1.2.3 Update Patch Notes

Hey everyone! Just some bug fixes and optimizations here today. [list] [*] Fixed a bug where the game would lock if you saved and quit while close to an NPC [*] Fixed a typo in a shop description [*] Fixed BeetleBud pathfinding in a certain location [*] Prevented the player from being able to unassign all control mappings for actions, locking the game [*] Slightly changed how rain is rendered to be more performant [*] Removed honeycomb collision to prevent the player from being able to get stuck in it [*] Slightly optimized all enemies [*] Changed how save files are deleted to prevent frame drops when deleting a file [*] Various minor and major optimizations that likely won’t be noticeable on PC but were important for getting the game to run smoothly for the upcoming Nintendo Switch port [*] Fixed a bug where Rana could send the player back in time [*] Made level transitions smoother [*] Made some sound effects of final boss attack slightly quieter [/list]