1.1.7 - Lots of bug fixes + QoL changes

Back with another update! In terms of the amount of fixes and adjustments, this might be one of our biggest patches yet. We recruited the help of a fan and modder, Buttery Stancakes, to help us do some very extensive QA. Their knowledge of the game and attention to detail was extremely vital for helping us iron out a lot of remaining bugs and general polish issues with the game. There's a lot of stuff here that *most* people probably would not notice, but they make a big impact on the game's overall quality. Here are more thorough notes on what's been fixed/changed: [list] [*]Bear traps should now disappear after you “escape” from them [*]Fixed issue with fog effect, where you could "peak through the fog" if you rotated the camera a certain way [*]Fixed bug where a specific destroyed camera could still detect the player after loading a save file [*]Fixed bug where the "ambient light" would reset if you touched some specific triggers [*]Fixed bug where the Revolver cylinder could go out of order if you shot continuously [*]Disabled some useless items during a later section of the game [*]Fixed issue where you could reload the gun while swimming [*]Fixed bug where Paperclip health would persist when starting a new game [*]Fixed bug where certain light sources did not correctly increase the player's illumination [*]Fixed issue where you could destroy some doorknobs during a segment you weren't meant to (sorry to any speedrunners) [*]Fixed bug where using the Hammer to destroy things wouldn't correctly alert the Butcher [*]Fixed an animation issue that could occur when using the Hammer for a puzzle segment [*]Fixed a long-standing "inventory" bug where you could get an invisible duplicate item in your inventory [*]Fixed a NavMesh carver issue [*]Fixed some audio ambience [*]Added low pass filter to Radar item, so the high pitch sound should be less bothersome for players [*]Adjusted Butcher costume changes slightly [*]Fixed bug where item illumination didn't correctly update when dropping items [*]Fixed issue with lock picking on keyboard, where you can *now* use both A and D to rotate the lockpick [*]Fixed bug where solving a specific puzzle would cause Granny to scream [*]Adjusted Health indicator so it makes more sense with the current damage values, and should better reflect how many hits are left before you die [*]Fixed issue where photo mode movement speed was framerate dependent [*]Adjusted a "blood" texture on a couple specific models [*]Fixed issue with TV framerate [*]Fixed clock puzzle being framerate-dependant [*]Fixed some visual issues with swimming [*]Fixed some visual issues with the Oxygen Meter [*]Fixed issue where baby would ignore damage after retreating for first time [*]Fixed a couple paperclips that were impossible to grab [*]Fixed bug where some items were incorrectly parents to cabinet doors [*]Fixed minor bug where a specific item did not have a "visual flare" [*]Fixed issue with Butcher AI related to seeing the player in vents [*]Adjusted behavior related to Butcher's "flashlight" [*]Fixed some issues related to Bug Spray item particles [*]Adjusted some "reskin" textures for specific items [*]Using water canteen or candy bar while your stats are at 100% will now trigger the "I don't need to use this" text [*]Fixed some rotation + hand position values of specific items [*]Fixed issue related to "Chainsaw Damage" being incorrect on some difficulties [*]The first screwdriver has its position slightly changed so its more obvious [*]Fixed some cabinet collision issues [*]Got rid of some unnecessary "bolt locks" [*]Adjusted position of exhaust fan [*]Adjusted a specific NPC's clothing [*]Fixed issue where you could interact with a specific puzzle from a very far distance [*]Fixed bug where running out of Oxygen on Easy wouldn't kill you [*]You can destroy TVs in 1 hit with the hammer now [*]A couple "permanent" lights were disabled [*]Fixed issue where some characters were slower on Easy mode when they shouldn't have been [*]Adjusted "blood loss" on Hard mode [*]Adjusted door physics slightly [*]Fixed some Dog AI issues [*]Adjusted issue related to Clock puzzle when you save + load a game [*]Fixed bug where Stamina drain rate was incorrect [*]Fixed bug where Victim could endlessly scream [*]Fixed bug where documents could get duplicated [*]Fixed issue related to the lightbulbs in the basement [*]Fixed softlock that could happen if you interacted with a specific HVAC fan from a far enough distance away [*]Fixed a couple issues related to item spawn locations [*]Fixed issue where you could drop items when they weren't mean to be dropped, which would lead to them falling out of bounds [*]Fixed issue where "no longer needed" items would drop during a puzzle segment, and then fall out of bounds [*]Adjusted minor camera movement when doing a specific puzzle [*]Fixed issue with radar blips appearing outside of the radar screen [*]Fixed issue where enemies could open a specific door when they walked by it [*]Fixed an exploit during the "final segment" where the player could easily avoid damage [*]Fixed bug related to exiting water while their was still gas in the vents [*]Victims stand up when they are in the safe room [*]Properly gated off specific sections of the game during an "escape sequence" [*]Fixed bug where the Language Prompt would always appear [*]Fixed issue where you FOV would reset after interacting with certain puzzles [*]Fixed bug where dying to Fall Damage during the "final segment" would not correctly reset the game state [*]Fixed bug where a specific survivor would repeat their dialogue [*]Adjusted resolution options [*]Fixed bug where the pause screen would bug out if you paused at just the right time [/list] That should be it! Thanks everyone for your patience and support of the game!