Desert Revenant is a strategic Roguelike Deck Building RPG packing a huge variety of cards to do battle with. Think about your every move and make careful decisions in hand-crafted encounters as you cut deals with Jinn and humans alike in your adventures amongst the dunes of Elmyr.
Hello everyone! Check out the fixes for patch 1.1.3:
[h3]Gameplay Bugs[/h3]
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[*] Fixed a bug where in some instances in Omlakk's Seat, the game would completely stop at the end of the path.
[*] Fixed a bug where Superstorm would count as multiple spells instead of multiple attacks.
[*] Titan's Dream will no longer be able to use Stasis on a character that already has the debuff.
[*] Tainted Bond's Second upgrade will now correctly no longer apply Lifeblood.
[*] Fixed a bug where spells that target multiple enemies would also affect King of Vengeance during Retreat.
[*] Fixed a bug where Shadow Burst and Arcane Deluge could be applied to Invulnerable targets.
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[h3]Visual and Audio Fixes[/h3]
[list]
[*] Fixed Lifeblood tooltip description.
[*] Fixed a bug where using Pyrokinesis without Runes would apply a Burn debuff on all enemies.
[*] Added the correct "Get Hit" animation for Dragon Avatar and Fire Spitter.
[*] Fire Spitter's basic attack particle will now correctly come out of the torch.
[*] Improved collisions on all the Sand Ogre parts for smoother targeting.
[*] Added a new particle effect for Stasis.
[*] Fixed Maran's Whispers center of gravity. Particle effects will be correctly following the character.
[*] Fixed Jinn of Darkness' center of gravity. Particle effects will be correctly following the character.
[*] Fixed an issue where the sound of closing a panel at the Wish Jinn would trigger twice.
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[h3]Balance Changes[/h3]
[list]
[*] Reduced the chance of the Realm Ripper targeting itself by 15%.
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