X4: FOUNDATIONS brings our most sophisticated universe SIMULATION ever. Fly every ship, EXPLORE space or manage an empire; TRADE, FIGHT, BUILD and THINK carefully, while you embark on an epic journey. Experience tons of improvements with the massive 7.00 Update!
[quote][b]How Do I Take Part in the Public Beta?[/b]
Every player who owns X4: Foundations has the opportunity to download the new 7.10 Public Beta version. In order to ensure that beta participants are aware of the [url=https://forum.egosoft.com/viewtopic.php?f=192&t=405396]risks and rules involved[/url], we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. [url=https://forum.egosoft.com/viewtopic.php?f=192&t=405397]Follow this link to our forum[/url] - no registration required - to find the relevant information.[/quote]
[h2]7.10 Public Beta 5 Changelog[/h2]
([url=https://forum.egosoft.com/viewtopic.php?f=192&t=405397]visit our forum[/url] for the full 7.10 changelog overview)
[list][*][Beta 5] Improved capital ship combat movement for ships that do not have forward-mounted weapons but do have turrets concentrated at front.
[*][Beta 5] Improved accuracy for NPCs firing at Maja Dust production modules.
[*][Beta 5] Improved prioritisation of resource buy offers for special projects like research or terraforming.
[*][Beta 5] Improved station editor by showing station's build storage location.
[*][Beta 5] Improved display of orders on map by always aligning icons towards camera.
[*][Beta 5] Improved display of order queues and paths on map.
[*][Beta 5] Improved readability of slider UI elements.
[*][Beta 5] Fixed upgraded Erlking custom gamestart option not granting equipment blueprints.
[*][Beta 5] Fixed crisis targeting unsuitable story sectors.
[*][Beta 5] Fixed lasertowers in A Return To Normal Order mission being hostile to nearby station.
[*][Beta 5] Fixed ship hull being 99% instead of 100% after loading savegame under certain circumstances.
[*][Beta 5] Fixed not being able to reliably hit shield generator on Xenon Base Module.
[*][Beta 5] Fixed turrets tracking but not firing at targets (problem introduced in 7.10).
[*][Beta 5] Fixed carrier-based fighters not repairing or resupplying at their carrier (problem introduced in 7.10).
[*][Beta 5] Fixed ships continuing to attack player-owned ships or stations after ceasing to be hostile.
[*][Beta 5] Fixed station-based traders belonging to player loading up more product than they can immediately sell.
[*][Beta 5] Fixed being short by one worker for very high habitation capacities when setting Fill whole habitat.
[*][Beta 5] Fixed autopilot refusing to fly to unknown jump gates.
[*][Beta 5] Fixed ships getting stuck when undocking from certain internal docks.
[*][Beta 5] Fixed player space suit colliding with launched bombs.
[*][Beta 5] Fixed transporter room devices sometimes being inaccessible.
[*][Beta 5] Fixed more unscannable signal leaks.
[*][Beta 5] Fixed multi-ship upgrades not working (problem introduced in 7.10).
[*][Beta 5] Fixed loading screen hint text exceeding screen dimensions.
[*][Beta 5] Fixed loading screen proverb not being vertically centered.
[*][Beta 5] Fixed object status bars on map disappearing when zooming in.
[*][Beta 5] Fixed display position of order icon on map if order leads through gate or highway.
[*][Beta 5] Fixed station icons on map disappearing when zooming out even though text filter is active.
[*][Beta 5] Fixed mission target icons not visible if map opened with deactivated Other filter.
[*][Beta 5] Fixed mission radius being displayed incorrectly when in sector Leap of Faith.
[*][Beta 5] Fixed mission guidance not working if target is highway exit gate.
[*][Beta 5] Fixed Unknown Station icon being shown outside of sector on map.
[*][Beta 5] Fixed local highways sometimes disappearing on map.
[*][Beta 5] Fixed some background elements disappearing at certain angles in station editor.
[*][Beta 5] Fixed background lighting in station editor being dependent on view angle.
[*][Beta 5] Fixed planets in station editor not reflecting terraforming changes.
[*][Beta 5] Fixed missing subtitles in some cutscenes.
[*][Beta 5] Fixed build storage sometimes not showing full trade offers on map when there are not enough funds.
[*][Beta 5] Fixed order paths of non-player ships on map sometimes skipping gates.
[*][Beta 5] Fixed Trade menu not displaying available cargo correctly under certain circumstances.
[*][Beta 5] Fixed Teleport shortcut not working on map under certain circumstances.
[*][Beta 5] Fixed Object Info menu not working after Boarding Pod is removed.
[*][Beta 5] Fixed Accept Estimate button in Research menu's Account node not removing Insufficient Funds warning.
[*][Beta 5] Fixed ships not being sorted correctly under certain circumstances.
[*][Beta 5] Fixed rare case of Encyclopedia entries not being displayed.
[*][Beta 5] Fixed missing data from Encyclopedia sector graphs.
[*][Beta 5] Fixed NPCs turning in wrong direction when entering Cobra.
[*][Beta 5] Fixed Cutlass and Odachi locker doors animating when entering cockpit.
[*][Beta 5] Fixed Odachi elevator not being usable by NPCs.
[*][Beta 5] Fixed player and NPCs being unable to reach pilot seat in Plutus (Gas).
[*][Beta 5] Fixed landing gear animations in various small and medium ships.
[*][Beta 5] Fixed Erlking main battery disappearing from certain viewing angles.
[*][Beta 5] Fixed visually scrambled hallway wall on bridge of Shark, Orca and Walrus.
[*][Beta 5] Fixed missing windows on Phoenix E.
[*][Beta 5] Fixed being unable to open hidden conduit in wrecks.
[*][Beta 5] Fixed several causes of crashes.[/list]