This update includes the following changes:
1.Fixed a bug that would prompt "failure" when clicking on buildings under certain circumstances.
2.Fixed a bug that would prompt "failure" when clicking on free under certain circumstances.
3.Fixed a bug where the fortress could be taken over during the process of dismantling a building, and the dismantled building might not disappear and become unusable.
4.Fixed a bug that would prompt "you can't research the same technology twice" under certain circumstances when researching technology.
5.Fixed a bug that displayed the incorrect status when a commissioned fortress is attacked.
6.Added a right-click function to the group interface. Right-clicking on an idle general will individually replenish the troops for that general, and right-clicking on a general with troops will individually disband the troops of that general.
7.When the durability of the city walls is below 30%, the additional consumption of grain and fodder coefficient has been adjusted from 1.5 to 1.35. When it is above 30%, there will no longer be additional consumption of grain and fodder.
8.The farmland production has been adjusted from +25 points per level to +25, +30, +35, +40 points for levels 2 to 5, respectively.
9.The growth speed bonus for farmland reserves has been adjusted from +1% per level to +2% per level.
10.The attack power provided by arrow towers has been adjusted from +25 points per level to +25, +30, +35, +40 points for levels 2 to 5, respectively.
11.The random selection of Gong Sun Zan will not be available in the 189 year script.
12.The number of cities required for declaring emperor in the policy of "By the Heaven"has been adjusted from -5 to -2.
13.Fixed a bug that could cause the client to crash.
14.It will now be impossible to see rooms in different servers.
Upcoming Updates
Our programmers have resumed work and the diplomacy module has been resumed. You can declare friendship with other factions to gain a temporary ally, but friendly relations are not alliance relations. The other party can always break the agreement and sneak into your rear, but of course he will also receive a treacherous debuff. You can also invite others to send troops to a designated faction, thus reducing your own pressure or implementing the strategy of driving the tiger to swallow the wolf. In addition, you can establish a truce with warring enemy factions. For 2V2 and 4V4 modes, diplomacy can request resources from allies, which can be copper coins, grain, or grass, and can also mark the attack and defense instructions of cities on the map to facilitate allies' understanding of your strategic intentions. We hope this game can bring you fun, which is also the original intention of our development of this game. Please stay tuned.