1.4.0 Welcome back

Hi again! A big patch coming up! [h1]New additions![/h1] - 3 new rooms with new art and gameplay - 2 new mushlings - 2 new enemies [h1]Balance changes[/h1] - More breathing room between enemies on first floor (Ascension 1) - Slightly lower enemy spawn-rate on higher floors - On your first real encounter a warning will be shown that enemies will hurt you if you let them past you (Ascension 1, zero losses) [h2]Upgrades[/h2] - You gain five more health, but lose a random mushling - > You gain four more health, but lose a random mushling [h2]Towers[/h2] - Testling cooldown 4 -> 3 - Magnetling hp 6 -> 7, cooldown 2 -> 3 [h2]Enemies[/h2] - Weird Merchant health 7 -> 8 [h1]General changes[/h1] - Draw the damage values on the enemy that flees instead of on the player character - Added a dark border and a heart to damage values to make them more readable and visible - Gnomes are moving towards you if it's the first time playing (so you don't miss the tutorial) - Improve some text - Fix weird bug that caused the boss to spawn on your new run before the boss floor - Increase the chance of weather effects spawning - Improve how dust looks - Improve how rain looks - Improve how snow looks [i]/ Sebastian[/i]