10/5/2024
9.5 New Elements
New Features:
Added 5 new elements with 170 new spells.
Added 8 new talents.
Created new PoM accessories.
Created new Ghost Potions.
Balancing:
Increased Ghost Potion debuff from 20% to 25%.
Organic enemies take double damage from acid,
fire, and dark.
Robotic enemies receive half damage from fire,
ice, wind, dark, holy, psychic, and expression.
Staff's arcane spells are now colorless.
Robotic enemies take double damage from arcane.
Further increased robotic weakness to lightning
by 25%.
Further increased robotic weakness to water
by 50%.
Increased weight of invocation speed tenfold.
(fast attacks and slow attacks had little
meaning at high dexterity)
Slightly buffed Mezra Monster.
Increased both weight and damage reduction
of Protective Mother gear.
Slightly reduced damage of Skeletal Tremor.
Slightly reduced difficulty of chapter 6
bosses. (most stats reduced by 3-6%)
Placed a talent point crystal in chapter 6.
(this is found near the NG+ painting)
Lowered Thread's luck bonus from 25% to 20%.
Increased and simplified EXP softcaps:
old exp softcaps:
200+ = -75%
250+ = -75%
300+ = -75%
400+ = -87.5%
500+ - 90%
new exp softcaps:
100+ = -75%
200+ = -75%
300+ = -75%
400+ = -75%
500+ = -90%
1000+ = -90%
Misc:
Fixed pathing issue in Poetry of Blood 1.
Applied recent gravity buff to its AoE spells.
Fixed robots not being immune to cancer.
Fixed haywire and confusion.
Fixed some Undercity dialog from not working
properly on NG+.
Fixed a ghost road quest from not resetting
on NG+.
Removed exp rate from status screen. (this
number was confusing players)
NPCs no longer roam inside Lampless mayor house.
Fixed Fatdink from not returning on NG+.
Fixed Stimpacks. (until addiction is added, these
are temporarily reduced to 50%)
Updated credits with specific track section.
Dev note: Due to the new exp softcaps, chapter 6
was made a step easier.