Defend your tabletop RPG character sheet from invading pixel enemies. Find matches in your tray of dice to power attacks to clear the evil from your shelf full of campaign books. Extremely frantic match-3 RPG puzzle meets action-strategy tower defence. Sort of. NOT a relaxing game!
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[*]Added [b]Stat Boost[/b] to Character Creator (button at bottom-center of screen). Spend gems to boost your starting stats/HP by up to +3 each, at increasing cost. The boosts apply even if you re-roll the stats, and you can change the boosts again before accepting the character.
[*]Fixed incorrect cover art for 3 of the later Co-op scenarios in the sci-fi module. I had somehow forgotten to update these once the art was completed![/list]
The Stat Boost addition came from two intersecting points of feedback. A couple of people had wanted more things you could spend gems on (in addition to trading them in for GP at the merchant, continuing after death, and unlocking races/classes), and a couple had asked about reassigning stat points when creating a character. I was sympathetic to the latter, but my vision there was for oldschool rolling up instead so I didn't want to change that. However I thought of a way to perhaps satisfy both desires somewhat - spending gems to boost some of the stats you want.
I have limited the boosts to a maximum of +3 per stat/HP so that it doesn't get too crazy, but I hope this enough to give you a little more customization - at a cost. Obviously this won't be possible on your first play (when you have no gems), but either repeated/aborted runs or later campaigns can take advantage.
By the way, be aware that gems are earned per Game Module, so gems from the fantasy game don't carry into the sci-fi module.
Next planned update will be some tweaks/expansions to the tutorial, then to rebuild the demo with the latest additions, and update the manual!