Nine Sols is a lore rich, hand-drawn 2D action-platformer featuring Sekiro-inspired deflection focused combat. Embark on a journey of eastern fantasy, explore the land once home to an ancient alien race, and follow a vengeful hero’s quest to slay the 9 Sols, formidable rulers of this forsaken realm.
[h2][Add][/h2]
[list]
[*] Added sound effects for Shuanshuan playing Qiankun.
[*] Added sound effects for dialogue bubbles to pop up for Shanhai 9000.
[*] Added sound effects for patrol bots in Prison.
[*] Added water dripping sounds in the cutscene before Jiequan Boss Fight.
[*] Added sound effects for the stone door opening in Livestock Harvesting Platform.
[/list]
[h2][Fix][/h2]
[list]
[*] Fixed an issue where the game could freeze and become unresponsive.
[*] Fixed an issue with continuous attack detection by the specific monsters in the Factory (Production Area).
[*] Fixed several memory leak issues.
[*] Fixed an issue where executing a Charged Strike could get stuck when attempting to block.
[*] Fixed stuttering issues with some visual effects.
[*] Fixed some English localization errors.
[*] Updated the credit roll to include the names of crowdfunding participants.
[*] Corrected errors in the credit roll.
[*] Fixed the issue where music and sound effects could disappear when opening the menu during the escape from Tianhuo Research Institute.
[*] Fixed an issue where some traps did not deal damage.
[*] Fixed missing sound effects.
[*] Fixed an issue where Skull Kick could cause the boss phase transition animation to be skipped.
[*] Fixed an issue where some items in Factory (Underground) were missing and could not be collected.
[*] Fixed an issue where some text in Goumang's Soulscape disappeared too quickly.
[*] Fixed an issue where players respawned at incorrect points after taking damage from specific traps in Factory (Underground), causing continuous damage to the player.
[*] Fixed an issue where some platforms in Lady Ethereal's Soulscape would not appear as expected.
[*] Fixed an issue where the game could freeze if the jade menu was quickly accessed right after resting at a Root Node.
[*] Fixed an issue where the Root Node in Apeman Facility (Monitoring) could not be accessed if missed (it can now be freely accessed via Teleport).
[/list]