Become the ultimate warrior mage. Find Legendary Weapons and Devastating Powers to create the perfect build as you search for your old mercenary comrades in a cursed land. Encounter deadly boss fights, epic quests, and challenging platforming in a world broken by an ancient wrath.
[h1]Winds of Arcana Demo Patch 1.0.6[/h1]
We present you patch 1.0.6 for the demo and it might be "The Patch" for a while. We now want to focus on the production of additional content for the full game, however, we will keep patching the demo as and when necessary :)
Following are the changes:
[h2]Bug Fixes[/h2]
[h3]General[/h3]
[list]
[*] Fixed an issue where text was getting cropped out of the Mural in the temple level.
[*] Fixed an issue where spamming attack after parrying would cancel the counter attack.
[*] Fixed an issue where Runeshards could be upgraded for free.
[*] Ihn’Xahr’s laser damage now works as intended. (no spoilers for those who wish to find out for themselves!)
[*] The dash cooldown now matches the time of Aryn reappearing from the dash state.
[*] Debuffs now decay before going off. If Aryn gets in contact with a debuff emitter after exiting, the debuff starts from where it was left at instead of starting from 0.
[*] Modex - Location images now fit in their frames.
[/list]
[h2]Balancing and Quality of life Changes[/h2]
[list]
[*] Combat - Dash now interrupts melee attacks
[*] Combat - 3rd hit of the sword attack combo now thrusts Aryn forward.
[*] Combat - Okur’s meteor shower now has a ground indicator.
[*] Combat - Meteors from Okur’s meteor shower can now be parried back at him.
[*] Design - Aryn and the enemies now appear a bit brighter on the screen.
[*] Design - Aryn now has a new sword! (The one he was using before wasn’t his xP)
[*] Design - Enemies now flash red upon being hit.
[*] Game Design - The floating rocks in the Temple mural level now react better to Aryn’s presence and present an interesting traversal challenge.
[*] Game Design - Caldric fight can now be played again based on player choice.
[*] Game Design - Completing only one of the warding engine challenges now no longer opens the main gate.
[*] Game Design - Player cam shake is now more prominent. Also added cam shake to parry and successful block.
[*] Art - New Sage portrait.
[*] Art - New Zaya portrait.
[*] UI - Dialogue portraits are framed better.
[*] UI - Loading Screen Changes.
[*] UI - All full screen pop up menus can now be exited by pressing the escape button on keyboard/ east button ( circle on PS/ B on Xbox) on controller.
[*] UI - Tabs in the menu can be quickly switched through by using the “Q” and “E” on keyboard/ L-Shoulder and R-Shoulder on the controller.
[*]Modex - Unread items now have a “ * ” indicator.
[*] Several new VFXs added.
[*] Added game credits.
[/list]
Cheers!
[h2]Hotfixes for V 1.0.6[/h2]
[h3]V 1.0.6a
General Fixes[/h3]
[list]
[*] Fixed an issue in the first temple stage where Aryn would get locked after the first Acolyte died.
[*] Fixed an issue where Aryn would get stuck if dashing and grabbing a ledge.
[*] Fixed an issue where player would get soft locked if choosing to fight Cal the third time.
[*] Fixed an issue where Aryn would get stuck if hit during an empowered attack.
[*] Fixed Ihn'Xahr's laser damage.
[/list]