Optimization Updates
1. New Addition: [Scholarly Clans] Module
During each game, a random scholarly clan will be generated around the city. You can persuade them to support your faction and provide additional assistance, such as sending reinforcements, providing financial and food support, recommending military generals, and adjusting attributes.
2. New Addition: [Trading] Module
If the city has a supportive scholarly clan, food and grass trading can be conducted within the city to alleviate resource shortages during special times.
3. New Addition: [Culture] Module
Cultural points can be obtained through scholarly clans and the construction of special buildings called [Ancestral Temples] to develop cultural attributes. Culture can provide new attribute support for the faction.
4. New Addition: [General Traits]
At the beginning of each game, all generals will be randomly assigned a trait, such as immunity to capture, immunity to death in battle, providing technological points for the faction, increasing personal attributes, etc., adding more variations to each game.
5. Addition of 51 New Military Generals
These generals can only be recruited through recommendations from scholarly clans.
6. Addition of a New Scenario: The Battle of Guan Du in 200 AD.
7. Addition of a New Lobby Background.
Balance Adjustments
1. In the 189 Scenario, the initial military generals of the neutral forces in the Jiangnan region have been increased by 3 orange-ranked generals.