[h2]Hi![/h2]
Hope you are doing fine!
This is a huge patch, with new elements and balance changes!
[h2]Bestiary added[/h2]
[img]{STEAM_CLAN_IMAGE}/44033425/41fb914910dbb5d2d56ff006e5c50e5d2f2cbb46.png[/img]
Each time you encounter new beasts you can read a bit about their behavior and stats.
Hopefully this will help you overcome the challenging battles!
[h2]Battle music added[/h2]
Makes the battle scenario separate a bit better from the over world!
[h2]New beast[/h2]
[img]{STEAM_CLAN_IMAGE}/44033425/121ac0c955fe1d5acd810d5e33d2eae69c545703.png[/img]
Wanted a new beast that forces you to move around, it's like a smarter slug!
[h2]Balance changes[/h2]
[h3]Mushlings[/h3]
[b]Buffs[/b]
- Svampling hp 4 -> 5
- Ozzling hp 3 -> 4
- Burnlings and Bomblings are immune against explosions
Some mushlings got some more health as they are tricky to handle.
[b]Nerfs[/b]
- Buffling hp 4 -> 3
With certain mushlings this could become a bit too strong, now you need to defend it more I hope.
[h3]Beasts[/h3]
[b]Berf[/b]
Cheerful pig
- Hp 3 -> 4
- Attack 2 -> 1
[b]Nerf[/b]
Hyper Deer
Hp 3 -> 2
This nerf will probably affect the gameplay the most as it is one of the first beasts you encounter in the game. Hopefully this makes it a little easier to reach the end game.
[h3]General changes[/h3]
- Support left trigger and shoulder button for teleporting/shooting
- Added bats on the start screen
- Updated dog sprite
- Updated some level sprites
- Improved shooting animation for slug
- Fix rare crash when two burnlings are hitting each others with explosions
- Make heal/damage player UI show for a bit longer time
- Small text changes
- You can talk with me in the credits menu?
- Improve shooting animation and teleport animation sprites for player two
Stay awesome!
[i]/ Sebastian[/i]