1.1.3 Patch notes!

Desert Revenant

Desert Revenant is a strategic Roguelike Deck Building RPG packing a huge variety of cards to do battle with. Think about your every move and make careful decisions in hand-crafted encounters as you cut deals with Jinn and humans alike in your adventures amongst the dunes of Elmyr.

Hello everyone! Check out the fixes for patch 1.1.3: [h3]Gameplay Bugs[/h3] [list] [*] Fixed a bug where in some instances in Omlakk's Seat, the game would completely stop at the end of the path. [*] Fixed a bug where Superstorm would count as multiple spells instead of multiple attacks. [*] Titan's Dream will no longer be able to use Stasis on a character that already has the debuff. [*] Tainted Bond's Second upgrade will now correctly no longer apply Lifeblood. [*] Fixed a bug where spells that target multiple enemies would also affect King of Vengeance during Retreat. [*] Fixed a bug where Shadow Burst and Arcane Deluge could be applied to Invulnerable targets. [/list] [h3]Visual and Audio Fixes[/h3] [list] [*] Fixed Lifeblood tooltip description. [*] Fixed a bug where using Pyrokinesis without Runes would apply a Burn debuff on all enemies. [*] Added the correct "Get Hit" animation for Dragon Avatar and Fire Spitter. [*] Fire Spitter's basic attack particle will now correctly come out of the torch. [*] Improved collisions on all the Sand Ogre parts for smoother targeting. [*] Added a new particle effect for Stasis. [*] Fixed Maran's Whispers center of gravity. Particle effects will be correctly following the character. [*] Fixed Jinn of Darkness' center of gravity. Particle effects will be correctly following the character. [*] Fixed an issue where the sound of closing a panel at the Wish Jinn would trigger twice. [/list] [h3]Balance Changes[/h3] [list] [*] Reduced the chance of the Realm Ripper targeting itself by 15%. [/list]