- Added visible tiles to the final level of the playtest (there's still no background) and adjusted some parts of its layout.
- The miniboss in Phospha District Act 1 flings rocks at a slightly slower rate.
- Fixed boost ring placement in Phospha District Act 1 to account for the new gimmick physics.
- Fixed glitch causing Bastion (Hexane Act 2) to die improperly when hit by a deflected missile.
- Addressed softlock caused when KO'ing Indra while she freezes the player.
- Dash fireballs now freeze when Indra freezes the player.
- Removed unnecessary time laser from Nitra Act 3