Back with another update! In terms of the amount of fixes and adjustments, this might be one of our biggest patches yet.
We recruited the help of a fan and modder, Buttery Stancakes, to help us do some very extensive QA. Their knowledge of the game and attention to detail was extremely vital for helping us iron out a lot of remaining bugs and general polish issues with the game. There's a lot of stuff here that *most* people probably would not notice, but they make a big impact on the game's overall quality.
Here are more thorough notes on what's been fixed/changed:
[list]
[*]Bear traps should now disappear after you “escape” from them
[*]Fixed issue with fog effect, where you could "peak through the fog" if you rotated the camera a certain way
[*]Fixed bug where a specific destroyed camera could still detect the player after loading a save file
[*]Fixed bug where the "ambient light" would reset if you touched some specific triggers
[*]Fixed bug where the Revolver cylinder could go out of order if you shot continuously
[*]Disabled some useless items during a later section of the game
[*]Fixed issue where you could reload the gun while swimming
[*]Fixed bug where Paperclip health would persist when starting a new game
[*]Fixed bug where certain light sources did not correctly increase the player's illumination
[*]Fixed issue where you could destroy some doorknobs during a segment you weren't meant to (sorry to any speedrunners)
[*]Fixed bug where using the Hammer to destroy things wouldn't correctly alert the Butcher
[*]Fixed an animation issue that could occur when using the Hammer for a puzzle segment
[*]Fixed a long-standing "inventory" bug where you could get an invisible duplicate item in your inventory
[*]Fixed a NavMesh carver issue
[*]Fixed some audio ambience
[*]Added low pass filter to Radar item, so the high pitch sound should be less bothersome for players
[*]Adjusted Butcher costume changes slightly
[*]Fixed bug where item illumination didn't correctly update when dropping items
[*]Fixed issue with lock picking on keyboard, where you can *now* use both A and D to rotate the lockpick
[*]Fixed bug where solving a specific puzzle would cause Granny to scream
[*]Adjusted Health indicator so it makes more sense with the current damage values, and should better reflect how many hits are left before you die
[*]Fixed issue where photo mode movement speed was framerate dependent
[*]Adjusted a "blood" texture on a couple specific models
[*]Fixed issue with TV framerate
[*]Fixed clock puzzle being framerate-dependant
[*]Fixed some visual issues with swimming
[*]Fixed some visual issues with the Oxygen Meter
[*]Fixed issue where baby would ignore damage after retreating for first time
[*]Fixed a couple paperclips that were impossible to grab
[*]Fixed bug where some items were incorrectly parents to cabinet doors
[*]Fixed minor bug where a specific item did not have a "visual flare"
[*]Fixed issue with Butcher AI related to seeing the player in vents
[*]Adjusted behavior related to Butcher's "flashlight"
[*]Fixed some issues related to Bug Spray item particles
[*]Adjusted some "reskin" textures for specific items
[*]Using water canteen or candy bar while your stats are at 100% will now trigger the "I don't need to use this" text
[*]Fixed some rotation + hand position values of specific items
[*]Fixed issue related to "Chainsaw Damage" being incorrect on some difficulties
[*]The first screwdriver has its position slightly changed so its more obvious
[*]Fixed some cabinet collision issues
[*]Got rid of some unnecessary "bolt locks"
[*]Adjusted position of exhaust fan
[*]Adjusted a specific NPC's clothing
[*]Fixed issue where you could interact with a specific puzzle from a very far distance
[*]Fixed bug where running out of Oxygen on Easy wouldn't kill you
[*]You can destroy TVs in 1 hit with the hammer now
[*]A couple "permanent" lights were disabled
[*]Fixed issue where some characters were slower on Easy mode when they shouldn't have been
[*]Adjusted "blood loss" on Hard mode
[*]Adjusted door physics slightly
[*]Fixed some Dog AI issues
[*]Adjusted issue related to Clock puzzle when you save + load a game
[*]Fixed bug where Stamina drain rate was incorrect
[*]Fixed bug where Victim could endlessly scream
[*]Fixed bug where documents could get duplicated
[*]Fixed issue related to the lightbulbs in the basement
[*]Fixed softlock that could happen if you interacted with a specific HVAC fan from a far enough distance away
[*]Fixed a couple issues related to item spawn locations
[*]Fixed issue where you could drop items when they weren't mean to be dropped, which would lead to them falling out of bounds
[*]Fixed issue where "no longer needed" items would drop during a puzzle segment, and then fall out of bounds
[*]Adjusted minor camera movement when doing a specific puzzle
[*]Fixed issue with radar blips appearing outside of the radar screen
[*]Fixed issue where enemies could open a specific door when they walked by it
[*]Fixed an exploit during the "final segment" where the player could easily avoid damage
[*]Fixed bug related to exiting water while their was still gas in the vents
[*]Victims stand up when they are in the safe room
[*]Properly gated off specific sections of the game during an "escape sequence"
[*]Fixed bug where the Language Prompt would always appear
[*]Fixed issue where you FOV would reset after interacting with certain puzzles
[*]Fixed bug where dying to Fall Damage during the "final segment" would not correctly reset the game state
[*]Fixed bug where a specific survivor would repeat their dialogue
[*]Adjusted resolution options
[*]Fixed bug where the pause screen would bug out if you paused at just the right time
[/list]
That should be it! Thanks everyone for your patience and support of the game!