11/04/2023 - Demo Patch 1.0.3 - Faster Attacks!

Winds Of Arcana: Ruination

Become the ultimate warrior mage. Find Legendary Weapons and Devastating Powers to create the perfect build as you search for your old mercenary comrades in a cursed land. Encounter deadly boss fights, epic quests, and challenging platforming in a world broken by an ancient wrath.

[h1]Winds of Arcana Demo Patch 1.0.3[/h1] Another week and another patch! We are here to deliver new fixes and new balances, make sure you try out the latest update and let us know your thoughts! [h2]Bug Fixes[/h2] [h3]General[/h3] Fixed an issue where enemy HP and Stamina bar wouldn’t show up in waves even if they were toggled on. [list] [*] Settings now get saved, starting a new game does not reset settings. [*] Fixed issues around colourblind mode. [*] Fixed an issue where Runeshards and Astruhn could be upgraded without having the required currency. (No more being indebted!) [*] Fixed push and pull crate’s hand positioning. [*] Fixed tutorial prompt formatting. [*] Fixed a few tutorial timings which were previously overlapping. [*] Made the cannon balls in Valzuren levels look like an obvious hazard. [*] Moved the pillar in Azhuka's Vigil Entrance Hall before the final door wall jump to make it more obvious. [*] Fixed an issue that was hiding the Aether Meter in Azhuka's Vigil Sanctum from showing up again if you died to Revenant Sage and respawned. [*] Fixed the wave encounter in Seat of Valour - Upper Halls as the Bulwark was teleporting between the Aggro Surface. [*] General camera fixes. [/list] [h3]Enemy Related[/h3] [list] [*] Fixed an issue where if the rockfiend was hit by a parried Scavenger bleed bolt, it would cause an error. [*] Fixed Bulwark’s infinite spin condition & added new VFX. Reduced his healing percentage between instant and heal over time, and also added a cooldown for heal to stop him from spamming. [*] Fixed portrait image looking blurry for Okur [*] Fixed an issue where the Bulwark would deal damage from his Martyrdom ability at the Seat of Valour - Monarch Halls after being killed by Aryn. [/list] [h2]Balancing and Quality of life Changes[/h2] [list] [*] Base attacks are now 1.5X faster! [*] Stamina cost for empowered attacks have been doubled, but so has been the damage. [*] Bladed Hurricane’s attack ticks much more frequently. [*] Enemies spawned during waves are now always aggro.. [*] Buffs and Debuffs are more visible now. [*] General UI improvements. [*] Few VFX updates. [*] General enemy and boss balances. Okur, Sage & Ihn'Xahr boss fights have been re-balanced, made tougher since the Ground Attack Combo is now faster. [*] (We are constantly tweaking the values and changing things on a micro level, so apologies for not being able to provide exact numbers.) [*] More Gold! The amount of gold received during playthroughs were quite frugal, the rebalanced amount should make upgrades and purchases easier. (Rejoice fellow goblins!) [*] Replaced Ihn'Xahr's narrative portrait image. [/list] And that’s all for now folks! We are grateful for every single feedback from the players, you guys are truly helping us shape the game. It’s challenging for sure, but also a ton of fun! And as always, keep em’ coming! Cheers! [h3]Hotfixes[/h3] [b]V 1.0.3a[/b] [list] [*] Fixed several issues with SFX settings (some SFXs would not abide by the audio settings, fixed audio settings in Old Valzuren Ruins - Market Level). [*] Fixed an issue where Audio settings would not get carried over to the following levels. [*] Push and pull crate’s interaction has been fixed in the Azhuka’s Vigil and Seat of Valour stages. [*] Default volume is now 50%. [*] Vendor’s pricing for items has been adjusted. [*] Cursor should now be visible while using Keyboard even if a gamepad is being used. [/list] [b]V 1.0.3b[/b] [list] [*] Few audio fixes [*] Fixed a few camera confiners [*] Fixed interact issues [/list] [b]V 1.0.3c[/b] [list] [*] Restored Push and Pull Crate functionality. [*] Seat of Valour - Lower Rooms: A wave encounter that was previously not getting triggered has been added at the start of the level. [*] Seat of Valour - Temple Bridge: Fixed a narrative issue that stopped the statue at the end of the level from becoming interactable. [*] Seat of Valour - Study Halls: Fixed an issue where gates won’t disappear after defeating the Graspers [*] Seat of Valour - Study Halls: Reworked the Warding Engines Puzzle and fixed the narrative criteria to unlock the door. [/list] [b]V 1.0.3d[/b] [list] [*] Fixed Issues around interact button. (Some audio issue may still persist, will be fixed soon). [*] Added functionality to go back to main menu screen after defeating the final boss of the demo. [/list]