1.2.0 Bestiary patch

[h2]Hi![/h2] Hope you are doing fine! This is a huge patch, with new elements and balance changes! [h2]Bestiary added[/h2] [img]{STEAM_CLAN_IMAGE}/44033425/41fb914910dbb5d2d56ff006e5c50e5d2f2cbb46.png[/img] Each time you encounter new beasts you can read a bit about their behavior and stats. Hopefully this will help you overcome the challenging battles! [h2]Battle music added[/h2] Makes the battle scenario separate a bit better from the over world! [h2]New beast[/h2] [img]{STEAM_CLAN_IMAGE}/44033425/121ac0c955fe1d5acd810d5e33d2eae69c545703.png[/img] Wanted a new beast that forces you to move around, it's like a smarter slug! [h2]Balance changes[/h2] [h3]Mushlings[/h3] [b]Buffs[/b] - Svampling hp 4 -> 5 - Ozzling hp 3 -> 4 - Burnlings and Bomblings are immune against explosions Some mushlings got some more health as they are tricky to handle. [b]Nerfs[/b] - Buffling hp 4 -> 3 With certain mushlings this could become a bit too strong, now you need to defend it more I hope. [h3]Beasts[/h3] [b]Berf[/b] Cheerful pig - Hp 3 -> 4 - Attack 2 -> 1 [b]Nerf[/b] Hyper Deer Hp 3 -> 2 This nerf will probably affect the gameplay the most as it is one of the first beasts you encounter in the game. Hopefully this makes it a little easier to reach the end game. [h3]General changes[/h3] - Support left trigger and shoulder button for teleporting/shooting - Added bats on the start screen - Updated dog sprite - Updated some level sprites - Improved shooting animation for slug - Fix rare crash when two burnlings are hitting each others with explosions - Make heal/damage player UI show for a bit longer time - Small text changes - You can talk with me in the credits menu? - Improve shooting animation and teleport animation sprites for player two Stay awesome! [i]/ Sebastian[/i]