28/04/2023 - Demo Patch 1.0.6 - Parry Meteors, Dash Rework and a New Sword!

Winds Of Arcana: Ruination

Become the ultimate warrior mage. Find Legendary Weapons and Devastating Powers to create the perfect build as you search for your old mercenary comrades in a cursed land. Encounter deadly boss fights, epic quests, and challenging platforming in a world broken by an ancient wrath.

[h1]Winds of Arcana Demo Patch 1.0.6[/h1] We present you patch 1.0.6 for the demo and it might be "The Patch" for a while. We now want to focus on the production of additional content for the full game, however, we will keep patching the demo as and when necessary :) Following are the changes: [h2]Bug Fixes[/h2] [h3]General[/h3] [list] [*] Fixed an issue where text was getting cropped out of the Mural in the temple level. [*] Fixed an issue where spamming attack after parrying would cancel the counter attack. [*] Fixed an issue where Runeshards could be upgraded for free. [*] Ihn’Xahr’s laser damage now works as intended. (no spoilers for those who wish to find out for themselves!) [*] The dash cooldown now matches the time of Aryn reappearing from the dash state. [*] Debuffs now decay before going off. If Aryn gets in contact with a debuff emitter after exiting, the debuff starts from where it was left at instead of starting from 0. [*] Modex - Location images now fit in their frames. [/list] [h2]Balancing and Quality of life Changes[/h2] [list] [*] Combat - Dash now interrupts melee attacks [*] Combat - 3rd hit of the sword attack combo now thrusts Aryn forward. [*] Combat - Okur’s meteor shower now has a ground indicator. [*] Combat - Meteors from Okur’s meteor shower can now be parried back at him. [*] Design - Aryn and the enemies now appear a bit brighter on the screen. [*] Design - Aryn now has a new sword! (The one he was using before wasn’t his xP) [*] Design - Enemies now flash red upon being hit. [*] Game Design - The floating rocks in the Temple mural level now react better to Aryn’s presence and present an interesting traversal challenge. [*] Game Design - Caldric fight can now be played again based on player choice. [*] Game Design - Completing only one of the warding engine challenges now no longer opens the main gate. [*] Game Design - Player cam shake is now more prominent. Also added cam shake to parry and successful block. [*] Art - New Sage portrait. [*] Art - New Zaya portrait. [*] UI - Dialogue portraits are framed better. [*] UI - Loading Screen Changes. [*] UI - All full screen pop up menus can now be exited by pressing the escape button on keyboard/ east button ( circle on PS/ B on Xbox) on controller. [*] UI - Tabs in the menu can be quickly switched through by using the “Q” and “E” on keyboard/ L-Shoulder and R-Shoulder on the controller. [*]Modex - Unread items now have a “ * ” indicator. [*] Several new VFXs added. [*] Added game credits. [/list] Cheers! [h2]Hotfixes for V 1.0.6[/h2] [h3]V 1.0.6a General Fixes[/h3] [list] [*] Fixed an issue in the first temple stage where Aryn would get locked after the first Acolyte died. [*] Fixed an issue where Aryn would get stuck if dashing and grabbing a ledge. [*] Fixed an issue where player would get soft locked if choosing to fight Cal the third time. [*] Fixed an issue where Aryn would get stuck if hit during an empowered attack. [*] Fixed Ihn'Xahr's laser damage. [/list]