Update Content:
Optimization
1. Open Diplomacy 2.0 version, open 1V1 mode of diplomacy content. Through diplomacy, you can show kindness to other forces, invite attacks, and declare ceasefire.
2. Added text chat function to custom rooms for convenient communication while waiting in the room.
3. Re-arranged the position of the "Menu" button to make it more prominent.
4. Optimized the button style of the avatar on the upper right of the king date to make it easier to conduct diplomatic negotiations by clicking on the avatar of the monarch.
5. Added right-click operation description text to the interface for easier operation of quickly deploying and recalling generals.
6. Added right-click operation description text to the interface for group organization to make it easier to familiarize with individual grouping and disbanding generals.
7. Optimized the logic of AI defense, now AI will not move generals to a city upon attack.
8. Optimized the logic of AI attack, now AI will find nearby cities to deploy troops from.
Bug Fixes
1. Fixed a bug that may cause one's generals to have 0 soldiers stationed in allied cities (added an exception detection mechanism, if such a situation is detected, the abnormal general will automatically return to one's own city).
2. Special handling has been implemented for the prisoner interface to avoid it not popping up when concurrently used (how many times has this been fixed? I hope this time it has completely solved the problem).
3. Fixed MACOS not being able to use the Enter key to bring up the chat box.
4. Fixed issues with Jiangzhou and Brazil voice not correspondingly modified.
5. Fixed the issue of Yan Yan's troops being depicted as cavalry.
6. Fixed a bug that may cause generals' attributes to decrease after Huang Yueying's death.
7. Redesigned the logic of aura skills to avoid new bugs caused by similar skills like Huang Yueying's.
Balance Adjustments
1. The copper coins required for building level 1 arrow towers have been reduced from 2500 to 2000.
2. The maximum number of reserves has been increased for level 1 barracks from 1500 to 1000, and at the same time, the number of reserves increased from levels 2-5 has been reduced accordingly.
3. The order of technological advancements for city construction has been adjusted, with "Corner Tower" and "Crossbow Tower" moved to be the third and seventh technologies in city construction respectively.
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