X4: FOUNDATIONS brings our most sophisticated universe SIMULATION ever. Fly every ship, EXPLORE space or manage an empire; TRADE, FIGHT, BUILD and THINK carefully, while you embark on an epic journey. Experience tons of improvements with the massive 7.00 Update!
[quote][b]How Do I Take Part in the Public Beta?[/b]
Every player who owns X4: Foundations has the opportunity to download the new 7.10 Public Beta version. In order to ensure that beta participants are aware of the [url=https://forum.egosoft.com/viewtopic.php?f=192&t=405396]risks and rules involved[/url], we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. [url=https://forum.egosoft.com/viewtopic.php?f=192&t=405397]Follow this link to our forum[/url] - no registration required - to find the relevant information.[/quote]
[h2]7.10 Public Beta 2 Changelog[/h2]
([url=https://forum.egosoft.com/viewtopic.php?f=192&t=405397]visit our forum[/url] for the full 7.10 changelog overview)
[list][*][Beta 2] Added dialog to Timelines mission selection menu when player returns from scenario.
[*][Beta 2] Added Antigone XL Housing as available blueprint rewarded via rank and available in Station Design Simulator.
[*][Beta 2] Added Terran production method to Frontier equipment.
[*][Beta 2] Added several new exploration voice lines to Timelines Facility.
[*][Beta 2] Added credit sequence after final story resolution to more clearly denote when Timelines story has finished.
[*][Beta 2] Added further hint to end of Timelines story.
[*][Beta 2] Added new anti-fighter missile for Sapporo.
[*][Beta 2] Added new ring explosion effect to XL explosions.
[*][Beta 2] Added French localisation for keyboard icons.
[*][Beta 2] Improved timing of Mitsuno Hack video calls to be less obstructive of important Target Monitor information.
[*][Beta 2] Improved Xenon loadouts in Brennan's Trial Timelines scenario to use fewer laser towers.
[*][Beta 2] Improved composition of allied fleet and pilots in Brennan's Trial Trial Timelines scenario.
[*][Beta 2] Improved loadout consistency in Mine Your Own Business and Lord Prospector's Foray Timelines scenarios.
[*][Beta 2] Improved Rise and Mine Timelines scenario by disabling tutorial dialog after player has achieved rating of 1 star.
[*][Beta 2] Improved Xenon Shipyard plan to not include overlapping docking module (new stations only).
[*][Beta 2] Improved hit precision of ships attacking piers.
[*][Beta 2] Improved ships assigned to protect stations getting repairs in between fights.
[*][Beta 2] Improved visibility of ship holograph dock guidance.
[*][Beta 2] Improved available UI scale range to ensure readability at lower resolutions.
[*][Beta 2] Improved UI scaling to include HUD monitor texts.
[*][Beta 2] Improved alignment of icons embedded in text.
[*][Beta 2] Improved impact effect of Xenon Seismic Charge Turret.
[*][Beta 2] Improved trail resolution of Sapporo missiles.
[*][Beta 2] Improved window facade of the Casino welfare module.
[*][Beta 2] Improved collisions on Xenon Dock.
[*][Beta 2] Fixed several missing hints in spacesuit tutorial.
[*][Beta 2] Fixed trade tutorial not progressing if trade map filter is already on.
[*][Beta 2] Fixed ship upgrade tutorial not progressing when selecting pilot prematurely.
[*][Beta 2] Fixed being able to phase through geometry in Timelines scenarios involving space suits.
[*][Beta 2] Fixed Atlas not granting points in Incursion of the False Pontifex Timelines scenario.
[*][Beta 2] Fixed various cases of Attack On Antigone Timelines scenario not progressing correctly.
[*][Beta 2] Fixed Mine Your Own Business and Lord Prospector's Foray Timelines scenarios miscounting wares lost on ship destruction.
[*][Beta 2] Fixed capital ships in Flight of the Dragonfyre Timelines scenario having no service crew.
[*][Beta 2] Fixed timer not stopping when reaching finish in Hazing the Newbie Timelines scenarios from shortcut.
[*][Beta 2] Fixed Xperimental Shuttle equipment blueprints not being retroactively rewarded when Timelines epilogue completed.
[*][Beta 2] Fixed Xperimental Shuttle sometimes being spawned without engine in Timelines epilogue story (problem introduced in 7.10).
[*][Beta 2] Fixed Boso Ta constantly mentioning mysterious ship after crisis has ended.
[*][Beta 2] Fixed Xenon ships in Nopileos' Memorial not dropping wares when killed.
[*][Beta 2] Fixed player being catapulted away from Obliterator.
[*][Beta 2] Fixed capital ships not being able to fly in formation with player.
[*][Beta 2] Fixed fighters not doing any damage to stations or capital ships when player not present.
[*][Beta 2] Fixed ships trying to resupply at fleet auxiliary ships that are not ready for them.
[*][Beta 2] Fixed guided missiles being launched from way outside intended fire range.
[*][Beta 2] Fixed certain discounts potentially being applied to trade orders twice.
[*][Beta 2] Fixed wares with very high price range calculating negative price at extreme discounts.
[*][Beta 2] Fixed player-owned ships not automatically getting repairs at player-owned equipment docks.
[*][Beta 2] Fixed map not showing Explore order details when targeting gate or superhighway entrance and queued after another order.
[*][Beta 2] Fixed player ship continuing to move after pressing Full Stop while menu open.
[*][Beta 2] Fixed not being able to hide cockpit when using non-pilot control position.
[*][Beta 2] Fixed smart missiles with friend-foe detection sometimes not picking suitable target.
[*][Beta 2] Fixed being unable to equip Odachi with Mk2 and Mk3 Frontier shield generators.
[*][Beta 2] Fixed Sapporo's missiles destroying each other on impact.
[*][Beta 2] Fixed Xenon SE falsely appearing to be able to mine gas resources.
[*][Beta 2] Fixed characters sometimes walking through closed doors in Timelines Facility.
[*][Beta 2] Fixed damage effect triggering when repairing ship or module.
[*][Beta 2] Fixed beams sometimes appearing to pass through targets.
[*][Beta 2] Fixed missing rank and licence information in Quettanaut promotion ceremony.
[*][Beta 2] Fixed capital ships showing floating bridge in docking hologram.
[*][Beta 2] Fixed invisible signal leak and long range scan indicators when cockpit hidden.
[*][Beta 2] Fixed cockpit still obstructing sunlight when cockpit hidden.
[*][Beta 2] Fixed turret hatches on certain ships closing before turrets have fully retracted.
[*][Beta 2] Fixed loadout editor always showing Sapporo's main weapon slot as empty.
[*][Beta 2] Fixed hint overlapping important menu items when buying or selling wares in tutorials.
[*][Beta 2] Fixed hint overlapping important menu items when buying ship in tutorial.
[*][Beta 2] Fixed partially missing Timelines scenario menus under certain circumstances.
[*][Beta 2] Fixed Timelines scenario menu reopening when changing UI scale during animation after closing it.
[*][Beta 2] Fixed missing dock UI elements at lower UI scales.
[*][Beta 2] Fixed incorrect tooltip font size under certain circumstances
[*][Beta 2] Fixed repeated indicator sound when approaching capital ships.
[*][Beta 2] Fixed lip movement continuing after character speech is interrupted.
[*][Beta 2] Fixed pink surfaces on Odachi if Kingdom End disabled.
[*][Beta 2] Fixed paint mod on Ravager and Obliterator affecting almost all surfaces.
[*][Beta 2] Fixed incorrect colours on Xenon SE wreck.
[*][Beta 2] Fixed floating turrets on Phoenix E.
[*][Beta 2] Fixed invisible wall on Terran Dockarea near M docking bay.
[*][Beta 2] Fixed several causes of crashes.[/list]