protection of enemy resources by
50%.
Increased health to Shiva by 25%.
Increased health to Arbuscular Mycorrhizae by
25%.
Reduced damage of tier 2 bombs and above from
12% to 40%.
Bomb's luck aspect now scales at 1.3 instead of
1.5.
Misc:
Slightly reduced size and flashing effect to
blind animation.
Slightly reduced flashing effect to silence
animation.
Dev note: after looking at the altars, noticed
bombs were the only hope. so I took em out back
and gave them the old yeller. there will be no
hope.