Hey everyone! Just some bug fixes and optimizations here today.
[list]
[*] Fixed a bug where the game would lock if you saved and quit while close to an NPC
[*] Fixed a typo in a shop description
[*] Fixed BeetleBud pathfinding in a certain location
[*] Prevented the player from being able to unassign all control mappings for actions, locking the game
[*] Slightly changed how rain is rendered to be more performant
[*] Removed honeycomb collision to prevent the player from being able to get stuck in it
[*] Slightly optimized all enemies
[*] Changed how save files are deleted to prevent frame drops when deleting a file
[*] Various minor and major optimizations that likely won’t be noticeable on PC but were important for getting the game to run smoothly for the upcoming Nintendo Switch port
[*] Fixed a bug where Rana could send the player back in time
[*] Made level transitions smoother
[*] Made some sound effects of final boss attack slightly quieter
[/list]